Postado Junho 30, 2016 8 anos Em 26/02/2015 at 18:29, Rusherzin disse: Tenta com esse: local SHOP_MSG_TYPE = MESSAGE_STATUS_CONSOLE_RED local SQL_interval = 30 function generateSerial() --local lettersUsedToGenerateHash = "AaBbCcDdEeFfGgHhIiJjKkLlMmOoPpQqRrSsTtUuVvWwXxYyZz" local lettersUsedToGenerateHash = "ABCDEFGHIJKLMOPQRSTUVWXYZ" local newSerial = "!" for k = 1, 10 do local l = math.random(1, string.len(lettersUsedToGenerateHash)) newSerial = newSerial .. string.sub(lettersUsedToGenerateHash, l, l) end local newSerialInt = math.random(999999) newSerial = newSerial .."-" .. newSerialInt -- Set TIME -> newSerial = newSerialStr .. "-" .. os.time() .. "-" .. newSerialInt -- length: ![10 letters]-[10 numbers (unix date)]-[6 numbers] -- length = 29 [always!] return newSerial end function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do local id = tonumber(result_plr:getDataInt("id")) local action = tostring(result_plr:getDataString("action")) local delete = tonumber(result_plr:getDataInt("delete_it")) local cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then container_weight = getItemWeightById(container_id, 1) if isItemRune(itemtogive_id) == TRUE then items_weight = container_count * getItemWeightById(itemtogive_id, 1) else items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count) end full_weight = items_weight + container_weight else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) if isItemRune(itemtogive_id) == TRUE then full_weight = getItemWeightById(itemtogive_id, 1) else full_weight = getItemWeightById(itemtogive_id, itemtogive_count) end end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) --doItemSetAttribute(new_item, "description", "Name: ".. getPlayerName(cid) ..". Data: ".. os.date("%d %B %Y Hora: %X. ").."Serial: "..generateSerial().."") doItemSetAttribute(new_item, "description", "Serial: "..generateSerial().."") --doItemSetAttribute(new_item, "description", "This item was purchased at the shop by the player ".. getPlayerName(cid) ..".") --doItemSetAttribute(new_item, "aid", getPlayerGUID(cid)+10000) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '{Shopping System} Entrega do Item '.. add_item_name ..' Feita com Sucesso!.') db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, ' {Shopping System} Sua Backpack Nao Tem Espaco Para Receber o Item '.. add_item_name ..' Por Favor Abra Espaco em Sua Backpack, Estaremos Tentando Entregar o Item Em '.. SQL_interval ..' Segundos!.') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.') end end if not(result_plr:next()) then break end end result_plr:free() end return true end Se não funcionar posta o seu 100-compat.lua (fica em data/lib). Vlw mano fuciono aqui esse ae blz meu abraço
Postado Maio 22, 2020 5 anos to com problema shop tbm tentei essas script ae mas .. 1 so fez para com esse erro mas itens nao chega
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