Postado Outubro 1, 2017 7 anos Em 11/02/2016 em 18:34, Jinx disse: tenho esse aque no meu server brother. e funfa ! local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local itemid = 2157 -- Novos points ( default é scarab coin ) local shopWindow = {} local t = { [8850] = {price = 400}, -- [ID do item] e o preço que ele irá custar em points. [8929] = {price = 400}, [8932] = {price = 400}, [8926] = {price = 400}, [2424] = {price = 400}, [11296] = {price = 200}, [11295] = {price = 200}, [11298] = {price = 200}, [11297] = {price = 200}, [2527] = {price = 200}, [2108] = {price = 900}, [9019] = {price = 900}, [3955] = {price = 900} } local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks) if t[item] and getPlayerItemCount(cid, itemid) < t[item].price then selfSay("you do not have "..t[item].price.." Nugget Coins.", cid) else doPlayerAddItem(cid, item) doPlayerRemoveItem(cid, itemid, (t[item].price)) selfSay("Here you item", cid) end return true end if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then for var, ret in pairs(t) do table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)}) end openShopWindow(cid, shopWindow, onBuy, onSell) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Npc: <?xml version="1.0"?> <npc name="# Seller Super Rox @" script="data/npc/scripts/newcoin.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="53" head="87" body="0" legs="87" feet="0" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. I {trade} items for Nugget Coins!"/> </parameters> </npc> Muito Bom O Npc ,Funcionando Perfeitamente Agora, Hokograma disse: Muito Bom O Npc ,Funcionando Perfeitamente Projeto Nto Myth " Eu to disposto a lutar e que se foda todo mundo que duvida que eu vou tocar o terror na porra toda! "
Postado Agosto 28, 2019 5 anos ok Em 11/02/2016 em 17:34, Jinx disse: tenho esse aque no meu server brother. e funfa ! local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local itemid = 2157 -- Novos points ( default é scarab coin ) local shopWindow = {} local t = { [8850] = {price = 400}, -- [ID do item] e o preço que ele irá custar em points. [8929] = {price = 400}, [8932] = {price = 400}, [8926] = {price = 400}, [2424] = {price = 400}, [11296] = {price = 200}, [11295] = {price = 200}, [11298] = {price = 200}, [11297] = {price = 200}, [2527] = {price = 200}, [2108] = {price = 900}, [9019] = {price = 900}, [3955] = {price = 900} } local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks) if t[item] and getPlayerItemCount(cid, itemid) < t[item].price then selfSay("you do not have "..t[item].price.." Nugget Coins.", cid) else doPlayerAddItem(cid, item) doPlayerRemoveItem(cid, itemid, (t[item].price)) selfSay("Here you item", cid) end return true end if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then for var, ret in pairs(t) do table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)}) end openShopWindow(cid, shopWindow, onBuy, onSell) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Npc: <?xml version="1.0"?> <npc name="# Seller Super Rox @" script="data/npc/scripts/newcoin.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="53" head="87" body="0" legs="87" feet="0" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. I {trade} items for Nugget Coins!"/> </parameters> </npc> Em 11/02/2016 em 17:34, Jinx disse: tenho esse aque no meu server brother. e funfa ! local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local itemid = 2157 -- Novos points ( default é scarab coin ) local shopWindow = {} local t = { [8850] = {price = 400}, -- [ID do item] e o preço que ele irá custar em points. [8929] = {price = 400}, [8932] = {price = 400}, [8926] = {price = 400}, [2424] = {price = 400}, [11296] = {price = 200}, [11295] = {price = 200}, [11298] = {price = 200}, [11297] = {price = 200}, [2527] = {price = 200}, [2108] = {price = 900}, [9019] = {price = 900}, [3955] = {price = 900} } local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks) if t[item] and getPlayerItemCount(cid, itemid) < t[item].price then selfSay("you do not have "..t[item].price.." Nugget Coins.", cid) else doPlayerAddItem(cid, item) doPlayerRemoveItem(cid, itemid, (t[item].price)) selfSay("Here you item", cid) end return true end if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then for var, ret in pairs(t) do table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)}) end openShopWindow(cid, shopWindow, onBuy, onSell) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Npc: <?xml version="1.0"?> <npc name="# Seller Super Rox @" script="data/npc/scripts/newcoin.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="53" head="87" body="0" legs="87" feet="0" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. I {trade} items for Nugget Coins!"/> </parameters> </npc> ok tem a script agora e como adiciono ele no mapa com nome e srprit? porque eu estou com dificuldades para add npc n sei como por spawn dele no server e nem como add ele no mapa no remes Em 11/02/2016 em 17:34, Jinx disse: tenho esse aque no meu server brother. e funfa ! local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local itemid = 2157 -- Novos points ( default é scarab coin ) local shopWindow = {} local t = { [8850] = {price = 400}, -- [ID do item] e o preço que ele irá custar em points. [8929] = {price = 400}, [8932] = {price = 400}, [8926] = {price = 400}, [2424] = {price = 400}, [11296] = {price = 200}, [11295] = {price = 200}, [11298] = {price = 200}, [11297] = {price = 200}, [2527] = {price = 200}, [2108] = {price = 900}, [9019] = {price = 900}, [3955] = {price = 900} } local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks) if t[item] and getPlayerItemCount(cid, itemid) < t[item].price then selfSay("you do not have "..t[item].price.." Nugget Coins.", cid) else doPlayerAddItem(cid, item) doPlayerRemoveItem(cid, itemid, (t[item].price)) selfSay("Here you item", cid) end return true end if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then for var, ret in pairs(t) do table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)}) end openShopWindow(cid, shopWindow, onBuy, onSell) end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Npc: <?xml version="1.0"?> <npc name="# Seller Super Rox @" script="data/npc/scripts/newcoin.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="53" head="87" body="0" legs="87" feet="0" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. I {trade} items for Nugget Coins!"/> </parameters> </npc> e mais uma duvida como eu coloco o tipo do dinheiro nele igual vc fez com a scareb
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