Postado Janeiro 5, 2015 10 anos Olha um dos problemas com spell's que eu to tendo.. Alguem me ajuda? Obs: ao executar uma spell I helped you ? REP +. Att: Abreu
Postado Janeiro 5, 2015 10 anos Seu ot não tem a função "getPatrzJacolos". Poste a spell aqui e eu vejo o que posso por no lugar dessa função para ela funcionar como deveria.
Postado Janeiro 5, 2015 10 anos Autor Editado Janeiro 5, 2015 10 anos por arthurabreu (veja o histórico de edições) I helped you ? REP +. Att: Abreu
Postado Janeiro 5, 2015 10 anos Pelo que percebi essa função só pega o lado que a pessoa esta olhando.. Podia ser simplesmente substituído, mas já que usa em vários lugares, colocarei a função na spell Deixa a spell assim: function getPatrzJacolos(cid) return getCreatureLookDirection(cid) end local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 87) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr1 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 0, 0, 0, 0}, {1, 2, 0, 0, 0}, {1, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 88) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr10 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0}, {0, 1, 1, 1, 0, 2}, {0, 0, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area10 = createCombatArea(arr10) setCombatArea(combat10, area10) local combat100 = createCombatObject() setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat100, COMBAT_PARAM_EFFECT, 89) setCombatFormula(combat100, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr100 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 2}, {0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area100 = createCombatArea(arr100) setCombatArea(combat100, area100) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 89) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr2 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 0, 0, 0}, {2, 1, 0, 0, 0}, {0, 1, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, 88) setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr20 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0}, {0, 2, 0, 1, 1, 1}, {0, 0, 0, 1, 1, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area20 = createCombatArea(arr20) setCombatArea(combat20, area20) local combat200 = createCombatObject() setCombatParam(combat200, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat200, COMBAT_PARAM_EFFECT, 87) setCombatFormula(combat200, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr200 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0}, {2, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area200 = createCombatArea(arr200) setCombatArea(combat200, area200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 92) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr3 = { {0, 0, 0, 0, 0}, {0, 0, 0, 2, 0}, {0, 0, 1, 1, 1}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area3 = createCombatArea(arr3) setCombatArea(combat3, area3) local combat30 = createCombatObject() setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat30, COMBAT_PARAM_EFFECT, 91) setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr30 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area30 = createCombatArea(arr30) setCombatArea(combat30, area30) local combat300 = createCombatObject() setCombatParam(combat300, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat300, COMBAT_PARAM_EFFECT, 90) setCombatFormula(combat300, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr300 = { {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area300 = createCombatArea(arr300) setCombatArea(combat300, area300) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 90) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr4 = { {0, 0, 0, 0, 0}, {0, 0, 1, 1, 1}, {0, 0, 0, 2, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area4 = createCombatArea(arr4) setCombatArea(combat4, area4) local combat40 = createCombatObject() setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat40, COMBAT_PARAM_EFFECT, 91) setCombatFormula(combat40, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr40 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area40 = createCombatArea(arr40) setCombatArea(combat40, area40) local combat400 = createCombatObject() setCombatParam(combat400, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat400, COMBAT_PARAM_EFFECT, 92) setCombatFormula(combat400, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr400 = { {0, 0, 1, 0, 0, 0}, {0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area400 = createCombatArea(arr400) setCombatArea(combat400, area400) function hf(cid) if getPatrzJacolos(cid) == 1 then doCombat(cid, combat1, numberToVariant(cid)) doCombat(cid, combat10, numberToVariant(cid)) doCombat(cid, combat100, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) elseif getPatrzJacolos(cid) == 2 then doCombat(cid, combat4, numberToVariant(cid)) doCombat(cid, combat40, numberToVariant(cid)) doCombat(cid, combat400, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) elseif getPatrzJacolos(cid) == 3 then doCombat(cid, combat2, numberToVariant(cid)) doCombat(cid, combat20, numberToVariant(cid)) doCombat(cid, combat200, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) elseif getPatrzJacolos(cid) == 0 then doCombat(cid, combat3, numberToVariant(cid)) doCombat(cid, combat30, numberToVariant(cid)) doCombat(cid, combat300, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) end end function mf2(cid) doPlayerSay(cid, 'Ha Me!', TALKTYPE_ORANGE_1) addEvent(hf,0,cid) end function hf2(cid) doPlayerSay(cid, 'Ka Me!', TALKTYPE_ORANGE_1) addEvent(mf2,0,cid) end function mf(cid) doPlayerSay(cid, 'Bang!', TALKTYPE_ORANGE_1) addEvent(hf2,0,cid) end function kf(cid) doPlayerSay(cid, 'Big!', TALKTYPE_ORANGE_1) addEvent(mf,0,cid) end function onCastSpell(cid, var) addEvent(kf,0,cid) end
