Postado Maio 23, 2015 10 anos Olá galerinha do TK! Estou com um probleminha... Tenho um servidor e uso tsf 1.0 nele, como não tenho nenhum sistema VIP eu gostaria de usar a própria premium para isso porém não consegui que a Queen Eloise e o King Tibianus dessem promote para players free account, alguém pode me ajudar? Agradeço a ajuda desde já! Meu servidor -> http://atena-global.com/ Visite o servidor e ajude-nos a crescer! Atena Global, um novo conceito de Tibia, o verdadeiro RPG você encontra aqui!
Postado Maio 23, 2015 10 anos Olá galerinha do TK! Estou com um probleminha... Tenho um servidor e uso tsf 1.0 nele, como não tenho nenhum sistema VIP eu gostaria de usar a própria premium para isso porém não consegui que a Queen Eloise e o King Tibianus dessem promote para players free account, alguém pode me ajudar? Agradeço a ajuda desde já! Posta os XML/LUA deles... Se quiser sua dúvida tirada, mande PM com os links, e não com a dúvida (outros podem ter a mesma dúvida, e o fórum serve para ser usado). Tópicos: [FAQ] BBCODE [LIB] Constant [RME] Administrando bordas. [TALK] Broadcast Editável. [TALK] Sugest. [TALK] Checkpoint. [MOVE] Pântano pegajoso. [ACTION] Piggy Bank. (Cassino). [GLOBAL] Uptime Ad. [C0DE] Consertando 'Invalid Password' [PROGRAM] Quest Maker
Postado Maio 23, 2015 10 anos Autor Posta os XML/LUA deles... Queen Eloise XML <?xml version="1.0" encoding="UTF-8"?> <npc name="Queen Eloise" script="Queen Eloise.lua" walkinterval="2000" speechbubble="1" floorchange="0"> <health now="100" max="100"/> <look type="331" head="96" body="94" legs="79" feet="115" addons="0"/> <parameters> <parameter key="message_greet" value="I greet thee, my loyal subject."/> <parameter key="message_farewell" value="Farewell, |PLAYERNAME|"/> <parameter key="message_walkaway" value="Farewell, |PLAYERNAME|" /> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="job;king;" /> <parameter key="keyword_reply1" value="I am Queen Eloise. It is my duty to reign over this marvellous city and the lands of the north." /> <parameter key="keyword_reply2" value="I am the Queen, the only rightful ruler on the continent!" /> </parameters> </npc> Queen Eloise LUA local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'subject'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am {Queen} Eloise. It is my duty to reign over this marvellous {city} and the {lands} of the north."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am {Queen} Eloise. It is my duty to reign over this marvellous {city} and the {lands} of the north."}) keywordHandler:addKeyword({'justice'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We women try to bring justice and wisdom to all, even to males."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am Queen Eloise. For you it's 'My Queen' or 'Your Majesty', of course."}) keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about gossip like a simpleminded male would do."}) keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Soon the whole land will be ruled by women at last!"}) keywordHandler:addKeyword({'land'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Soon the whole land will be ruled by {women} at last!"}) keywordHandler:addKeyword({'how are you'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Thank you, I'm fine."}) keywordHandler:addKeyword({'castle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's my humble domain."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sell? Your question shows that you are a typical member of your gender!"}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We honor the gods of good in our fair city, especially Crunor, of course."}) keywordHandler:addKeyword({'citizen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "All citizens of Carlin are my subjects. I see them more as my childs, though, epecially the male population."}) keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This beast scared my cat away on my last diplomatic mission in this filthy town."}) keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is the scourge of the whole continent!"}) keywordHandler:addKeyword({'treasure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal treasure is hidden beyond the grasps of any thieves by magical means."}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Go and hunt them! For queen and country!"}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit the church or the townguards for help."}) keywordHandler:addKeyword({'quest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I will call for heroes as soon as the need arises again."}) keywordHandler:addKeyword({'mission'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I will call for heroes as soon as the need arises again."}) keywordHandler:addKeyword({'gold'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'money'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'tax'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't want to talk about 'sewers'."}) keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Dungeons are places where males crawl around and look for trouble."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to visit our town's magnificent shops."}) keywordHandler:addKeyword({'food'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to visit our town's magnificent shops."}) keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Don't worry about time in the presence of your Queen."}) keywordHandler:addKeyword({'hero'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need the assistance of heroes now and then. Even males prove useful now and then."}) keywordHandler:addKeyword({'adventure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need the assistance of heroes now and then. Even males prove useful now and then."}) keywordHandler:addKeyword({'collector'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The taxes in Carlin are not high, more a symbol than a sacrifice."}) keywordHandler:addKeyword({'queen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the Queen, the only rightful ruler on the continent!"}) keywordHandler:addKeyword({'army'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask one of the soldiers about that."}) keywordHandler:addKeyword({'enemy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our enemies are numerous. We have to fight vile monsters and have to watch this silly king in the south carefully."}) keywordHandler:addKeyword({'enemies'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our enemies are numerous. We have to fight vile monsters and have to watch this silly king in the south carefully."}) keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dare to reject my reign over them!"}) keywordHandler:addKeyword({'south'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dare to reject my reign over them!"}) keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Isn't our city marvellous? Have you noticed the lovely gardens on the roofs?"}) keywordHandler:addKeyword({'city'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Isn't our city marvellous? Have you noticed the lovely gardens on the roofs?"}) keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My subjects maintain many fine shops. Go and have a look at their wares."}) keywordHandler:addKeyword({'merchant'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask around about them."}) keywordHandler:addKeyword({'craftsmen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask around about them."}) keywordHandler:addKeyword({'guild'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The four major guilds are the Knights, the Paladins, the Druids, and the Sorcerers."}) keywordHandler:addKeyword({'minotaur'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They havn't troubled our city lately. I guess, they fear the wrath of our druids."}) keywordHandler:addKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The paladins are great hunters."