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  • Bruno Minervino
    Bruno Minervino

    --[[Script made 100% by Nogard and Night Wolf. You can feel free to edit anything you want, but don't remove the credits]] local config = { minlevel = 500, --- level inical para resetar pric

  • Tenta essa, esqueci de colocar o fim ..

Postado
--[[Script made 100% by Nogard and Night Wolf.
   You can feel free to edit anything you want, but don't remove the credits]] 
 
 
local config = {
	minlevel = 500, --- level inical para resetar
	price = 0, --- preço inicial para resetar
	newlevel = 20, --- level após reset
	priceByReset = 0, --- preço acrescentado por reset
	percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total)
	maxresets = 50,
	levelbyreset = 0 --- quanto de level vai precisar a mais no próximo reset
}
--- end config
 
function getResets(uid)
	resets = getPlayerStorageValue(uid, 378378)
	if resets < 0 then
		resets = 0
    end
	return resets
end
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                  npcHandler:onThink()                  end
 
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
 
function addReset(cid)
	if(npcHandler:isFocused(cid)) then
		npcHandler:releaseFocus(cid)
	end
	talkState[talkUser] = 0
	resets = getResets(cid)
	setPlayerStorageValue(cid, 378378, resets+1) 
	doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
	local hp = getCreatureMaxHealth(cid)
	local resethp = hp*(config.percent/100)
	setCreatureMaxHealth(cid, resethp)
	local differencehp = (hp - resethp)
	doCreatureAddHealth(cid, -differencehp)
	local mana = getCreatureMaxMana(cid)
	local resetmana = mana*(config.percent/100)
	setCreatureMaxMana(cid, resetmana)
	local differencemana = (mana - resetmana)
	doCreatureAddMana(cid, -differencemana)
    doRemoveCreature(cid)
	local description = resets+1
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."")
	db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")
    return true
end
 
 
local newPrice = config.price + (getResets(cid) * config.priceByReset)
local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset)
 
if msgcontains(msg, 'reset') then
	if getResets(cid) < config.maxresets then
		selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)
		talkState[talkUser] = 1
	else
		selfSay('You already reached the maximum reset level!', cid)
	end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
	if getPlayerMoney(cid) < newPrice then
		selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)
	elseif getPlayerLevel(cid) < newminlevel then
		selfSay('The minimum level for reseting is '..newminlevel..'!', cid)
	else
	doPlayerRemoveMoney(cid,newPrice)
	playerid = getPlayerGUID(cid)
	addEvent(function()
	if isPlayer(cid) then
		addReset(cid)
		doPlayerAddItem(cid,2235,100)
                doPlayerAddItem(cid,192,100)
	end
end, 3000)
local number = getResets(cid)+1
local msg ="---[Reset: "..number.."]-- You have reseted!  You'll be disconnected in 3 seconds."
doPlayerPopupFYI(cid, msg) 
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quantity') then
selfSay('You have a total of '..getResets(cid)..' reset(s).', cid)
talkState[talkUser] = 0
end
 
return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Editei para seus items.

Editado por Bruno Minervino (veja o histórico de edições)

Atenciosamente,

Bruno Minervino

Postado
  • Solução


--[[script made 100% by Nogard and Night Wolf.
You can feel free to edit anything you want, but don't remove the credits]]


local config = {
minlevel = 500, --- level inical para resetar
price = 0, --- preço inicial para resetar
newlevel = 20, --- level após reset
priceByReset = 0, --- preço acrescentado por reset
percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total)
maxresets = 50,
levelbyreset = 0 --- quanto de level vai precisar a mais no próximo reset
}
--- end config

function getResets(uid)
resets = getPlayerStorageValue(uid, 378378)
if resets < 0 then
resets = 0
end
return resets
end

