Postado Abril 22, 2015 10 anos É que no meu ot, os bosses jaul,obujos e tanjis não veem o player quando ele está de utana vid, Onde mexer para arrumar isso? TFS 1.0 se necessário. Editado Abril 22, 2015 10 anos por arthur122222 (veja o histórico de edições)
Postado Abril 22, 2015 10 anos Vá na pasta do seu servidor (data/monster/nomedomonster.xml), ai você vê se ta (<immunity invisible="1"/>)se tiver você troca para (<immunity invisible=""/>) vice-versa. Editado Abril 22, 2015 10 anos por Ceos (veja o histórico de edições)
Postado Abril 22, 2015 10 anos Solução Vai no arquivo do Monstro que deseja mexer e procure por: <immunity invisible="0"/> Coloque: <immunity invisible="1"/>
Postado Abril 22, 2015 10 anos Autor Não tem isso: <?xml version="1.0" encoding="UTF-8"?> <monster name="Jaul" nameDescription="Jaul" race="blood" experience="30000" speed="560" manacost="0"> <health now="95000" max="95000"/> <look type="444" corpse="15220"/> <targetchange interval="2000" chance="50"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="60"/> </flags> <attacks> <attack name="melee" interval="2000" min="0" max="-2000" poison="870"/> <attack name="fire" interval="2200" chance="19" range="7" radius="7" target="1" min="-0" max="-1000"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="manadrain" interval="3000" chance="32" range="7" radius="7" target="1" min="-200" max="-800"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="earth" interval="1300" chance="27" radius="3" target="0" min="-0" max="-600"> <attribute key="areaEffect" value="explosionarea"/> </attack> <attack name="death" interval="1200" chance="6" length="8" spread="0" min="-300" max="-900"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="fire" interval="1000" chance="5" length="8" spread="0" min="-500" max="-1000"> <attribute key="areaEffect" value="fire"/> </attack> <attack name="ice" interval="1000" chance="5" length="8" spread="0" min="-1000" max="-2000"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="lifedrain" interval="4000" chance="10" length="8" spread="3" min="-500" max="-1000"> <attribute key="areaEffect" value="watersplash"/> </attack> <attack name="speed" interval="1900" chance="14" range="7" radius="1" target="1" speedchange="-600" duration="15000"/> </attacks> <defenses armor="40" defense="40"> <defense name="healing" interval="2000" chance="25" min="1000" max="2300"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="healing" interval="5500" chance="10" min="14000" max="21000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity ice="1" /> <immunity paralyze="1" /> <immunity drown="1" /> <immunity fire="1" /> </immunities> <voices interval="3000" chance="200"> <voice sentence="QJELL AFAR GOU JEY!!"/> <voice sentence="DIE!! KENH!!"/> </voices> <elements> <element deathPercent="-1"/> </elements> <loot> <item id="15413" chance="7000"/><!-- ornate shield --> <item id="15408" chance="4000"/><!-- depth galea --> <item id="15404" chance="12000"/><!-- deepling axe --> <item id="15406" chance="2500"/><!-- ornate chestplate --> <item id="15407" chance="3500"/><!-- depth lorica --> <item id="15410" chance="3000"/><!-- depth calcei --> <item id="15414" chance="10000"/><!-- ornate mace --> <item id="15412" chance="2000"/><!-- ornate legs --> </loot> </monster>
Postado Abril 22, 2015 10 anos <?xml version="1.0" encoding="UTF-8"?> <monster name="Jaul" nameDescription="Jaul" race="blood" experience="30000" speed="560" manacost="0"> <health now="95000" max="95000"/> <look type="444" corpse="15220"/> <targetchange interval="2000" chance="50"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="1"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="60"/> </flags> <attacks> <attack name="melee" interval="2000" min="0" max="-2000" poison="870"/> <attack name="fire" interval="2200" chance="19" range="7" radius="7" target="1" min="-0" max="-1000"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="manadrain" interval="3000" chance="32" range="7" radius="7" target="1" min="-200" max="-800"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="earth" interval="1300" chance="27" radius="3" target="0" min="-0" max="-600"> <attribute key="areaEffect" value="explosionarea"/> </attack> <attack name="death" interval="1200" chance="6" length="8" spread="0" min="-300" max="-900"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="fire" interval="1000" chance="5" length="8" spread="0" min="-500" max="-1000"> <attribute key="areaEffect" value="fire"/> </attack> <attack name="ice" interval="1000" chance="5" length="8" spread="0" min="-1000" max="-2000"> <attribute key="areaEffect" value="icearea"/> </attack> <attack name="lifedrain" interval="4000" chance="10" length="8" spread="3" min="-500" max="-1000"> <attribute key="areaEffect" value="watersplash"/> </attack> <attack name="speed" interval="1900" chance="14" range="7" radius="1" target="1" speedchange="-600" duration="15000"/> </attacks> <defenses armor="40" defense="40"> <defense name="healing" interval="2000" chance="25" min="1000" max="2300"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="healing" interval="5500" chance="10" min="14000" max="21000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity ice="1" /> <immunity paralyze="1" /> <immunity invisible="1"/> <immunity drown="1" /> <immunity fire="1" /> </immunities> <voices interval="3000" chance="200"> <voice sentence="QJELL AFAR GOU JEY!!"/> <voice sentence="DIE!! KENH!!"/> </voices> <elements> <element deathPercent="-1"/> </elements> <loot> <item id="15413" chance="7000"/><!-- ornate shield --> <item id="15408" chance="4000"/><!-- depth galea --> <item id="15404" chance="12000"/><!-- deepling axe --> <item id="15406" chance="2500"/><!-- ornate chestplate --> <item id="15407" chance="3500"/><!-- depth lorica --> <item id="15410" chance="3000"/><!-- depth calcei --> <item id="15414" chance="10000"/><!-- ornate mace --> <item id="15412" chance="2000"/><!-- ornate legs --> </loot> </monster> Tenta esse ai Editado Abril 22, 2015 10 anos por Ceos (veja o histórico de edições)
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