}) keywordHandler:addKeyword({'legola'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The paladins are great hunters."}) keywordHandler:addKeyword({'elane'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's a shame that the High Paladin does not reside in Carlin."}) keywordHandler:addKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The knights of Carlin are the bravest."}) keywordHandler:addKeyword({'trisha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The knights of Carlin are the bravest."}) keywordHandler:addKeyword({'sorc'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The sorcerers have a small isle for their guild. So if they blow something up it does not burn the whole city to ruins."}) keywordHandler:addKeyword({'lea'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The sorcerers have a small isle for their guild. So if they blow something up it does not burn the whole city to ruins."}) keywordHandler:addKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The druids of Carlin are our protectors and advisors. Their powers provide us with wealth and food."}) keywordHandler:addKeyword({'padreia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The druids of Carlin are our protectors and advisors. Their powers provide us with wealth and food."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Carlin is a center of the forces of good, of course."}) keywordHandler:addKeyword({'evil'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The forces of evil have a firm grip on this puny city to the south."}) keywordHandler:addKeyword({'order'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The order, Crunor gives the world, is essential for survival."}) keywordHandler:addKeyword({'chaos'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Chaos is common in the southern regions, where they allow a man to reign over a realm."}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A mans tale ... that means 'nonsense', of course."}) keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "If you want a reward, go and bring me something this silly King Tibianus wants dearly!"}) keywordHandler:addKeyword({'tbi'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A dusgusting organisation, which could be only created by men."}) keywordHandler:addKeyword({'eremo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is said that he lives on a small island near Edron. Maybe the people there know more about him."}) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "promote") or msgcontains(msg, "promotion") then npcHandler:say("Do you want to be promoted in your vocation for 20000 gold?", cid) npcHandler.topic[cid] = 1 elseif npcHandler.topic[cid] == 1 then if msgcontains(msg, "yes") then local player = Player(cid) if player:getStorageValue(Storage.Promotion) == 1 then npcHandler:say('You are already promoted.', cid) elseif player:getLevel() < 20 then npcHandler:say('You need to be at least level 20 in order to be promoted.', cid) elseif player:getMoney() < 20000 then npcHandler:say('You do not have enough money.', cid) elseif player:isPremium() then npcHandler:say("Congratulations! You are now promoted.", cid) local promotion = player:getVocation():getPromotion() player:setVocation(Vocation(promotion and promotion:getId() or 0)) player:removeMoney(20000) else npcHandler:say("You need a premium account in order to promote.", cid) end else npcHandler:say('Ok, whatever.', cid) end npcHandler.topic[cid] = 0 return true end if msgcontains(msg, "uniforms") then local player = Player(cid) if player:getStorageValue(Storage.postman.Mission06) == 5 then npcHandler:say("I remember about those uniforms, they had a camouflage inlay so they could be worn the inside out too. I will send some color samples via mail to Mr. Postner. ", cid) player:setStorageValue(Storage.postman.Mission06, 6) else npcHandler:say('The uniforms of our guards and soldiers are of unparraleled quality of course.', cid) end end return true end npcHandler:setMessage(MESSAGE_GREET, "I greet thee, my loyal {subject}.") npcHandler:setMessage(MESSAGE_WALKAWAY, "Farewell, |PLAYERNAME|!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) local focusModule = FocusModule:new() focusModule:addGreetMessage('hail queen') focusModule:addGreetMessage('salutations queen') npcHandler:addModule(focusModule) King Tibianus XML <?xml version="1.0" encoding="UTF-8"?> <npc name="King Tibianus" script="King Tibianus.lua" walkinterval="2000" speechbubble="1"> <health now="100" max="100"/> <look type="332"/> </npc> King Tibianus LUA local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'eremo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is said that he lives on a small island near Edron. Maybe the people there know more about him."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am your sovereign, King Tibianus III, and it's my duty to uphold {justice} and provide guidance for my subjects."}) keywordHandler:addKeyword({'justice'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I try my best to be just and fair to our citizens. The army and the {TBI} are a great help in fulfilling this duty."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Preposterous! You must know the name of your own King!"}) keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The latest news is usually brought to our magnificent town by brave adventurers. They recount tales of their journeys at Frodo's tavern."}) keywordHandler:addKeyword({'how are you'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Thank you, I'm fine."}) keywordHandler:addKeyword({'castle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Rain Castle is my home."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sell? Sell what? My kingdom isn't for sale!"}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Honour the Gods and above all pay your {taxes}."}) keywordHandler:addKeyword({'zathroth'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Please ask a priest about the gods."}) keywordHandler:addKeyword({'citizen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The citizens of Tibia are my subjects. Ask the old monk Quentin if you want to learn more about them."}) keywordHandler:addKeyword({'sam'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is a skilled blacksmith and a loyal subject."}) keywordHandler:addKeyword({'frodo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is the owner of Frodo's Hut and a faithful tax-payer."}) keywordHandler:addKeyword({'gorn'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He was once one of Tibia's greatest fighters. Now he sells equipment."}) keywordHandler:addKeyword({'benjamin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He was once my greatest general. Now he is very old and senile so we assigned him to work for the Royal Tibia Mail."}) keywordHandler:addKeyword({'noodles'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal poodle Noodles is my greatest {treasure}!"}) keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is a follower of the evil God Zathroth and responsible for many attacks on us. Kill him on sight!"}) keywordHandler:addKeyword({'bozo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is my royal jester and cheers me up now and then."}) keywordHandler:addKeyword({'treasure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal poodle Noodles is my greatest treasure!"}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Go and hunt them! For king and country!"}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit Quentin the monk for help."}) keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What a disgusting topic!"}) keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Dungeons are no places for kings."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to buy it in our town's fine shops."