Postado Julho 13, 2014 10 anos muitas duvidas, para um dia só kkkk, vamos la olhem estou com 1 buff so que sai torto irei publicar a print ea script da buff, Spell da Buff: local tempo = 60 -- tempo em segundos. local effect = {229} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 50 -- quantos ira aumentar o skill de ML local skillfist = 50 -- quantos ira aumentar o skill de Fist local skillsword = 50 -- quantos ira aumentar o skill de Sword local skillaxe = 50 -- quantos ira aumentar o skill de Axe local skillclub = 50 -- quantos ira aumentar o skill de Club local skilldistance = 50 -- quantos ira aumentar o skill de Distance local skillshield = 50 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 300) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect2244(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect) end end end end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect2244, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 110) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end Print como ta o buff:
Postado Julho 13, 2014 10 anos local tempo = 60 -- tempo em segundos. local effect = {229} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 50 -- quantos ira aumentar o skill de ML local skillfist = 50 -- quantos ira aumentar o skill de Fist local skillsword = 50 -- quantos ira aumentar o skill de Sword local skillaxe = 50 -- quantos ira aumentar o skill de Axe local skillclub = 50 -- quantos ira aumentar o skill de Club local skilldistance = 50 -- quantos ira aumentar o skill de Distance local skillshield = 50 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 300) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect2244(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+4, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect2244, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 110) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
Postado Julho 13, 2014 10 anos tenta trocar local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} por local position = {x=getPlayerPosition(cid).x+5, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} Editado Julho 13, 2014 10 anos por Kuuhaku (veja o histórico de edições) "Não importa o quanto tente, você sozinho não pode mudar o mundo. Mas este é o lado bonito do mundo."
Postado Julho 13, 2014 10 anos Autor Kuuhaku, preucurei essa tag mais ñ achei, MaTTCh ela ta torta agora para outro lado >> kkk Ops consegui :3 eu so coloquei 3+ e foi vlw flw :3
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