Postado Maio 6, 2015 10 anos Eu tenho esse spell buff: local tempo = 60 -- tempo em segundos. local effect = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 50 -- quantos ira aumentar o skill de ML local skillfist = 35 -- quantos ira aumentar o skill de Fist local skillsword = 35 -- quantos ira aumentar o skill de Sword local skillaxe = 35 -- quantos ira aumentar o skill de Axe local skillclub = 35 -- quantos ira aumentar o skill de Club local skilldistance = 35 -- quantos ira aumentar o skill de Distance local skillshield = 35 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect1(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect) end end end end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect1, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 110) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end ai eu queria que alguem fize-se assim coloka-se 4 efeito nessa msm magia so que oq? um efeito pra cada vocation tipo 1 = 23 2 = 43 3 = 55 4 = 97 o resto da spell vai funcionar normal pra cada vocation. Isso tudo pra min n fazer 4 magia e com os nome tudo susano.susanoo,susanooo,susanoooo Tipo isso. Editado Maio 6, 2015 10 anos por ZwhiteDog (veja o histórico de edições) Administração é a arte de criar os caminhos que levam a humanidade à excelência de suas realizações.
Postado Maio 6, 2015 10 anos local tempo = 60 -- tempo em segundos. local effect = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effect1 = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effect2 = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effect3 = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 50 -- quantos ira aumentar o skill de ML local skillfist = 35 -- quantos ira aumentar o skill de Fist local skillsword = 35 -- quantos ira aumentar o skill de Sword local skillaxe = 35 -- quantos ira aumentar o skill de Axe local skillclub = 35 -- quantos ira aumentar o skill de Club local skilldistance = 35 -- quantos ira aumentar o skill de Distance local skillshield = 35 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect1(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 1) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect) end if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 2) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect11) end if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 3) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect12) end if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 4) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect13) end end end end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect1, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 110) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end Ando devagar, porque já tive pressa. E levo esse sorriso, porque já chorei demais... ________________________________________________________________________________ Minhas Sprites: Mega Metagross Mega Abomasnow Pack de Shinys [Posso atualizá-lo com novos shinys a qualquer momento] Tutoriais: [Completo] Criando e adicionando um novo Pokémon [Actions] Criando quest no RME Editores Lua/Xml/Sync Entre outros: Editores Win/Mac/Linux
Postado Maio 6, 2015 10 anos Autor Tem como fazer uma tabela pq em Server de nto e 10 vocation pra cada personagem por causa da transformações. Então 10 vocation pra cada vai dar no total 40 vocation. 10 vocation pra um efeito. Administração é a arte de criar os caminhos que levam a humanidade à excelência de suas realizações.
Postado Maio 6, 2015 10 anos ta ai local tempo = 60 -- tempo em segundos. local effect = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effect1 = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effect2 = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local effect3 = {136} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 50 -- quantos ira aumentar o skill de ML local skillfist = 35 -- quantos ira aumentar o skill de Fist local skillsword = 35 -- quantos ira aumentar o skill de Sword local skillaxe = 35 -- quantos ira aumentar o skill de Axe local skillclub = 35 -- quantos ira aumentar o skill de Club local skilldistance = 35 -- quantos ira aumentar o skill de Distance local skillshield = 35 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect1(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 1) or getPlayerVocationId(cid, 5) or getPlayerVocationId(cid, 9) or getPlayerVocationId(cid, 13) or getPlayerVocationId(cid, 17) or getPlayerVocationId(cid, 21) or getPlayerVocationId(cid, 25) or getPlayerVocationId(cid, 29) or getPlayerVocationId(cid, 33) or getPlayerVocationId(cid, 37) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect) end if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 2) or getPlayerVocationId(cid, 6) or getPlayerVocationId(cid, 10) or getPlayerVocationId(cid, 14) or getPlayerVocationId(cid, 18) or getPlayerVocationId(cid, 22) or getPlayerVocationId(cid, 26) or getPlayerVocationId(cid, 30) or getPlayerVocationId(cid, 34) or getPlayerVocationId(cid, 38) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect11) end if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 3) or getPlayerVocationId(cid, 7) or getPlayerVocationId(cid, 11) or getPlayerVocationId(cid, 15) or getPlayerVocationId(cid, 19) or getPlayerVocationId(cid, 23) or getPlayerVocationId(cid, 27) or getPlayerVocationId(cid, 31) or getPlayerVocationId(cid, 35) or getPlayerVocationId(cid, 39) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect12) end if getPlayerStorageValue(cid, 102053) > 0 and getPlayerVocationId(cid, 4) or getPlayerVocationId(cid, 8) or getPlayerVocationId(cid, 12) or getPlayerVocationId(cid, 16) or getPlayerVocationId(cid, 20) or getPlayerVocationId(cid, 24) or getPlayerVocationId(cid, 28) or getPlayerVocationId(cid, 32) or getPlayerVocationId(cid, 36) or getPlayerVocationId(cid, 40) and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect13) end end end end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect1, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 110) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end Ando devagar, porque já tive pressa. E levo esse sorriso, porque já chorei demais... ________________________________________________________________________________ Minhas Sprites: Mega Metagross Mega Abomasnow Pack de Shinys [Posso atualizá-lo com novos shinys a qualquer momento] Tutoriais: [Completo] Criando e adicionando um novo Pokémon [Actions] Criando quest no RME Editores Lua/Xml/Sync Entre outros: Editores Win/Mac/Linux
Postado Maio 6, 2015 10 anos Autor deu esse erro [06/05/2015 11:56:20] [Error - LuaScriptInterface::loadFile] data/spells/scripts/sasuke/Susano.lua:54: ')' expected near '1' [06/05/2015 11:56:20] [Warning - Event::loadScript] Cannot load script (data/spells/scripts/sasuke/Susano.lua) [06/05/2015 11:56:20] data/spells/scripts/sasuke/Susano.lua:54: ')' expected near '1' Administração é a arte de criar os caminhos que levam a humanidade à excelência de suas realizações.
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