Postado Outubro 11, 2014 10 anos http://www.4shared.com/file/tYulDooBba/forgottenserver.html? abaixa isse sql e bota no seu ot provalvemente sua sql n tem a tabela reset
Postado Outubro 27, 2014 10 anos e substituir pela sua data base ve na pasta do seu ot forgottenserver.s3db ve um aquivo que tenha .s3db
Postado Novembro 5, 2014 10 anos mano vo te passa 1 que e 100% sem erros vai na pasta mod e cria um arquivo xml com o nome de reset e cola isso la dentro <?xml version="1.0" encoding="UTF-8"?> <mod name="Reset System" version="1.0" author="Kimoszin" contact="tibiaking.com" enabled="yes"> <!-- Configuração --> <config name="reset_config"><![CDATA[ config = { level = 8, -- Level minimo para resetar premium = true, -- Precisa de premium, sim = true, não = false storage = 54676, } function reset(cid) if (config.premium and not(isPremium(cid)) ) then return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You need have a premium account.") end if (getPlayerLevel(cid) < config.level) then return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You must be at least level "..config.level..".") end if not(getTilePzInfo(getCreaturePosition(cid))) then return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You must be in protect zone.") end doPlayerAddLevel(cid, - (getPlayerLevel(cid) - 8)) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_MAGIC_GREEN) doCreatureSetStorage(cid, config.storage, getResets(cid)) return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "Congratulations, you have been reset. Now you have "..getResets(cid).." resets.") end function getResets(cid) return (isPlayer(cid) and getCreatureStorage(cid, config.storage) + 1) end ]]></config> <!-- Talkaction para resetar --> <talkaction words="!reset" event="buffer"><![CDATA[ domodlib('reset_config') reset(cid) ]]></talkaction> <!-- Talkaction para ver quantos resets tem --> <talkaction words="!myResets" event="buffer"><![CDATA[ domodlib('reset_config') return doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "You have "..getResets(cid).." resets.") ]]></talkaction> <!-- Tile --> <movevent type="StepIn" actionid="9998" event="script"><![CDATA[ domodlib('reset_config') function onStepIn(cid, item, position, fromPosition) local minResets = 1 if (not(getResets(cid) >= minResets)) then doPlayerSendCancel(cid, "Sorry, you need "..minResets.." resets") return doTeleportThing(cid, fromPosition) end doPlayerSendCancel(cid, "Welcome") end ]]></movevent> <!-- Porta --> <action actionid="9999" event="script"><![CDATA[ domodlib('reset_config') function onUse(cid, item, position, fromPosition) local minResets = 1 if not(getResets(cid) >= minResets) then return doPlayerSendCancel(cid, "Sorry, you need "..minResets.." resets") end doPlayerSendCancel(cid, "Welcome") end ]]></action> </mod>
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