Postado Dezembro 19, 2014 10 anos -- Annihilator script by GriZzm0 -- Room check and monster removal by Tworn --Variables used: -- player?pos = The position of the players before teleport. -- player? = Get the thing from playerpos. --player?level = Get the players levels. --questslevel = The level you have to be to do this quest. --questtatus? = Get the quest status of the players. --demon?pos = The position of the demons. --nplayer?pos = The position where the players should be teleported too. --trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough -- starting = Upper left point of the annihilator room area. -- ending = Bottom right point of the annihilator room area. --UniqueIDs used: --5000 = The switch. --5001 = Demon Armor chest. --5002 = Magic Sword chest. --5003 = Stonecutter Axe chest. --5004 = Present chest. function onUse(cid, item, frompos, item2, topos) if item.uid == 7001 then if item.itemid == 1946 then player1pos = {x=32674, y=32070, z=8, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=32673, y=32070, z=8, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=32672, y=32070, z=8, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=32671, y=32070, z=8, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 150 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then queststatus1 = getPlayerStorageValue(player1.uid,100) queststatus2 = getPlayerStorageValue(player2.uid,100) queststatus3 = getPlayerStorageValue(player3.uid,100) queststatus4 = getPlayerStorageValue(player4.uid,100) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then --if 1==1 then demon1pos = {x=32670, y=32057, z=15} demon2pos = {x=32665, y=32057, z=15} demon3pos = {x=32667, y=32055, z=15} demon4pos = {x=32669, y=32055, z=15} demon5pos = {x=32666, y=32059, z=15} demon6pos = {x=32668, y=32059, z=15} doSummonCreature("Maze Boss", demon1pos) doSummonCreature("Maze Boss", demon2pos) doSummonCreature("Maxiton Tower", demon3pos) doSummonCreature("Maxiton Tower", demon4pos) doSummonCreature("Maxiton Tower", demon5pos) doSummonCreature("Maxiton Tower", demon6pos) nplayer1pos = {x=32669, y=32057, z=15} nplayer2pos = {x=32668, y=32057, z=15} nplayer3pos = {x=32667, y=32057, z=15} nplayer4pos = {x=32666, y=32057, z=15} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end end if item.itemid == 1945 then -- Here is the code start: starting={x=32662, y=32051, z=15, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=32679, y=32062, z=15, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=32677, y=32070, z=8} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end -- Here is the end of it end end if item.uid == 5011 then queststatus = getPlayerStorageValue(cid,100) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a enchanted staff.") doPlayerAddItem(cid,2433,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5012 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a blessed shield.") doPlayerAddItem(cid,2523,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5013 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a ring of doom.") doPlayerAddItem(cid,2357,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end return 1 end ajuda?
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