}) keywordHandler:addKeyword({'food'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask the royal cook for some food."}) keywordHandler:addKeyword({'tax collector'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That tax collector is the bane of my life. He is so lazy. I bet you haven't payed any taxes at all."}) keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the king, so watch what you say!"}) keywordHandler:addKeyword({'army'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask the soldiers about that."}) keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit the shops of our merchants and craftsmen."}) keywordHandler:addKeyword({'guild'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The four major guilds are the knights, the paladins, the druids, and the sorcerers."}) keywordHandler:addKeyword({'minotaur'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Vile monsters, but I must admit they are strong and sometimes even cunning ... in their own bestial way."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The forces of good are hard pressed in these dark times."}) keywordHandler:addKeyword({'evil'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need all strength we can muster to smite evil!"}) keywordHandler:addKeyword({'order'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need order to survive!"}) keywordHandler:addKeyword({'chaos'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Chaos arises from selfishness."}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's the sword of the Kings. If you return this weapon to me I will {reward} you beyond your wildest dreams."}) keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Well, if you want a reward, go on a quest to bring me Excalibug!"}) keywordHandler:addKeyword({'chester'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A very competent person. A little nervous but very competent."}) keywordHandler:addKeyword({'tbi'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This organisation is an essential tool for holding our enemies in check. Its headquarter is located in the bastion in the northwall."}) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if isInArray({"tibia", "land"}, msg) then npcHandler:say("Soon the whole land will be ruled by me once again!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"harkath", "bloodblade", "general"}, msg) then npcHandler:say("Harkath Bloodblade is the general of our glorious {army}.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"quest", "mission"}, msg) then npcHandler:say("I will call for heroes as soon as the need arises again and then reward them appropriately.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"gold", "money", "tax", "collector"}, msg) then npcHandler:say("To pay your taxes, visit the royal tax collector.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"time", "hero", "adventurer"}, msg) then npcHandler:say("It's a time for heroes!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"enemy", "enemies"}, msg) then npcHandler:say("Our enemies are numerous. The evil minotaurs, Ferumbras, and the renegade city of Carlin to the north are just some of them.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"city", "north", "carlin"}, msg) then npcHandler:say("They dare to reject my reign over the whole continent!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"thais", "city"}, msg) then npcHandler:say("Our beloved city has some fine shops, guildhouses and a modern sewerage system.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"merchant", "craftsmen"}, msg) then npcHandler:say("Ask around about them.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"paladin", "elane"}, msg) then npcHandler:say("The paladins are great protectors for Thais.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"knight", "gregor"}, msg) then npcHandler:say("The brave knights are necessary for human survival in Thais.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"sorcerer", "muriel"}, msg) then npcHandler:say("The magic of the sorcerers is a powerful tool to smite our enemies.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"druid", "marvik"}, msg) then npcHandler:say("We need the druidic healing powers to fight evil.", cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg, "promote") or msgcontains(msg, "promotion") then npcHandler:say("Do you want to be promoted in your vocation for 20000 gold?", cid) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "yes") and npcHandler.topic[cid] == 1 then if player:getStorageValue(Storage.Promotion) == 1 then npcHandler:say('You are already promoted.', cid) elseif player:getLevel() < 20 then npcHandler:say('You need to be at least level 20 in order to be promoted.', cid) elseif player:getMoney() < 20000 then npcHandler:say('You do not have enough money.', cid) elseif player:isPremium() then npcHandler:say("Congratulations! You are now promoted.", cid) local promotion = player:getVocation():getPromotion() player:setVocation(Vocation(promotion and promotion:getId() or 0)) player:removeMoney(20000) else npcHandler:say("You need a premium account in order to promote.", cid) end npcHandler.topic[cid] = 0 elseif npcHandler.topic[cid] == 1 then npcHandler:say("Ok, whatever.", cid) npcHandler.topic[cid] = 0 end --The New Frontier if msgcontains(msg, "farmine") then if player:getStorageValue(Storage.TheNewFrontier.Questline) == 15 then npcHandler:say("Ah, I vaguely remember that our little allies were eager to build some base. So speak up, what do you want?", cid) npcHandler.topic[cid] = 2 end elseif msgcontains(msg, "flatter") then if npcHandler.topic[cid] == 2 then if player:getStorageValue(Storage.TheNewFrontier.BribeKing) ~= 1 then npcHandler:say("Indeed, indeed. Without the help of Thais, our allies stand no chance! Well, I'll send some money to support their cause.", cid) player:setStorageValue(Storage.TheNewFrontier.BribeKing, 1) player:setStorageValue(Storage.TheNewFrontier.Mission05, player:getStorageValue(Storage.TheNewFrontier.Mission05) + 1) --Questlog, The New Frontier Quest "Mission 05: Getting Things Busy" end end end return true end npcHandler:setMessage(MESSAGE_GREET, "I greet thee, my loyal subject |PLAYERNAME|.") npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye, |PLAYERNAME|!") npcHandler:setMessage(MESSAGE_WALKAWAY, "How rude!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) local focusModule = FocusModule:new() focusModule:addGreetMessage('hail king') focusModule:addGreetMessage('salutations king') npcHandler:addModule(focusModule) Meu servidor -> http://atena-global.com/ Visite o servidor e ajude-nos a crescer! Atena Global, um novo conceito de Tibia, o verdadeiro RPG você encontra aqui!
