Postado Maio 6, 2015 10 anos Estou atrás da script do npc Haroun, tenho uma aqui mas ela só troca os items e não vende e nem compra nada. Queria uma que compre e venda os items tudo certo e troque os items. TFS 1.0
Postado Maio 6, 2015 10 anos Você quer que ele compre e venda itens sem precisar da djinn quest para liberar a negociação?
Postado Maio 6, 2015 10 anos Posta o npc. Se quiser sua dúvida tirada, mande PM com os links, e não com a dúvida (outros podem ter a mesma dúvida, e o fórum serve para ser usado). Tópicos: [FAQ] BBCODE [LIB] Constant [RME] Administrando bordas. [TALK] Broadcast Editável. [TALK] Sugest. [TALK] Checkpoint. [MOVE] Pântano pegajoso. [ACTION] Piggy Bank. (Cassino). [GLOBAL] Uptime Ad. [C0DE] Consertando 'Invalid Password' [PROGRAM] Quest Maker
Postado Maio 6, 2015 10 anos Autor O npc troca o enchanted wing e o magic sulphur, mas os outros não. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getTable() local list = { {name = 'Axe Ring', id = 2208, sell = 100, buy = 500}, {name = 'Club Ring', id = 2209, sell = 100, buy = 500}, {name = 'Power Ring', id = 2166, sell = 50, buy = 100}, {name = 'Stealth Ring', id = 2165, sell = 200, buy = 5000}, {name = 'Sword Ring', id = 2207, sell = 100, buy = 500}, {name = 'Bronze Amulet', id = 2172, sell = 50, buy = 100}, {name = 'Garlic Necklace', id = 2199, sell = 50, buy = 100}, {name = 'elven Amulet', id = 2198, sell = 100, buy = 500}, {name = 'Stone Skin Amulet', id = 2197, sell = 500, buy = 5000}, {name = 'Wand of Cosmic Energy',id = 2189, sell = 2000, buy = 0}, {name = 'Wand of Decay', id = 2188, sell = 1000, buy = 0}, {name = 'Wand of Defiance', id = 18390, sell = 6500, buy = 0}, {name = 'Wand of Everblazing', id = 18409, sell = 6000, buy = 0}, {name = 'Wand of Dragonbreath', id = 2191, sell = 200, buy = 0}, {name = 'Wand of Inferno', id = 2187, sell = 3000, buy = 0}, {name = 'Wand of Vortex', id = 2190, sell = 100, buy = 0}, {name = 'Wand of Draconia', id = 8921, sell = 1500, buy = 0}, {name = 'Wand of Starstorm', id = 8920, sell = 3600, buy = 0}, {name = 'Wand of Voodoo', id = 8922, sell = 4400, buy = 0}, {name = 'Magic Light Wand', id = 2162, sell = 35, buy = 120}, {name = 'Life Crystal', id = 4851, sell = 50, buy = 0}, {name = 'Mind Stone', id = 2178, sell = 100, buy = 0}, {name = 'Orb', id = 2176, sell = 750, buy = 0} } return list end function creatureSayCallback(cid, type, msg) local player = Player(cid) if(not npcHandler:isFocused(cid)) then return false end if isInArray({"enchanted chicken wing", "boots of haste"}, msg:lower()) then npcHandler:say('Do you want to trade Boots of haste for Enchanted Chicken Wind?', cid) npcHandler.topic[cid] = 1 elseif isInArray({"warrior Sweat", "warrior helmet"}, msg:lower()) then npcHandler:say('Do you want to trade 4 Warrior Helmet for Warrior Sweat?', cid) npcHandler.topic[cid] = 2 elseif isInArray({"fighting Spirit", "royal helmet"}, msg:lower()) then npcHandler:say('Do you want to trade 2 Royal Helmet for Fighting Spiri?t', cid) npcHandler.topic[cid] = 3 elseif isInArray({"magic sulphur", "fire sword"}, msg:lower()) then npcHandler:say('Do you want to trade 3 Fire Sword for Magic Sulphur?', cid) npcHandler.topic[cid] = 4 elseif isInArray({"job", "items"}, msg:lower()) then npcHandler:say('I trade Enchanted Chicken Wing for Boots of Haste, Warrior Sweat for 4 Warrior Helmets, Fighting Spirit for 2 Royal Helmet Magic Sulphur for 3 Fire Swords', cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg,'yes') and npcHandler.topic[cid] <= 4 and npcHandler.topic[cid] >= 1 then local trade = { {NeedItem = 2195, Ncount = 1, GiveItem = 5891, Gcount = 1}, -- Enchanted Chicken Wing {NeedItem = 2475, Ncount = 4, GiveItem = 5885, Gcount = 1}, -- Flask of Warrior's Sweat {NeedItem = 2498, Ncount = 2, GiveItem = 5884, Gcount = 1}, -- Spirit Container {NeedItem = 2392, Ncount = 3, GiveItem = 5904, Gcount = 1}, -- Magic Sulphur } if player:getItemCount(trade[npcHandler.topic[cid]].NeedItem) >= trade[npcHandler.topic[cid]].Ncount then player:removeItem(trade[npcHandler.topic[cid]].NeedItem, trade[npcHandler.topic[cid]].Ncount) player:addItem(trade[npcHandler.topic[cid]].GiveItem, trade[npcHandler.topic[cid]].Gcount) return npcHandler:say(msg,'Here you are') else npcHandler:say('Sorry but you don\'t have the item', player) end elseif msgcontains(msg,'no') and (npcHandler.topic[cid] >= 1 and npcHandler.topic[cid] <= 5) then npcHandler:say(msg,'Ok then', player) npcHandler.topic[cid] = 0 npcHandler:releaseFocus(cid) end return true end local function onTradeRequest(cid) TradeRequest(cid, npcHandler, getTable(), BlueDjinn, 4) end npcHandler:setCallback(CALLBACK_ONTRADEREQUEST, onTradeRequest) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) UP Editado Maio 6, 2015 10 anos por arthur122222 (veja o histórico de edições)
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.