Postado Julho 20, 2014 10 anos Gostaria que alguem mandasse um script que o Ditto nao copie lendarios ow aonde eu arrumo isso! obg desde já
Postado Julho 21, 2014 10 anos Bom, vou ensinar como fazer um ditto system igual pxg, ou seja, clona tipo(fire, water...), habilidades... Ex: se eu clonar um charizard, ele fica tipo fire/flying, e eu posso usar fly... CLIQUE NO BOTÃO A BAIXO PARA ABRIR O TUTORIAL Vamos lá. Adicionando script no order.lua(data/actions/scripts). Substituia: -------- TRANSFORM ---------- --alterado v1.7 if (getCreatureName(mysum) == "Ditto" or getCreatureName(mysum) == "Shiny Ditto") and isMonster(item2.uid) and pokes[getCreatureName(item2.uid)] then if item2.uid == mysum then --edited if isTransformed(mysum) then deTransform(mysum, getItemAttribute(thisball.uid, "transTurn")) markPos(mysum, unfix) doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1) if useKpdoDlls then doUpdateMoves(cid) --alterado v1.9 end return true end doPlayerSendCancel(cid, "Your ditto is not transformed.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == "Ditto" or getCreatureName(item2.uid) == "Shiny Ditto" then --edited transform for shiny ditto doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.") markPos(mysum, unfix) return true end local cd = getCD(thisball.uid, "trans", 40) if cd > 0 then doPlayerSendCancel(cid, "Your pokemon is too tired to transform again. Cooldown: ("..getStringmytempo(cd)..")") return true end if getHappiness(mysum) <= 50 then doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect) markPos(mysum, unfix) return true end local turn = getItemAttribute(thisball.uid, "transTurn") if not turn or turn > 10 then doItemSetAttribute(thisball.uid, "transTurn", 0) else doItemSetAttribute(thisball.uid, "transTurn", turn + 1) end local time = 140 + 2 * getPokemonLevel(mysum) turn = getItemAttribute(thisball.uid, "transTurn") markPos(mysum, unfix) setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid)) doSetCreatureOutfit(mysum, {lookType = getPokemonXMLOutfit(getCreatureName(item2.uid))}, -1) --alterado v1.8 addEvent(deTransform, time * 1000, mysum, turn) doSendMagicEffect(getThingPos(mysum), 184) doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER) local name = getCreatureName(item2.uid) setCD(thisball.uid, "trans", 40) doItemSetAttribute(thisball.uid, "transBegin", os.clock()) doSetItemAttribute(thisball.uid, "transLeft", time) doSetItemAttribute(thisball.uid, "transOutfit", getPokemonXMLOutfit(getCreatureName(item2.uid))) --alterado v1.8 doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid)) doFaceCreature(mysum, getThingPos(item2.uid)) doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1) if useKpdoDlls then doUpdateMoves(cid) --alterado v1.6 end if dittoCopiesStatusToo then setPlayerStorageValue(mysum, 1001, dittoBonus*getOffense(item2.uid)) setPlayerStorageValue(mysum, 1002, dittoBonus*getDefense(item2.uid)) setPlayerStorageValue(mysum, 1003, getSpeed(item2.uid)) setPlayerStorageValue(mysum, 1004, dittoBonus*getVitality(item2.uid)) setPlayerStorageValue(mysum, 1005, dittoBonus*getSpecialAttack(item2.uid)) ------------------ local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum) local vit = (getVitality(mysum) * getMasterLevel(mysum)) / 100 setCreatureMaxHealth(mysum, ( vit * HPperVITsummon )) --alterado v1.6 doCreatureAddHealth(mysum, pct * vit * HPperVITsummon) end return true end por:: -------- TRANSFORM ---------- --alterado v1.7 if (getCreatureName(mysum) == "Ditto") and getItemAttribute(thisball.uid, "ehditto") ~= -1 and isMonster(item2.uid) and pokes[getCreatureName(item2.uid)] then local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m, 8)local proibidossempre = {"Celebi", "Moltres", "Zapdos", "Suicune", "Entei", "Raikou", "Suicune", "Lugia", "Mewtwo", "Mew", "Shiny Rhydon", "Shiny Ariados", "Shiny Magneton", "Shiny Ninetales", "Shiny Politoed", "Shiny Stantler", "Shiny Dodrio", "Shiny Espeon", "Shiny Umbreon"} -- Nunca permitirlocal proibidosboost = {"Shiny Dragonite", "Shiny Snorlax", "Shiny Gyarados", "Shiny Scyther"} -- Permitir se ditto for +50 local boost = getItemAttribute(thisball.uid, "boost") or 0 if getCreatureName(item2.uid) == "Ditto" or getCreatureName(item2.uid) == "Shiny Ditto" then doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.") markPos(mysum, unfix) return true end if isInArray(proibidossempre, getCreatureName(item2.uid)) then --Checa a lista doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.") markPos(mysum, unfix) return true end if isInArray(proibidosboost, getCreatureName(item2.uid)) and boost < 50 then --Checa a lista doPlayerSendCancel(cid, "Your ditto can't transform into that pokemon.