Postado Maio 23, 2015 10 anos Solução Eloise.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'subject'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am {Queen} Eloise. It is my duty to reign over this marvellous {city} and the {lands} of the north."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am {Queen} Eloise. It is my duty to reign over this marvellous {city} and the {lands} of the north."}) keywordHandler:addKeyword({'justice'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We women try to bring justice and wisdom to all, even to males."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am Queen Eloise. For you it's 'My Queen' or 'Your Majesty', of course."}) keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about gossip like a simpleminded male would do."}) keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Soon the whole land will be ruled by women at last!"}) keywordHandler:addKeyword({'land'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Soon the whole land will be ruled by {women} at last!"}) keywordHandler:addKeyword({'how are you'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Thank you, I'm fine."}) keywordHandler:addKeyword({'castle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's my humble domain."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sell? Your question shows that you are a typical member of your gender!"}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We honor the gods of good in our fair city, especially Crunor, of course."}) keywordHandler:addKeyword({'citizen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "All citizens of Carlin are my subjects. I see them more as my childs, though, epecially the male population."}) keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This beast scared my cat away on my last diplomatic mission in this filthy town."}) keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is the scourge of the whole continent!"}) keywordHandler:addKeyword({'treasure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal treasure is hidden beyond the grasps of any thieves by magical means."}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Go and hunt them! For queen and country!"}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit the church or the townguards for help."}) keywordHandler:addKeyword({'quest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I will call for heroes as soon as the need arises again."}) keywordHandler:addKeyword({'mission'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I will call for heroes as soon as the need arises again."}) keywordHandler:addKeyword({'gold'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'money'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'tax'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't want to talk about 'sewers'."}) keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Dungeons are places where males crawl around and look for trouble."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to visit our town's magnificent shops."}) keywordHandler:addKeyword({'food'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to visit our town's magnificent shops."}) keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Don't worry about time in the presence of your Queen."}) keywordHandler:addKeyword({'hero'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need the assistance of heroes now and then. Even males prove useful now and then."}) keywordHandler:addKeyword({'adventure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need the assistance of heroes now and then. Even males prove useful now and then."}) keywordHandler:addKeyword({'collector'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The taxes in Carlin are not high, more a symbol than a sacrifice."}) keywordHandler:addKeyword({'queen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the Queen, the only rightful ruler on the continent!"}) keywordHandler:addKeyword({'army'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask one of the soldiers about that."}) keywordHandler:addKeyword({'enemy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our enemies are numerous. We have to fight vile monsters and have to watch this silly king in the south carefully."}) keywordHandler:addKeyword({'enemies'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our enemies are numerous. We have to fight vile monsters and have to watch this silly king in the south carefully."}) keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dare to reject my reign over them!"}) keywordHandler:addKeyword({'south'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dare to reject my reign over them!"}) keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Isn't our city marvellous? Have you noticed the lovely gardens on the roofs?"}) keywordHandler:addKeyword({'city'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Isn't our city marvellous? Have you noticed the lovely gardens on the roofs?"}) keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My subjects maintain many fine shops. Go and have a look at their wares."}) keywordHandler:addKeyword({'merchant'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask around about them."}) keywordHandler:addKeyword({'craftsmen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask around about them."}) keywordHandler:addKeyword({'guild'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The four major guilds are the Knights, the Paladins, the Druids, and the Sorcerers."}) keywordHandler:addKeyword({'minotaur'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They havn't troubled our city lately. I guess, they fear the wrath of our druids."}) keywordHandler:addKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The paladins are great hunters."}) keywordHandler:addKeyword({'legola'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The paladins are great hunters."}) keywordHandler:addKeyword({'elane'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's a shame that the High Paladin does not reside in Carlin."}) keywordHandler:addKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The knights of Carlin are the bravest."}) keywordHandler:addKeyword({'trisha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The knights of Carlin are the bravest."}) keywordHandler:addKeyword({'sorc'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The sorcerers have a small isle for their guild. So if they blow something up it does not burn the whole city to ruins."}) keywordHandler:addKeyword({'lea'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The sorcerers have a small isle for their guild. So if they blow something up it does not burn the whole city to ruins."}) keywordHandler:addKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The druids of Carlin are our protectors and advisors. Their powers provide us with wealth and food."}) keywordHandler:addKeyword({'padreia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The druids of Carlin are our protectors and advisors. Their powers provide us with wealth and food."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Carlin is a center of the forces of good, of course."}) keywordHandler:addKeyword({'evil'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The forces of evil have a firm grip on this puny city to the south."}) keywordHandler:addKeyword({'order'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The order, Crunor gives the world, is essential for survival."}) keywordHandler:addKeyword({'chaos'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Chaos is common in the southern regions, where they allow a man to reign over a realm."}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A mans tale ... that means 'nonsense', of course."}) keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "If you want a reward, go and bring me something this silly King Tibianus wants dearly!"}) keywordHandler:addKeyword({'tbi'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A dusgusting organisation, which could be only created by men."}) keywordHandler:addKeyword({'eremo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is said that he lives on a small island near Edron. Maybe the people there know more about him."}) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "promote") or msgcontains(msg, "promotion") then npcHandler:say("Do you want to be promoted in your vocation for 20000 gold?", cid) npcHandler.topic[cid] = 1 elseif npcHandler.topic[cid] == 1 then if msgcontains(msg, "yes") then local player = Player(cid) if player:getStorageValue(Storage.Promotion) == 1 then npcHandler:say('You are already promoted.', cid) elseif player:getLevel() < 20 then npcHandler:say('You need to be at least level 20 in order to be promoted.', cid) elseif player:getMoney() < 20000 then npcHandler:say('You do not have enough money.', cid) else npcHandler:say("Congratulations! You are now promoted.", cid) local promotion = player:getVocation():getPromotion() player:setVocation(Vocation(promotion and promotion:getId() or 0)) player:removeMoney(20000) end else npcHandler:say('Ok, whatever.', cid) end npcHandler.topic[cid] = 0 return true end if msgcontains(msg, "uniforms") then local player = Player(cid) if player:getStorageValue(Storage.postman.Mission06) == 5 then npcHandler:say("I remember about those uniforms, they had a camouflage inlay so they could be worn the inside out too. I will send some color samples via mail to Mr. Postner. ", cid) player:setStorageValue(Storage.postman.Mission06, 6) else npcHandler:say('The uniforms of our guards and soldiers are of unparraleled quality of course.', cid) end end return true end npcHandler:setMessage(MESSAGE_GREET, "I greet thee, my loyal {subject}.") npcHandler:setMessage(MESSAGE_WALKAWAY, "Farewell, |PLAYERNAME|!