Postado Janeiro 5, 2015 10 anos Autor Pelo que percebi essa função só pega o lado que a pessoa esta olhando.. Podia ser simplesmente substituído, mas já que usa em vários lugares, colocarei a função na spell Deixa a spell assim: function getPatrzJacolos(cid) return getCreatureLookDirection(cid) end local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 87) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr1 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {1, 0, 0, 0, 0}, {1, 2, 0, 0, 0}, {1, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) setCombatArea(combat1, area1) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 88) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr10 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 0, 0}, {0, 1, 1, 1, 0, 2}, {0, 0, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area10 = createCombatArea(arr10) setCombatArea(combat10, area10) local combat100 = createCombatObject() setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat100, COMBAT_PARAM_EFFECT, 89) setCombatFormula(combat100, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr100 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 2}, {0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area100 = createCombatArea(arr100) setCombatArea(combat100, area100) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 89) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr2 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 0, 0, 0}, {2, 1, 0, 0, 0}, {0, 1, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat20 = createCombatObject() setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat20, COMBAT_PARAM_EFFECT, 88) setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr20 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 0}, {0, 2, 0, 1, 1, 1}, {0, 0, 0, 1, 1, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area20 = createCombatArea(arr20) setCombatArea(combat20, area20) local combat200 = createCombatObject() setCombatParam(combat200, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat200, COMBAT_PARAM_EFFECT, 87) setCombatFormula(combat200, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr200 = { {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0}, {2, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area200 = createCombatArea(arr200) setCombatArea(combat200, area200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 92) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr3 = { {0, 0, 0, 0, 0}, {0, 0, 0, 2, 0}, {0, 0, 1, 1, 1}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area3 = createCombatArea(arr3) setCombatArea(combat3, area3) local combat30 = createCombatObject() setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat30, COMBAT_PARAM_EFFECT, 91) setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr30 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area30 = createCombatArea(arr30) setCombatArea(combat30, area30) local combat300 = createCombatObject() setCombatParam(combat300, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat300, COMBAT_PARAM_EFFECT, 90) setCombatFormula(combat300, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr300 = { {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area300 = createCombatArea(arr300) setCombatArea(combat300, area300) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 90) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr4 = { {0, 0, 0, 0, 0}, {0, 0, 1, 1, 1}, {0, 0, 0, 2, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area4 = createCombatArea(arr4) setCombatArea(combat4, area4) local combat40 = createCombatObject() setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat40, COMBAT_PARAM_EFFECT, 91) setCombatFormula(combat40, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr40 = { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0}, {0, 0, 2, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, } local area40 = createCombatArea(arr40) setCombatArea(combat40, area40) local combat400 = createCombatObject() setCombatParam(combat400, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat400, COMBAT_PARAM_EFFECT, 92) setCombatFormula(combat400, COMBAT_FORMULA_LEVELMAGIC, -5.0, 0, -5.1, 0) local arr400 = { {0, 0, 1, 0, 0, 0}, {0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0}, } local area400 = createCombatArea(arr400) setCombatArea(combat400, area400) function hf(cid) if getPatrzJacolos(cid) == 1 then doCombat(cid, combat1, numberToVariant(cid)) doCombat(cid, combat10, numberToVariant(cid)) doCombat(cid, combat100, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) elseif getPatrzJacolos(cid) == 2 then doCombat(cid, combat4, numberToVariant(cid)) doCombat(cid, combat40, numberToVariant(cid)) doCombat(cid, combat400, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) elseif getPatrzJacolos(cid) == 3 then doCombat(cid, combat2, numberToVariant(cid)) doCombat(cid, combat20, numberToVariant(cid)) doCombat(cid, combat200, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) elseif getPatrzJacolos(cid) == 0 then doCombat(cid, combat3, numberToVariant(cid)) doCombat(cid, combat30, numberToVariant(cid)) doCombat(cid, combat300, numberToVariant(cid)) doPlayerSay(cid, 'Haaaa!', TALKTYPE_ORANGE_1) end end function mf2(cid) doPlayerSay(cid, 'Ha Me!', TALKTYPE_ORANGE_1) addEvent(hf,0,cid) end function hf2(cid) doPlayerSay(cid, 'Ka Me!', TALKTYPE_ORANGE_1) addEvent(mf2,0,cid) end function mf(cid) doPlayerSay(cid, 'Bang!', TALKTYPE_ORANGE_1) addEvent(hf2,0,cid) end function kf(cid) doPlayerSay(cid, 'Big!', TALKTYPE_ORANGE_1) addEvent(mf,0,cid) end function onCastSpell(cid, var) addEvent(kf,0,cid) end Se fosse pra eu substituir as tags de todas as spells, qual tag seria? I helped you ? REP +. Att: Abreu
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