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid


function addReset(cid)
if(npcHandler:isFocused(cid)) then
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
resets = getResets(cid)
setPlayerStorageValue(cid, 378378, resets+1)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
local hp = getCreatureMaxHealth(cid)
local resethp = hp*(config.percent/100)
setCreatureMaxHealth(cid, resethp)
local differencehp = (hp - resethp)
doCreatureAddHealth(cid, -differencehp)
local mana = getCreatureMaxMana(cid)
local resetmana = mana*(config.percent/100)
setCreatureMaxMana(cid, resetmana)
local differencemana = (mana - resetmana)
doCreatureAddMana(cid, -differencemana)
doRemoveCreature(cid)
local description = resets+1
db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."")
db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")
return true
end


local newPrice = config.price + (getResets(cid) * config.priceByReset)
local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset)

if msgcontains(msg, 'reset') then
if getResets(cid) < config.maxresets then
selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)
talkState[talkUser] = 1
else
selfSay('You already reached the maximum reset level!', cid)
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if getPlayerMoney(cid) < newPrice then
selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)
elseif getPlayerLevel(cid) < newminlevel then
selfSay('The minimum level for reseting is '..newminlevel..'!', cid)
else
doPlayerRemoveMoney(cid,newPrice)
playerid = getPlayerGUID(cid)
addEvent(function()
if isPlayer(cid) then
addReset(cid)
end
end, 3000)
local number = getResets(cid)+1
local msg ="---[Reset: "..number.."]-- You reseted ! You will be shut down in 3 seconds , and you Earn hum prize .."
doPlayerPopupFYI(cid, msg)
doPlayerAddItem(cid, 2235, 100)
doPlayerAddItem(cid, 192, 100)
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quantity') then
selfSay('You have a total of '..getResets(cid)..' reset(s).', cid)
talkState[talkUser] = 0
end

return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Tenta essa, esqueci de colocar o fim ..

I helped you ? REP +.

 

Att: Abreu

Postado
  • Autor

--[[script made 100% by Nogard and Night Wolf.

You can feel free to edit anything you want, but don't remove the credits]]

local config = {

minlevel = 500, --- level inical para resetar

price = 0, --- preço inicial para resetar

newlevel = 20, --- level após reset

priceByReset = 0, --- preço acrescentado por reset

percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total)

maxresets = 50,

levelbyreset = 0 --- quanto de level vai precisar a mais no próximo reset

}

--- end config

function getResets(uid)

resets = getPlayerStorageValue(uid, 378378)

if resets < 0 then

resets = 0

end

return resets

end

local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)

if(not npcHandler:isFocused(cid)) then

return false

end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

function addReset(cid)

if(npcHandler:isFocused(cid)) then

npcHandler:releaseFocus(cid)

end

talkState[talkUser] = 0

resets = getResets(cid)

setPlayerStorageValue(cid, 378378, resets+1)

doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))

local hp = getCreatureMaxHealth(cid)

local resethp = hp*(config.percent/100)

setCreatureMaxHealth(cid, resethp)

local differencehp = (hp - resethp)

doCreatureAddHealth(cid, -differencehp)

local mana = getCreatureMaxMana(cid)

local resetmana = mana*(config.percent/100)

setCreatureMaxMana(cid, resetmana)

local differencemana = (mana - resetmana)

doCreatureAddMana(cid, -differencemana)

doRemoveCreature(cid)

local description = resets+1

db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."")

db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")

return true

end

local newPrice = config.price + (getResets(cid) * config.priceByReset)

local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset)

if msgcontains(msg, 'reset') then

if getResets(cid) < config.maxresets then

selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)

talkState[talkUser] = 1

else

selfSay('You already reached the maximum reset level!', cid)

end

elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then

if getPlayerMoney(cid) < newPrice then

selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)

elseif getPlayerLevel(cid) < newminlevel then

selfSay('The minimum level for reseting is '..newminlevel..'!', cid)

else

doPlayerRemoveMoney(cid,newPrice)

playerid = getPlayerGUID(cid)

addEvent(function()

if isPlayer(cid) then

addReset(cid)

end

end, 3000)

local number = getResets(cid)+1

local msg ="---[Reset: "..number.."]-- You reseted ! You will be shut down in 3 seconds , and you Earn hum prize .."

