Postado Junho 17, 2015 10 anos eu queria muito um script de demon oak quest com um tutorial passo a passo, eu tenho um script pronto aqui que ja vem no meu ot, mas eu nao entendo 50% do script alguem poderia me ajudar? ja procurei aqui no tibiaking e só tem gente dizendo q o script ta bugado e pedindo ajuda :s Editado Junho 17, 2015 10 anos por poko360 (veja o histórico de edições)
Postado Junho 19, 2015 10 anos Não entendi sua dúvida/pedido. Poste aqui o script e fale que partes você não entende dele.
Postado Junho 19, 2015 10 anos Autor Citar function onUse(cid, item, fromPosition, itemEx, toPosition) local onePerQuest = true local level = 120 local positions = { kick = { x = 713, y = 594, z = 7 }, summon = { {x=707, y=604, z=7}, {x=708, y=597, z=7}, {x=717, y=598, z=7}, {x=718, y=604, z=7} } } local summons = { [1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"}, [2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"}, [3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"}, [4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"}, [5] = {"braindeath", "Demon", "Bonebeast", "Diabolic Imp"}, [6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"}, [7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"}, [8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"}, [9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"}, [10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"}, [11] = {"Banshee", "Grim Reaper", "Hand of Cursed fate", "Demon"} } local areaPosition = { {x=704, y=596, z=7, stackpos = 255}, {x=722, y=606, z=7, stackpos = 255} } local demonOak = {8288, 8289, 8290, 8291} local storages = { done = 35700, cutTree = 36901 } local blockingTree = { [2709] = {32193, 3669} } if blockingTree[itemEx.itemid] and itemEx.uid == blockingTree[itemEx.itemid][1] then local tree = toPosition if isInRange(tree, areaPosition[1], areaPosition[2]) then print("[Warning - Error::Demon Oak] Dead tree position is inside the quest area positions.\nDead tree position (x: " .. tree.x .. ", y: " .. tree.y .. ", z: " .. tree.z .. ")\nNorth-West area position (x: " .. areaPosition[1].x .. ", y: " .. areaPosition[1].y .. ", z: " .. areaPosition[1].z .. ")\nSouth-West area position (x: " .. areaPosition[2].x .. ", y: " .. areaPosition[2].y .. ", z: " .. areaPosition[2].z .. ")\nScript will not work correctly, please fix it.") doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Something is wrong, please contact a gamemaster.") return false end if getPlayerLevel(cid) < level then doPlayerSendCancel(cid, "You need level " .. level .. " or more to enter this quest.") return true end if getPlayerStorageValue(cid, storages.done) > 0 then doPlayerSendCancel(cid, "You already done this quest.") return true end if getPlayerStorageValue(cid, storages.cutTree) > 0 then return false end if onePerQuest then local players = getPlayersOnline() for _, pid in ipairs(players) do if isInRange(getCreaturePosition(pid), areaPosition[1], areaPosition[2]) then doPlayerSendCancel(cid, "Wait until " .. getCreatureName(pid) .. " finish the quest.") return true end end end doTransformItem(itemEx.uid, blockingTree[itemEx.itemid][2]) doSendMagicEffect(toPosition, CONST_ME_POFF) doMoveCreature(cid, SOUTH) doPlayerSetStorageValue(cid, storages.cutTree, 1) return true elseif isInArray(demonOak, itemEx.itemid) then local get = getPlayerStorageValue(cid, itemEx.itemid) if get == -1 then doPlayerSetStorageValue(cid, itemEx.itemid, 1) end if(getPlayerStorageValue(cid, 8288) == 12 and getPlayerStorageValue(cid, 8289) == 12 and getPlayerStorageValue(cid, 8290) == 12 and getPlayerStorageValue(cid, 8291) == 12) then doTeleportThing(cid, positions.kick) doPlayerSetStorageValue(cid, storages.done, 1) return true end if getPlayerStorageValue(cid, itemEx.itemid) > 11 then doSendMagicEffect(toPosition, CONST_ME_POFF) return true end if(math.random(100) <= 1) then doPlayerSetStorageValue(cid, itemEx.itemid, 12) return true end if summons[get] then for i = 1, #summons[get] do doSummonCreature(summons[get], positions.summon) end doSendMagicEffect(toPosition, CONST_ME_DRAWBLOOD) doPlayerSetStorageValue(cid, itemEx.itemid, get + 1) if math.random(100) >= 50 then doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end end return false end end
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.