Postado Dezembro 27, 2014 10 anos Bom dia Gente, Então vomos lá, minha script de reborn tá funcionando normal, mais ela tá com um bug, porq eu coloquei MAX level reborn level 1000 com isso os players teriam que no maximo coloca level 1000 se colocar mais não consegue dar reborn, mas como player é foda acharam um modo de dar reborn com level acima de 1000, ELE COLOCAM LEVEL 1000 FALA "HI" "REBORN" NA HORA DE FALAR "YES" ELES NÃO FALAM E USAM O COMANDO DE DESBUGAR XP PRA GANHAR LEVEL DAII COLOCAM LEVEL 2000 E FALA YES, queria resolver esse problema, espero que entendam, esperando resposta. SCRIPT local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('?????.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello. If you ready I can "Reborn" you.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! Hey!.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'reborn') and getPlayerStorageValue(cid,30023) == 4 then selfSay('Sorry, but you are after reborn.') focus = 0 talk_start = 0 elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) < 250 and getPlayerStorageValue(cid,30023) ~= 4 then selfSay('Hehe, I say If you READY. You do not have 250 lvl.') elseif msgcontains(msg, 'reborn') and getPlayerLevel(cid) > 1000 and getPlayerStorageValue(cid,30023) ~= 4 then selfSay('Hehe, I say If you READY. You have 1000 lvl+, you cant reborn.') elseif msgcontains(msg, 'swamper city') then if pay(cid,100) then travel(cid, 266, 106, 12) selfSay('Let\'s go!') focus = 0 talk_start = 0 else selfSay('Sorry, you don\'t have enough money.') end elseif msgcontains(msg, 'reborn') then selfSay('Are you sure?') talk_state = 2 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 20 then doReborn(cid,201,137) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 25 or getPlayerVocation(cid) == 26 or getPlayerVocation(cid) == 37) then doReborn(cid,214,152) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) >= 103 and getPlayerVocation(cid) <= 104 then doReborn(cid,286,60) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 58 then doReborn(cid,247,34) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 71 then doReborn(cid,258,15) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 75 then doReborn(cid,263,15) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 274 then doReborn(cid,275,118) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 76 or getPlayerVocation(cid) == 77) then doReborn(cid,227,144) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 388 or getPlayerVocation(cid) == 390) then doReborn(cid,391,422) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) >= 80 and getPlayerVocation(cid) <= 86 then selfSay('You cannot reborn in fusion.') elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 78 or getPlayerVocation(cid) == 79) then doReborn(cid,232,150) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 280 then doReborn(cid,281,190) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 112 then doReborn(cid,298,221) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 50 then doReborn(cid,253,101) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 29 or getPlayerVocation(cid) == 30) then doReborn(cid,208,148) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 44 then doReborn(cid,237,173) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 29 or getPlayerVocation(cid) == 30) then doReborn(cid,208,148) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 292 then doReborn(cid,293,281) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 34 or getPlayerVocation(cid) == 35 or getPlayerVocation(cid) == 36) then doReborn(cid,221,162) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 96 then doReborn(cid,242,178) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and (getPlayerVocation(cid) == 12 or getPlayerVocation(cid) <= 62 and getPlayerVocation(cid) >= 65) then doReborn(cid,268,184) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 307 then doReborn(cid,308,102) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 318 then doReborn(cid,319,326) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 327 then doReborn(cid,328,328) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 337 then doReborn(cid,338,334) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 347 then doReborn(cid,348,327) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and getPlayerLevel(cid) >= 250 and getPlayerVocation(cid) == 357 then doReborn(cid,358,357) setPlayerStorageValue(cid,30023,4) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! You must revert or transform.') elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye.') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end
Postado Dezembro 28, 2014 10 anos aconselho voçe tira o scripts do bug e coloca script de um npc para desbugar =fiz no meu server .. www.dbohiper.com
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