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) local focusModule = FocusModule:new() focusModule:addGreetMessage('hail queen') focusModule:addGreetMessage('salutations queen') npcHandler:addModule(focusModule) King Tibianus.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'eremo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is said that he lives on a small island near Edron. Maybe the people there know more about him."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am your sovereign, King Tibianus III, and it's my duty to uphold {justice} and provide guidance for my subjects."}) keywordHandler:addKeyword({'justice'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I try my best to be just and fair to our citizens. The army and the {TBI} are a great help in fulfilling this duty."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Preposterous! You must know the name of your own King!"}) keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The latest news is usually brought to our magnificent town by brave adventurers. They recount tales of their journeys at Frodo's tavern."}) keywordHandler:addKeyword({'how are you'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Thank you, I'm fine."}) keywordHandler:addKeyword({'castle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Rain Castle is my home."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sell? Sell what? My kingdom isn't for sale!"}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Honour the Gods and above all pay your {taxes}."}) keywordHandler:addKeyword({'zathroth'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Please ask a priest about the gods."}) keywordHandler:addKeyword({'citizen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The citizens of Tibia are my subjects. Ask the old monk Quentin if you want to learn more about them."}) keywordHandler:addKeyword({'sam'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is a skilled blacksmith and a loyal subject."}) keywordHandler:addKeyword({'frodo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is the owner of Frodo's Hut and a faithful tax-payer."}) keywordHandler:addKeyword({'gorn'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He was once one of Tibia's greatest fighters. Now he sells equipment."}) keywordHandler:addKeyword({'benjamin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He was once my greatest general. Now he is very old and senile so we assigned him to work for the Royal Tibia Mail."}) keywordHandler:addKeyword({'noodles'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal poodle Noodles is my greatest {treasure}!"}) keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is a follower of the evil God Zathroth and responsible for many attacks on us. Kill him on sight!"}) keywordHandler:addKeyword({'bozo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is my royal jester and cheers me up now and then."}) keywordHandler:addKeyword({'treasure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal poodle Noodles is my greatest treasure!"}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Go and hunt them! For king and country!"}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit Quentin the monk for help."}) keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What a disgusting topic!"}) keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Dungeons are no places for kings."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to buy it in our town's fine shops."}) keywordHandler:addKeyword({'food'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask the royal cook for some food."}) keywordHandler:addKeyword({'tax collector'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That tax collector is the bane of my life. He is so lazy. I bet you haven't payed any taxes at all."}) keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the king, so watch what you say!"}) keywordHandler:addKeyword({'army'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask the soldiers about that."}) keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit the shops of our merchants and craftsmen."}) keywordHandler:addKeyword({'guild'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The four major guilds are the knights, the paladins, the druids, and the sorcerers."}) keywordHandler:addKeyword({'minotaur'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Vile monsters, but I must admit they are strong and sometimes even cunning ... in their own bestial way."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The forces of good are hard pressed in these dark times."}) keywordHandler:addKeyword({'evil'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need all strength we can muster to smite evil!"}) keywordHandler:addKeyword({'order'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need order to survive!"}) keywordHandler:addKeyword({'chaos'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Chaos arises from selfishness."}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's the sword of the Kings. If you return this weapon to me I will {reward} you beyond your wildest dreams."}) keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Well, if you want a reward, go on a quest to bring me Excalibug!"}) keywordHandler:addKeyword({'chester'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A very competent person. A little nervous but very competent."}) keywordHandler:addKeyword({'tbi'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This organisation is an essential tool for holding our enemies in check. Its headquarter is located in the bastion in the northwall."}) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if isInArray({"tibia", "land"}, msg) then npcHandler:say("Soon the whole land will be ruled by me once again!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"harkath", "bloodblade", "general"}, msg) then npcHandler:say("Harkath Bloodblade is the general of our glorious {army}.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"quest", "mission"}, msg) then npcHandler:say("I will call for heroes as soon as the need arises again and then reward them appropriately.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"gold", "money", "tax", "collector"}, msg) then npcHandler:say("To pay your taxes, visit the royal tax collector.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"time", "hero", "adventurer"}, msg) then npcHandler:say("It's a time for heroes!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"enemy", "enemies"}, msg) then npcHandler:say("Our enemies are numerous. The evil minotaurs, Ferumbras, and the renegade city of Carlin to the north are just some of them.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"city", "north", "carlin"}, msg) then npcHandler:say("They dare to reject my reign over the whole continent!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"thais", "city"}, msg) then npcHandler:say("Our beloved city has some fine shops, guildhouses and a modern sewerage system.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"merchant", "craftsmen"}, msg) then npcHandler:say("Ask around about them.