Postado Fevereiro 18, 2015 10 anos Oi Galera Blz? Eu estou querendo Arrumar 2 Erros que causam na minha distro sao elas: [28/02/2015 18:24:05] [Error - TalkAction Interface] [28/02/2015 18:24:05] In a timer event called from: [28/02/2015 18:24:05] data/talkactions/scripts/move1.lua:onSay [28/02/2015 18:24:05] Description: [28/02/2015 18:24:05] data/lib/032-position.lua:170: bad argument #1 to 'getn' (table expected, got number) [28/02/2015 18:24:05] stack traceback: [28/02/2015 18:24:05] [C]: in function 'getn' [28/02/2015 18:24:05] data/lib/032-position.lua:170: in function 'getPosfromArea' [28/02/2015 18:24:05] data/lib/newStatusSyst.lua:835: in function <data/lib/newStatusSyst.lua:832> [15/02/2015 19:14:26] [Error - CreatureScript Interface] [15/02/2015 19:14:26] data/creaturescripts/scripts/atk.lua:onAttack [15/02/2015 19:14:26] Description: [15/02/2015 19:14:26] (luaDoMonsterSetTarget) Monster not found - Primeiro Script 032-Position.lua: function getCreatureInRange(type, fromPos, toPos) --alterado v2.7 local types = { ["player"] = isPlayer, ["monster"] = ehMonstro, ["npc"] = ehNPC, ["creature"] = isCreature } local tmp = {} local type = types[type] if(not type) then print('[getCreatureInRange]>> Unknow type') return false end local thing = nil for x = fromPos.x, toPos.x do for y = fromPos.y, toPos.y do for z = fromPos.z, toPos.z do for s = 1, 253 do local position = {x = x, y = y, z = z, stackpos = s} thing = getTileThingByPos(position) if(type(thing.uid) == true) then table.insert(tmp, thing.uid) end end end end end return tmp end --------------------------------------------------------------------------------------- function doRemoveItemFromPos(position, itemid, count) local item = getTileItemById(position, itemid) if(item.uid ~= 0)then if getItemAttribute(item.uid, "aid") == 3544 then return true end --alterado v2.9 return doRemoveItem(item.uid, count or -1) end return false end function isInRange(position, fromPosition, toPosition) return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z) end function getDistanceBetween(fromPosition, toPosition) local x, y = math.abs(fromPosition.x - toPosition.x), math.abs(fromPosition.y - toPosition.y) local diff = math.max(x, y) if(fromPosition.z ~= toPosition.z) then diff = diff + 9 + 6 end return diff end function getDirectionTo(pos1, pos2) local dir = NORTH if(pos1.x > pos2.x) then dir = WEST if(pos1.y > pos2.y) then dir = NORTHWEST elseif(pos1.y < pos2.y) then dir = SOUTHWEST end elseif(pos1.x < pos2.x) then dir = EAST if(pos1.y > pos2.y) then dir = NORTHEAST elseif(pos1.y < pos2.y) then dir = SOUTHEAST end else if(pos1.y > pos2.y) then dir = NORTH elseif(pos1.y < pos2.y) then dir = SOUTH end end return dir end function getCreatureLookPosition(cid) return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid)) end function getPositionByDirection(pos, direction, size) local n = size or 1 local position = {} position.x = pos.x position.y = pos.y position.z = pos.z if pos.stackpos then position.stackpos = pos.stackpos end if(direction == NORTH) then position.y = position.y - n elseif(direction == SOUTH) then position.y = position.y + n elseif(direction == WEST) then position.x = position.x - n elseif(direction == EAST) then position.x = position.x + n elseif(direction == NORTHWEST) then position.y = position.y - n position.x = position.x - n elseif(direction == NORTHEAST) then position.y = position.y - n position.x = position.x + n elseif(direction == SOUTHWEST) then position.y = position.y + n position.x = position.x - n elseif(direction == SOUTHEAST) then position.y = position.y + n position.x = position.x + n end return position end function doComparePositions(position, positionEx) return position.x == positionEx.x and position.y == positionEx.y and position.z == positionEx.z end function getArea(position, x, y) local t = {} for i = (position.x - x), (position.x + x) do for j = (position.y - y), (position.y + y) do table.insert(t, {x = i, y = j, z = position.z}) end end return t end function checkAreaUid(pos, area, showP, showM) -- By Wantedzin(Perdigs) local creaturesList = {} local center = {} center.y = math.floor(#area/2)+1 for y = 1, #area do for x = 1, #area[y] do local number = area[y][x] if number > 0 then center.x = math.floor(table.getn(area[y])/2)+1 local pos = getTopCreature {x = pos.x + x - center.x, y = pos.y + y - center.y, z = pos.z, stackpos = STACKPOS_TOP_CREATURE} if (pos.type == 1 and showP == 1) or (pos.type == 2 and showM == 1) then table.insert(creaturesList, pos.uid) end end end end return creaturesList end ------------------------ function descompactar(table) local str = "" for i = 1, #table do for j = 1, #table[1] do str = str..(table[j] or "9")..", " end str = str.."\n" end return str end ------------------ Function getPosfromArea(cid,area) by Dokmos ------------------ function getPosfromArea(cid,area) icenter = math.floor(table.getn(area)/2)+1 jcenter = math.floor(table.getn(area[1])/2)+1 center = area[icenter] ivar = table.getn(area) jvar = table.getn(area[1]) i = table.getn(area)^2 j = table.getn(area[1])^2 local mydir = isCreature(getMasterTarget(cid)) and getCreatureDirectionToTarget(cid, getMasterTarget(cid)) or getCreatureLookDir(cid) setPlayerStorageValue(cid, 21101, -1) --alterado v2.6 if center[jcenter] == 3 then if mydir == 0 then signal = {-1,1,1,2} elseif mydir == 1 then signal = {1,-1,2,1} elseif mydir == 2 then signal = {1,-1,1,2} elseif mydir == 3 then signal = {-1,1,2,1} end else signal = {-1,1,1,2} end POSITIONS = {} P = 0 repeat pvar = {0,0} I = area[ivar] J = I[jvar] i = i-1 j = j-1 if J == 1 then if jvar < jcenter then pvar[signal[3]] = signal[1]*math.abs((jcenter-jvar)) elseif jvar > jcenter then pvar[signal[3]] = signal[2]*math.abs((jcenter-jvar)) end if ivar < icenter then pvar[signal[4]] = signal[1]*math.abs((icenter-ivar)) elseif ivar > icenter then pvar[signal[4]] = signal[2]*math.abs((icenter-ivar)) end end if jvar > 1 then jvar = (jvar-1) elseif ivar > 1 then jvar = table.getn(area[1]) ivar = (ivar-1) end local pos = getThingPos(cid) local areapos = {x=pos.x+(pvar[1]),y=pos.y+(pvar[2]),z=pos.z} if pos.x ~= areapos.x or pos.y ~= areapos.y then P = P+1 POSITIONS[P] = areapos end until i <= 0 and j <= 0 return POSITIONS end - Segundo Scrip atk.lua : function onAttack(cid, target) if not isCreature(cid) then return false end if isPlayer(target) then if #getCreatureSummons(target) >= 1 then doMonsterSetTarget(cid, getCreatureSummons(target)[1]) end end return true end - Rep+ Para quem Ajudar =) Editado Fevereiro 28, 2015 10 anos por Rodrigo Augusto (veja o histórico de edições)
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