Postado Junho 9, 2014 10 anos Bom, eu vim pedir a ajuda de vocês para que me ajudem a tirar aquele ataque Iron Defense do Metagross, que quando ao usar esse ataque, ele vira um steelix, mas depois ele vira metagross normal, apenas quando usa o Iron Defense ele vira um Steelix. Quero saber como retirar esse bug ou retirar esse ataque, sem erro. Obrigado e aguardo a resposta.
Postado Junho 9, 2014 10 anos Solução OBS: Irei ensinar corrigir esse erro nos pokémon Metang e Metragross. Cara...esse bug acontece porque no cliente dele não existe a sprit do Metang nem do Metagross usando o Iron Defense. Solução1: Adicionar a sprit deles usando o Iron Defense pelo Dat Editor e configurar o script para a nova sprit(dá bem mais trabalho, e você ainda teria que encontrar essas sprits). Solução2: vai em data/lib/configuration.lua Ao abrir o configuration.lua aperte Ctrl + F e localize isso: ["Metang"] = Onde tem: ["Metang"] = {move1 = {name = "Iron Defense", level = 10, cd = 45, dist = 1, target = 0, f = 0, t = "steel"}, move2 = {name = "Psy Pulse", level = 10, cd = 15, dist = 5, target = 1, f = 35, t = "psychic"}, move3 = {name = "Psychic", level = 12, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move4 = {name = "Calm Mind", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, move5 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move6 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move7 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move8 = {name = "Iron Tail", level = 13, cd = 10, dist = 1, target = 1, f = 50, t = "steel"}, }, ["Metagross"] = {move1 = {name = "Iron Defense", level = 10, cd = 45, dist = 1, target = 0, f = 0, t = "steel"}, move2 = {name = "Psy Pulse", level = 10, cd = 15, dist = 5, target = 1, f = 35, t = "psychic"}, move3 = {name = "Psychic", level = 12, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move4 = {name = "Calm Mind", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, move5 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move6 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move7 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move8 = {name = "Iron Tail", level = 13, cd = 10, dist = 1, target = 1, f = 50, t = "steel"}, move9 = {name = "Earthquake", level = 36, cd = 45, dist = 1, target = 0, f = 15, t = "ground"}, move10 = {name = "Metal Claw", level = 62, cd = 15, dist = 1, target = 1, f = 60, t = "steel"}, }, Subistitua por: ["Metang"] = {move1 = {name = "Psy Pulse", level = 10, cd = 15, dist = 5, target = 1, f = 35, t = "psychic"}, move2 = {name = "Psychic", level = 12, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move3 = {name = "Calm Mind", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, move4 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move5 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move6 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move7 = {name = "Iron Tail", level = 13, cd = 10, dist = 1, target = 1, f = 50, t = "steel"}, }, ["Metagross"] = {move1 = {name = "Psy Pulse", level = 10, cd = 15, dist = 5, target = 1, f = 35, t = "psychic"}, move2 = {name = "Psychic", level = 12, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move3 = {name = "Calm Mind", level = 15, cd = 50, dist = 1, target = 0, f = 0, t = "psychic"}, move4 = {name = "Headbutt", level = 15, cd = 15, dist = 1, target = 1, f = 70, t = "normal"}, move5 = {name = "Confusion", level = 20, cd = 35, dist = 1, target = 0, f = 50, t = "psychic"}, move6 = {name = "Psychic", level = 28, cd = 40, dist = 1, target = 0, f = 90, t = "psychic"}, move7 = {name = "Iron Tail", level = 13, cd = 10, dist = 1, target = 1, f = 50, t = "steel"}, move8 = {name = "Earthquake", level = 36, cd = 45, dist = 1, target = 0, f = 15, t = "ground"}, move9 = {name = "Metal Claw", level = 62, cd = 15, dist = 1, target = 1, f = 60, t = "steel"}, }, É isso, Até. Ajudei? REP+ Não Cai A Mão!!
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