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.") markPos(mysum, unfix) return true end markPos(mysum, unfix) local name = getCreatureName(item2.uid) setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid)) doItemSetAttribute(thisball.uid, "ehditto", 1) doItemSetAttribute(thisball.uid, "poke", getCreatureName(item2.uid)) doUpdateMoves(cid) doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1) doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER) doFaceCreature(mysum, getThingPos(item2.uid)) doSendMagicEffect(getThingPos(mysum), 184) doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1) return true end ----------------------------- Pronto, ele ja esta se transformando, mas e pra voltar? Crie um arquivo.lua com nome de dittorevert na pasta "data/talkactions/scripts". E dentro dele bote: function onSay(cid, words, param, channel)local thisball = getPlayerSlotItem(cid, 8)if getItemAttribute(thisball.uid, "ehditto") thendoItemSetAttribute(thisball.uid, "poke", "Ditto")doItemSetAttribute(thisball.uid, "ehditto", 1)endend Depois vá em talkactions.xml, localizado na pasta "data/talkactions" e insira esta linha: <talkaction log = "yes" words = "!revert" hide="yes" event = "script" value = "dittorevert.lua"/> Perfeito, sistema funcionando, mas tem um problema, ele tem a mesma força do pokemon normal, como faço pra diminuir? Simples, vá em "data/lib" e abra o "level system.lua". Nele procure isso: setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense) setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility) setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) E substitua por isso: if (getItemAttribute(item, "ehditto") == 1) then setPlayerStorageValue(pk, 1001, (pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75) setPlayerStorageValue(pk, 1002, (pokes[getCreatureName(pk)].defense) * 0.75) setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility) setPlayerStorageValue(pk, 1004, (pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75) setPlayerStorageValue(pk, 1005, (pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) * 0.75) else setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense) setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility) setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) end PS: Como ali está "0.75", a força é diminuida em 1/4(um quarto). Pode mudar para o quanto quiser. EX: 0.50 -> 2/4. 0.25 -> 3/4. Pronto, sistema feito. Mas assim não da de indentificar que é ditto, sendo assim possivel enganar outros players. Para isso, vá em "data/creaturescripts/scripts" abra look.lua e procure por: table.insert(str, "\nIt contains "..getArticle(pokename).." "..pokename..".\n") e substitua por: if getItemAttribute(thing.uid, "ehditto") == 1 thentable.insert(str, "\nIt contains "..getArticle(pokename).." "..pokename.." (Ditto).\n") elsetable.insert(str, "\nIt contains "..getArticle(pokename).." "..pokename..".\n") end No Goback.lua(data/actions/scripts) e no Some Functions.lua(data/lib) procure isso: if getCreatureName(pk) == "Ditto" or getCreatureName(pk) == "Shiny Ditto" then --edited local left = getItemAttribute(item.uid, "transLeft") local name = getItemAttribute(item.uid, "transName") if left and left > 0 then setPlayerStorageValue(pk, 1010, name) doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) doItemSetAttribute(item.uid, "transBegin", os.clock()) else setPlayerStorageValue(pk, 1010, getCreatureName(pk) == "Ditto" and "Ditto" or "Shiny Ditto") --edited end end E apague. Em Some Functions.lua procure por: function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel... if not isCreature(cid) then return true end doRemoveCondition(cid, CONDITION_INVISIBLE) doRemoveCondition(cid, CONDITION_OUTFIT) doCreatureSetHideHealth(cid, false) if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then if isSummon(cid) then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v1.6.1 end end end E deixe assim: function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel... if not isCreature(cid) then return true end doRemoveCondition(cid, CONDITION_INVISIBLE) doRemoveCondition(cid, CONDITION_OUTFIT) doCreatureSetHideHealth(cid, false) end Ainda no some functions.lua apague isso: if getCreatureName(pokemon) == "Ditto" then if isTransformed(pokemon) then local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin")) doItemSetAttribute(pokeball.uid, "transLeft", left) end end GIF do System: https://docs.google....2ptQTczMGs/edit OBS: Para que o ditto se transforme por completo, fale !revert puxe e bote ele novamente. Qualquer bug, avisem. PS: Se feito corretamente, não há bugs. Créditos:: TsplayerT por Trazer até aqui! GabrielSales e AnnaFeeh DE REP+ PARA ME AJUDAR! Editado Julho 21, 2014 10 anos por TsplayerT (veja o histórico de edições)
Postado Outubro 26, 2016 8 anos Muito bom . Agora gostaria de sabe como por o black ditto no servido pois coloquei onti é não sei como fase pra eli trasforma
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