Postado Junho 2, 2014 10 anos eu tenho uma spell de buff aq que vai upando de acordo com o level ou sei lá mas n tá funcionando, quem ajudar darei aquele rep ++ local tempo = 60 -- tempo em segundos. local effect = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effectt = {120} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effecttt = {119} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 5 -- quantos ira aumentar o skill de ML local skillfist = 5 -- quantos ira aumentar o skill de Fist local skillsword = 5 -- quantos ira aumentar o skill de Sword local skillaxe = 5 -- quantos ira aumentar o skill de Axe local skillclub = 5 -- quantos ira aumentar o skill de Club local skilldistance = 5 -- quantos ira aumentar o skill de Distance local skillshield = 5 -- quantos ira aumentar o skill de Shield local health = -150 -- A cada 1 segundo quantos aumentar de vida local magic = 7 -- quantos ira aumentar o skill de ML local skillmao = 7 -- quantos ira aumentar o skill de Fist local skillespada = 7 -- quantos ira aumentar o skill de Sword local skillmachado = 7 -- quantos ira aumentar o skill de Axe local skillmaca = 7 -- quantos ira aumentar o skill de Club local skillarco = 7 -- quantos ira aumentar o skill de Distance local skilldefesa = 7 -- quantos ira aumentar o skill de Shield local magica = 5 -- quantos ira aumentar o skill de ML local skillmaozinha = 15 -- quantos ira aumentar o skill de Fist local skillespadinha = 15 -- quantos ira aumentar o skill de Sword local skillmachadinho = 15 -- quantos ira aumentar o skill de Axe local skillmacacinha = 15 -- quantos ira aumentar o skill de Club local skillarquinho = 15 -- quantos ira aumentar o skill de Distance local skilldefesinha = 15 -- quantos ira aumentar o skill de Shield local combat_lv1 = createCombatObject() setCombatParam(combat_lv1, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat_lv1, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat_lv1, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat_lv1, condition) local combat_lv2 = createCombatObject() setCombatParam(combat_lv2, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, magic) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillmao) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillespada) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillmachado) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillmaca) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skillarco) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skilldefesa) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat_lv2, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat_lv2, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat_lv2, condition) local combat_lv3 = createCombatObject() setCombatParam(combat_lv3, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, magica) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillmaozinha) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillespadinha) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillmachadinho) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillmacacinha) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skillarquinho) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skilldefesinha) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat_lv3, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat_lv3, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat_lv3, condition) function magicEffect1(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, 136) end end end end function magicEffect7(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102253) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=7, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, 120) end end end end function magicEffect8(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 103053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=8, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, 119) end end end end local function onCastSpell1(parameters) doCombat(parameters.cid, combat_lv1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat_lv2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat_lv3, parameters.var) end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect1, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end if getPlayerStorageValue(cid, 102253) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect7, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102253,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end if getPlayerStorageValue(cid, 103053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect8, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 103053,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end local parameters = { cid = cid, var = var} local spell_storage = 46501 if getPlayerStorageValue(cid, spell_storage) < 5 then addEvent(onCastSpell1, 0, parameters) setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1) elseif getPlayerStorageValue(cid, spell_storage) == 5 then addEvent(onCastSpell2, 0, parameters) setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1) doPlayerSendTextMessage(cid, 22, "O jutsu Susano subiu para o level 2") doSendMagicEffect(getCreaturePosition(cid),28) doSendAnimatedText(getCreaturePosition(cid), 'Spell UP', 210) elseif getPlayerStorageValue(cid, spell_storage) > 10 and getPlayerStorageValue(cid, spell_storage) < 30 then addEvent(onCastSpell2, 0, parameters) setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1) elseif getPlayerStorageValue(cid, spell_storage) == 30 then addEvent(onCastSpell3, 0, parameters) setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1) doPlayerSendTextMessage(cid, 22, "O jutsu Susano subiu para o level 3") doSendMagicEffect(getCreaturePosition(cid),28) doSendAnimatedText(getCreaturePosition(cid), 'Spell UP', 210) elseif getPlayerStorageValue(cid, spell_storage) > 30 then addEvent(onCastSpell3, 0, parameters) setPlayerStorageValue(cid, spell_storage, getPlayerStorageValue(cid, spell_storage)+1) end return TRUE end
Postado Julho 22, 2014 10 anos Aparece algum erro ? TeamSpeak 3 Public - TS.TeamSpeakClub.comwww.TeamSpeakClub.comCrie seu Canal Permanente!
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