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mano vo te passa 1 que e 100% sem erros vai na pasta mod e cria um arquivo xml com o nome de reset

e cola isso la dentro

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes">
 
    <!-- Configuração -->
        <config name="reset_config"><![CDATA[
                config = {
                        level = 8,                      -- Level minimo para resetar
                        premium = true,         -- Precisa de premium, sim = true, não = false
                        storage = 54676,
                }
 
                function reset(cid)
                        if (config.premium and not(isPremium(cid)) ) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.")
                        end
 
                        if (getPlayerLevel(cid) < config.level) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You must be at least level "..config.level..".")
                        end
 
                        if not(getTilePzInfo(getCreaturePosition(cid))) then
                                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You must be in protect zone.")
                        end
                       
                        doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8))
                        doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN)
                        doCreatureSetStorage(cid, config.storage, getResets(cid))
                        return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Congratulations, you have been reset. Now you have "..getResets(cid).." resets.")
                end
 
                function getResets(cid)
                        return (isPlayer(cid) and getCreatureStorage(cid, config.storage) + 1)
                end
        ]]></config>
 
        <!-- Talkaction para resetar -->
        <talkaction words="!reset" event="buffer"><![CDATA[
                domodlib('reset_config')
                reset(cid)
        ]]></talkaction>
 
        <!-- Talkaction para ver quantos resets tem -->
        <talkaction words="!myResets" event="buffer"><![CDATA[
                domodlib('reset_config')
                return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You have "..getResets(cid).." resets.")
        ]]></talkaction>
 
        <!-- Tile -->
        <movevent type="StepIn" actionid="9998" event="script"><![CDATA[
                domodlib('reset_config')
                function onStepIn(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if (not(getResets(cid) >= minResets)) then
                                doPlayerSendCancel(cid, "Sorry, you need "..minResets.." resets")
                                return doTeleportThing(cid, fromPosition)
                        end
 
                        doPlayerSendCancel(cid, "Welcome")
                end
        ]]></movevent>
 
        <!-- Porta -->
        <action actionid="9999" event="script"><![CDATA[
                domodlib('reset_config')
                function onUse(cid, item, position, fromPosition)
                        local minResets = 1
 
                        if not(getResets(cid) >= minResets) then
                                return doPlayerSendCancel(cid, "Sorry, you need "..minResets.." resets")
                        end
 
                        doPlayerSendCancel(cid, "Welcome")
                end
        ]]></action>
</mod>

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