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"paladin", "elane"}, msg) then npcHandler:say("The paladins are great protectors for Thais.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"knight", "gregor"}, msg) then npcHandler:say("The brave knights are necessary for human survival in Thais.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"sorcerer", "muriel"}, msg) then npcHandler:say("The magic of the sorcerers is a powerful tool to smite our enemies.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"druid", "marvik"}, msg) then npcHandler:say("We need the druidic healing powers to fight evil.", cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg, "promote") or msgcontains(msg, "promotion") then npcHandler:say("Do you want to be promoted in your vocation for 20000 gold?", cid) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "yes") and npcHandler.topic[cid] == 1 then if player:getStorageValue(Storage.Promotion) == 1 then npcHandler:say('You are already promoted.', cid) elseif player:getLevel() < 20 then npcHandler:say('You need to be at least level 20 in order to be promoted.', cid) elseif player:getMoney() < 20000 then npcHandler:say('You do not have enough money.', cid) else npcHandler:say("Congratulations! You are now promoted.", cid) local promotion = player:getVocation():getPromotion() player:setVocation(Vocation(promotion and promotion:getId() or 0)) player:removeMoney(20000) end npcHandler.topic[cid] = 0 elseif npcHandler.topic[cid] == 1 then npcHandler:say("Ok, whatever.", cid) npcHandler.topic[cid] = 0 end --The New Frontier if msgcontains(msg, "farmine") then if player:getStorageValue(Storage.TheNewFrontier.Questline) == 15 then npcHandler:say("Ah, I vaguely remember that our little allies were eager to build some base. So speak up, what do you want?", cid) npcHandler.topic[cid] = 2 end elseif msgcontains(msg, "flatter") then if npcHandler.topic[cid] == 2 then if player:getStorageValue(Storage.TheNewFrontier.BribeKing) ~= 1 then npcHandler:say("Indeed, indeed. Without the help of Thais, our allies stand no chance! Well, I'll send some money to support their cause.", cid) player:setStorageValue(Storage.TheNewFrontier.BribeKing, 1) player:setStorageValue(Storage.TheNewFrontier.Mission05, player:getStorageValue(Storage.TheNewFrontier.Mission05) + 1) --Questlog, The New Frontier Quest "Mission 05: Getting Things Busy" end end end return true end npcHandler:setMessage(MESSAGE_GREET, "I greet thee, my loyal subject |PLAYERNAME|.") npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye, |PLAYERNAME|!") npcHandler:setMessage(MESSAGE_WALKAWAY, "How rude!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) local focusModule = FocusModule:new() focusModule:addGreetMessage('hail king') focusModule:addGreetMessage('salutations king') npcHandler:addModule(focusModule) Se quiser sua dúvida tirada, mande PM com os links, e não com a dúvida (outros podem ter a mesma dúvida, e o fórum serve para ser usado). Tópicos: [FAQ] BBCODE [LIB] Constant [RME] Administrando bordas. [TALK] Broadcast Editável. [TALK] Sugest. [TALK] Checkpoint. [MOVE] Pântano pegajoso. [ACTION] Piggy Bank. (Cassino). [GLOBAL] Uptime Ad. [C0DE] Consertando 'Invalid Password' [PROGRAM] Quest Maker
Postado Maio 24, 2015 10 anos Autor Eloise.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'subject'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am {Queen} Eloise. It is my duty to reign over this marvellous {city} and the {lands} of the north."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am {Queen} Eloise. It is my duty to reign over this marvellous {city} and the {lands} of the north."}) keywordHandler:addKeyword({'justice'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We women try to bring justice and wisdom to all, even to males."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am Queen Eloise. For you it's 'My Queen' or 'Your Majesty', of course."}) keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't care about gossip like a simpleminded male would do."}) keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Soon the whole land will be ruled by women at last!"}) keywordHandler:addKeyword({'land'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Soon the whole land will be ruled by {women} at last!"}) keywordHandler:addKeyword({'how are you'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Thank you, I'm fine."}) keywordHandler:addKeyword({'castle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's my humble domain."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sell? Your question shows that you are a typical member of your gender!"}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We honor the gods of good in our fair city, especially Crunor, of course."}) keywordHandler:addKeyword({'citizen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "All citizens of Carlin are my subjects. I see them more as my childs, though, epecially the male population."}) keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This beast scared my cat away on my last diplomatic mission in this filthy town."}) keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is the scourge of the whole continent!"}) keywordHandler:addKeyword({'treasure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal treasure is hidden beyond the grasps of any thieves by magical means."}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Go and hunt them! For queen and country!"}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit the church or the townguards for help."}) keywordHandler:addKeyword({'quest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I will call for heroes as soon as the need arises again."}) keywordHandler:addKeyword({'mission'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I will call for heroes as soon as the need arises again."}) keywordHandler:addKeyword({'gold'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'money'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'tax'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our city is rich and prospering."}) keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't want to talk about 'sewers'."}) keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Dungeons are places where males crawl around and look for trouble."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to visit our town's magnificent shops."}) keywordHandler:addKeyword({'food'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to visit our town's magnificent shops."}) keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Don't worry about time in the presence of your Queen."}) keywordHandler:addKeyword({'hero'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need the assistance of heroes now and then. Even males prove useful now and then."}) keywordHandler:addKeyword({'adventure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need the assistance of heroes now and then. Even males prove useful now and then."}) keywordHandler:addKeyword({'collector'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The taxes in Carlin are not high, more a symbol than a sacrifice."}) keywordHandler:addKeyword({'queen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the Queen, the only rightful ruler on the continent!"}) keywordHandler:addKeyword({'army'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask one of the soldiers about that."}) keywordHandler:addKeyword({'enemy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our enemies are numerous. We have to fight vile monsters and have to watch this silly king in the south carefully."}) keywordHandler:addKeyword({'enemies'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Our enemies are numerous. We have to fight vile monsters and have to watch this silly king in the south carefully."}) keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dare to reject my reign over them!"