doPlayerPopupFYI(cid, msg)

doPlayerAddItem(cid, 2235, 100)

doPlayerAddItem(cid, 192, 100)

talkState[talkUser] = 0

npcHandler:releaseFocus(cid)

end

talkState[talkUser] = 0

elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then

talkState[talkUser] = 0

npcHandler:releaseFocus(cid)

selfSay('Ok.', cid)

elseif msgcontains(msg, 'quantity') then

selfSay('You have a total of '..getResets(cid)..' reset(s).', cid)

talkState[talkUser] = 0

end

return true

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

npcHandler:addModule(FocusModule:new())

 

Tenta essa, esqueci de colocar o fim ..

Funcional 100%  Muito obrigado, Rp+ pra vc !

--[[Script made 100% by Nogard and Night Wolf.
   You can feel free to edit anything you want, but don't remove the credits]] 
 
 
local config = {
	minlevel = 500, --- level inical para resetar
	price = 0, --- preço inicial para resetar
	newlevel = 20, --- level após reset
	priceByReset = 0, --- preço acrescentado por reset
	percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total)
	maxresets = 50,
	levelbyreset = 0 --- quanto de level vai precisar a mais no próximo reset
}
--- end config
 
function getResets(uid)
	resets = getPlayerStorageValue(uid, 378378)
	if resets < 0 then
		resets = 0
    end
	return resets
end
 
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                  npcHandler:onThink()                  end
 
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
 
function addReset(cid)
	if(npcHandler:isFocused(cid)) then
		npcHandler:releaseFocus(cid)
	end
	talkState[talkUser] = 0
	resets = getResets(cid)
	setPlayerStorageValue(cid, 378378, resets+1) 
	doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
	local hp = getCreatureMaxHealth(cid)
	local resethp = hp*(config.percent/100)
	setCreatureMaxHealth(cid, resethp)
	local differencehp = (hp - resethp)
	doCreatureAddHealth(cid, -differencehp)
	local mana = getCreatureMaxMana(cid)
	local resetmana = mana*(config.percent/100)
	setCreatureMaxMana(cid, resetmana)
	local differencemana = (mana - resetmana)
	doCreatureAddMana(cid, -differencemana)
    doRemoveCreature(cid)
	local description = resets+1
    db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."")
	db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."")
    return true
end
 
 
local newPrice = config.price + (getResets(cid) * config.priceByReset)
local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset)
 
if msgcontains(msg, 'reset') then
	if getResets(cid) < config.maxresets then
		selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid)
		talkState[talkUser] = 1
	else
		selfSay('You already reached the maximum reset level!', cid)
	end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
	if getPlayerMoney(cid) < newPrice then
		selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid)
	elseif getPlayerLevel(cid) < newminlevel then
		selfSay('The minimum level for reseting is '..newminlevel..'!', cid)
	else
	doPlayerRemoveMoney(cid,newPrice)
	playerid = getPlayerGUID(cid)
	addEvent(function()
	if isPlayer(cid) then
		addReset(cid)
		doPlayerAddItem(cid,2235,100)
                doPlayerAddItem(cid,192,100)
	end
end, 3000)
local number = getResets(cid)+1
local msg ="---[Reset: "..number.."]-- You have reseted!  You'll be disconnected in 3 seconds."
doPlayerPopupFYI(cid, msg) 
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then
talkState[talkUser] = 0
npcHandler:releaseFocus(cid)
selfSay('Ok.', cid)
elseif msgcontains(msg, 'quantity') then
selfSay('You have a total of '..getResets(cid)..' reset(s).', cid)
talkState[talkUser] = 0
end
 
return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Editei para seus items.

 

Obrigado pela a ajuda, já obtive resposta, Rep + pela intenção!

 

http://35.196.37.55/

 

background.jpg.f1541583d8134dd59730214eb5659611.jpg

 

 


“Maior que a tristeza de não haver vencido é a vergonha de não ter lutado!”
―Rui Barbosa

 

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