Postado Agosto 22, 2014 10 anos local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local ITEM_ID = 7632 local ITEM_COUNT = 10 function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, "promotion") then selfSay("I can promote you for ".. ITEM_COUNT .." ".. (ITEM_COUNT > 1 and getItemInfo(ITEM_ID).plural or getItemNameById(ITEM_ID)) ..". Do you want to be promoted?", cid) talkState[talkUser] = 1 end if talkState[talkUser] == 1 then if msgcontains(msg, "yes") then if isPremium(cid) then if doPlayerRemoveItem(cid, ITEM_ID, ITEM_COUNT) then selfSay("Congratulations! You are now promoted!", cid) doPlayerSetPromotionLevel(cid, 1) else selfSay("Sorry, but you don't have ".. ITEM_COUNT .." ".. (ITEM_COUNT > 1 and getItemInfo(ITEM_ID).plural or getItemNameById(ITEM_ID)) ..".") talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end else selfSay("Sorry, but you aren't premium.", cid) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end elseif msgcontains(msg, "no") then selfSay("Alright then, come back when you are ready.") talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Editado Agosto 22, 2014 10 anos por Garou (veja o histórico de edições)
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