}) keywordHandler:addKeyword({'south'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dare to reject my reign over them!"}) keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Isn't our city marvellous? Have you noticed the lovely gardens on the roofs?"}) keywordHandler:addKeyword({'city'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Isn't our city marvellous? Have you noticed the lovely gardens on the roofs?"}) keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My subjects maintain many fine shops. Go and have a look at their wares."}) keywordHandler:addKeyword({'merchant'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask around about them."}) keywordHandler:addKeyword({'craftsmen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask around about them."}) keywordHandler:addKeyword({'guild'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The four major guilds are the Knights, the Paladins, the Druids, and the Sorcerers."}) keywordHandler:addKeyword({'minotaur'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They havn't troubled our city lately. I guess, they fear the wrath of our druids."}) keywordHandler:addKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The paladins are great hunters."}) keywordHandler:addKeyword({'legola'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The paladins are great hunters."}) keywordHandler:addKeyword({'elane'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's a shame that the High Paladin does not reside in Carlin."}) keywordHandler:addKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The knights of Carlin are the bravest."}) keywordHandler:addKeyword({'trisha'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The knights of Carlin are the bravest."}) keywordHandler:addKeyword({'sorc'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The sorcerers have a small isle for their guild. So if they blow something up it does not burn the whole city to ruins."}) keywordHandler:addKeyword({'lea'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The sorcerers have a small isle for their guild. So if they blow something up it does not burn the whole city to ruins."}) keywordHandler:addKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The druids of Carlin are our protectors and advisors. Their powers provide us with wealth and food."}) keywordHandler:addKeyword({'padreia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The druids of Carlin are our protectors and advisors. Their powers provide us with wealth and food."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Carlin is a center of the forces of good, of course."}) keywordHandler:addKeyword({'evil'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The forces of evil have a firm grip on this puny city to the south."}) keywordHandler:addKeyword({'order'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The order, Crunor gives the world, is essential for survival."}) keywordHandler:addKeyword({'chaos'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Chaos is common in the southern regions, where they allow a man to reign over a realm."}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A mans tale ... that means 'nonsense', of course."}) keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "If you want a reward, go and bring me something this silly King Tibianus wants dearly!"}) keywordHandler:addKeyword({'tbi'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A dusgusting organisation, which could be only created by men."}) keywordHandler:addKeyword({'eremo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is said that he lives on a small island near Edron. Maybe the people there know more about him."}) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end if msgcontains(msg, "promote") or msgcontains(msg, "promotion") then npcHandler:say("Do you want to be promoted in your vocation for 20000 gold?", cid) npcHandler.topic[cid] = 1 elseif npcHandler.topic[cid] == 1 then if msgcontains(msg, "yes") then local player = Player(cid) if player:getStorageValue(Storage.Promotion) == 1 then npcHandler:say('You are already promoted.', cid) elseif player:getLevel() < 20 then npcHandler:say('You need to be at least level 20 in order to be promoted.', cid) elseif player:getMoney() < 20000 then npcHandler:say('You do not have enough money.', cid) else npcHandler:say("Congratulations! You are now promoted.", cid) local promotion = player:getVocation():getPromotion() player:setVocation(Vocation(promotion and promotion:getId() or 0)) player:removeMoney(20000) end else npcHandler:say('Ok, whatever.', cid) end npcHandler.topic[cid] = 0 return true end if msgcontains(msg, "uniforms") then local player = Player(cid) if player:getStorageValue(Storage.postman.Mission06) == 5 then npcHandler:say("I remember about those uniforms, they had a camouflage inlay so they could be worn the inside out too. I will send some color samples via mail to Mr. Postner. ", cid) player:setStorageValue(Storage.postman.Mission06, 6) else npcHandler:say('The uniforms of our guards and soldiers are of unparraleled quality of course.', cid) end end return true end npcHandler:setMessage(MESSAGE_GREET, "I greet thee, my loyal {subject}.") npcHandler:setMessage(MESSAGE_WALKAWAY, "Farewell, |PLAYERNAME|!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) local focusModule = FocusModule:new() focusModule:addGreetMessage('hail queen') focusModule:addGreetMessage('salutations queen') npcHandler:addModule(focusModule) King Tibianus.lua: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'eremo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is said that he lives on a small island near Edron. Maybe the people there know more about him."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am your sovereign, King Tibianus III, and it's my duty to uphold {justice} and provide guidance for my subjects."}) keywordHandler:addKeyword({'justice'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I try my best to be just and fair to our citizens. The army and the {TBI} are a great help in fulfilling this duty."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Preposterous! You must know the name of your own King!"}) keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The latest news is usually brought to our magnificent town by brave adventurers. They recount tales of their journeys at Frodo's tavern."}) keywordHandler:addKeyword({'how are you'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Thank you, I'm fine."}) keywordHandler:addKeyword({'castle'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Rain Castle is my home."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sell? Sell what? My kingdom isn't for sale!"}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Honour the Gods and above all pay your {taxes}."}) keywordHandler:addKeyword({'zathroth'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Please ask a priest about the gods."}) keywordHandler:addKeyword({'citizen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The citizens of Tibia are my subjects. Ask the old monk Quentin if you want to learn more about them."}) keywordHandler:addKeyword({'sam'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is a skilled blacksmith and a loyal subject."}) keywordHandler:addKeyword({'frodo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is the owner of Frodo's Hut and a faithful tax-payer."}) keywordHandler:addKeyword({'gorn'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He was once one of Tibia's greatest fighters. Now he sells equipment."}) keywordHandler:addKeyword({'benjamin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He was once my greatest general. Now he is very old and senile so we assigned him to work for the Royal Tibia Mail."}) keywordHandler:addKeyword({'noodles'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal poodle Noodles is my greatest {treasure}!"}) keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is a follower of the evil God Zathroth and responsible for many attacks on us. Kill him on sight!"}) keywordHandler:addKeyword({'bozo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is my royal jester and cheers me up now and then."}) keywordHandler:addKeyword({'treasure'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The royal poodle Noodles is my greatest treasure!"}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Go and hunt them! For king and country!"}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit Quentin the monk for help."}) keywordHandler:addKeyword({'sewer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "What a disgusting topic!"}) keywordHandler:addKeyword({'dungeon'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Dungeons are no places for kings."}) keywordHandler:addKeyword({'equipment'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Feel free to buy it in our town's fine shops."}) keywordHandler:addKeyword({'food'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask the royal cook for some food."}) keywordHandler:addKeyword({'tax collector'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That tax collector is the bane of my life. He is so lazy. I bet you haven't payed any taxes at all."}) keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am the king, so watch what you say!"}) keywordHandler:addKeyword({'army'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ask the soldiers about that."}) keywordHandler:addKeyword({'shop'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Visit the shops of our merchants and craftsmen."}) keywordHandler:addKeyword({'guild'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The four major guilds are the knights, the paladins, the druids, and the sorcerers."}) keywordHandler:addKeyword({'minotaur'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Vile monsters, but I must admit they are strong and sometimes even cunning ... in their own bestial way."}) keywordHandler:addKeyword({'good'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The forces of good are hard pressed in these dark times."}) keywordHandler:addKeyword({'evil'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need all strength we can muster to smite evil!"}) keywordHandler:addKeyword({'order'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "We need order to survive!"}) keywordHandler:addKeyword({'chaos'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Chaos arises from selfishness."}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It's the sword of the Kings. If you return this weapon to me I will {reward} you beyond your wildest dreams."}) keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Well, if you want a reward, go on a quest to bring me Excalibug!"}) keywordHandler:addKeyword({'chester'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A very competent person. A little nervous but very competent."}) keywordHandler:addKeyword({'tbi'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This organisation is an essential tool for holding our enemies in check. Its headquarter is located in the bastion in the northwall."}) local function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local player = Player(cid) if isInArray({"tibia", "land"}, msg) then npcHandler:say("Soon the whole land will be ruled by me once again!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"harkath", "bloodblade", "general"}, msg) then npcHandler:say("Harkath Bloodblade is the general of our glorious {army}.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"quest", "mission"}, msg) then npcHandler:say("I will call for heroes as soon as the need arises again and then reward them appropriately.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"gold", "money", "tax", "collector"}, msg) then npcHandler:say("To pay your taxes, visit the royal tax collector.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"time", "hero", "adventurer"}, msg) then npcHandler:say("It's a time for heroes!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"enemy", "enemies"}, msg) then npcHandler:say("Our enemies are numerous. The evil minotaurs, Ferumbras, and the renegade city of Carlin to the north are just some of them.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"city", "north", "carlin"}, msg) then npcHandler:say("They dare to reject my reign over the whole continent!", cid) npcHandler.topic[cid] = 0 elseif isInArray({"thais", "city"}, msg) then npcHandler:say("Our beloved city has some fine shops, guildhouses and a modern sewerage system.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"merchant", "craftsmen"}, msg) then npcHandler:say("Ask around about them.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"paladin", "elane"}, msg) then npcHandler:say("The paladins are great protectors for Thais.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"knight", "gregor"}, msg) then npcHandler:say("The brave knights are necessary for human survival in Thais.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"sorcerer", "muriel"}, msg) then npcHandler:say("The magic of the sorcerers is a powerful tool to smite our enemies.", cid) npcHandler.topic[cid] = 0 elseif isInArray({"druid", "marvik"}, msg) then npcHandler:say("We need the druidic healing powers to fight evil.", cid) npcHandler.topic[cid] = 0 elseif msgcontains(msg, "promote") or msgcontains(msg, "promotion") then npcHandler:say("Do you want to be promoted in your vocation for 20000 gold?", cid) npcHandler.topic[cid] = 1 elseif msgcontains(msg, "yes") and npcHandler.topic[cid] == 1 then if player:getStorageValue(Storage.Promotion) == 1 then npcHandler:say('You are already promoted.', cid) elseif player:getLevel() < 20 then npcHandler:say('You need to be at least level 20 in order to be promoted.', cid) elseif player:getMoney() < 20000 then npcHandler:say('You do not have enough money.', cid) else npcHandler:say("Congratulations! You are now promoted.", cid) local promotion = player:getVocation():getPromotion() player:setVocation(Vocation(promotion and promotion:getId() or 0)) player:removeMoney(20000) end npcHandler.topic[cid] = 0 elseif npcHandler.topic[cid] == 1 then npcHandler:say("Ok, whatever.", cid) npcHandler.topic[cid] = 0 end --The New Frontier if msgcontains(msg, "farmine") then if player:getStorageValue(Storage.TheNewFrontier.Questline) == 15 then npcHandler:say("Ah, I vaguely remember that our little allies were eager to build some base. So speak up, what do you want?", cid) npcHandler.topic[cid] = 2 end elseif msgcontains(msg, "flatter") then if npcHandler.topic[cid] == 2 then if player:getStorageValue(Storage.TheNewFrontier.BribeKing) ~= 1 then npcHandler:say("Indeed, indeed. Without the help of Thais, our allies stand no chance! Well, I'll send some money to support their cause.", cid) player:setStorageValue(Storage.TheNewFrontier.BribeKing, 1) player:setStorageValue(Storage.TheNewFrontier.Mission05, player:getStorageValue(Storage.TheNewFrontier.Mission05) + 1) --Questlog, The New Frontier Quest "Mission 05: Getting Things Busy" end end end return true end npcHandler:setMessage(MESSAGE_GREET, "I greet thee, my loyal subject |PLAYERNAME|.") npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye, |PLAYERNAME|!") npcHandler:setMessage(MESSAGE_WALKAWAY, "How rude!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) local focusModule = FocusModule:new() focusModule:addGreetMessage('hail king') focusModule:addGreetMessage('salutations king') npcHandler:addModule(focusModule) Muito obrigado, funcionou certinho! Meu servidor -> http://atena-global.com/ Visite o servidor e ajude-nos a crescer! Atena Global, um novo conceito de Tibia, o verdadeiro RPG você encontra aqui!
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