Postado Junho 24, 2015 10 anos Ola pessoal, meu otserv é 10.76 tfs 1.0 e estou precisando da ajuda de vocês na quest demon oak. Queria saber se tem como alterar os monstros que são invocados apos bater na arvore com o hallowed axe. Se alguem puder me ajudar. demonOak.lua local config = { demonOakIds = {8288, 8289, 8290, 8291}, sounds = { 'MY ROOTS ARE SHARP AS A SCYTHE! FEEL IT?!?', 'CURSE YOU!', 'RISE, MINIONS, RISE FROM THE DEAD!!!!', 'AHHHH! YOUR BLOOD MAKES ME STRONG!', 'GET THE BONES, HELLHOUND! GET THEM!!', 'GET THERE WHERE I CAN REACH YOU!!!', 'ETERNAL PAIN AWAITS YOU! NICE REWARD, HUH?!?!', 'YOU ARE GOING TO PAY FOR EACH HIT WITH DECADES OF TORTURE!!', 'ARGG! TORTURE IT!! KILL IT SLOWLY MY MINION!!' }, bonebeastChance = 90, bonebeastCount = 4, waves = 10, questArea = { fromPosition = {x = 32706, y = 32345, z = 7}, toPosition = {x = 32725, y = 32357, z = 7} }, summonPositions = { {x = 32714, y = 32348, z = 7}, {x = 32712, y = 32349, z = 7}, {x = 32711, y = 32351, z = 7}, {x = 32713, y = 32354, z = 7}, {x = 32716, y = 32354, z = 7}, {x = 32719, y = 32354, z = 7}, {x = 32721, y = 32351, z = 7}, {x = 32719, y = 32348, z = 7} }, summons = { [8288] = { [5] = {'Braindeath', 'Braindeath', 'Blightwalker', 'Bonebeast', 'Blightwalker'}, [10] = {'Betrayed Wraith', 'Betrayed Wraith', 'Lost Soul', 'Dark Torturer'} }, [8289] = { [5] = {'Lich', 'Lich', 'Lich', 'Dark Torturer', 'Grim Reaper'}, [10] = {'Dark Torturer', 'Blightwalker', 'Lost Soul', 'Grim Reaper'} }, [8290] = { [5] = {'Banshee', 'Banshee', 'Blightwalker', 'Demon', 'Grim Reaper'}, [10] = {'Grim Reaper', 'Dark Torturer', 'Blightwalker', 'Blightwalker'} }, [8291] = { [5] = {'Giant Spider', 'Blightwalker', 'Demon', 'Hand of Cursed Fate', 'Dark Torturer'}, [10] = {'Undead Dragon', 'Hand of Cursed Fate', 'Demon', 'Dark Torturer'} } } } local function getRandomSummonPosition() return config.summonPositions[math.random(#config.summonPositions)] end function onUse(cid, item, fromPosition, itemEx, toPosition) if not isInArray(config.demonOakIds, itemEx.itemid) then return true end local player = Player(cid) local totalProgress = 0 for i = 1, #config.demonOakIds do totalProgress = totalProgress + math.max(0, player:getStorageValue(config.demonOakIds)) end local isDefeated = totalProgress == (#config.demonOakIds * (config.waves + 1)) if (config.killAllBeforeCut or isDefeated) and isMonsterInArea(config.questArea.fromPosition, config.questArea.toPosition, true) then player:sendTextMessage(MESSAGE_INFO_DESCR, 'You need to kill all monsters first.') return true end if isDefeated then player:teleportTo(DEMON_OAK_KICK_POSITION) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'Tell Oldrak about your great victory against the demon oak.') player:setStorageValue(1010, 1) player:setStorageValue(1013, 3) return true end local progress = math.max(player:getStorageValue(itemEx.itemid), 1) if progress >= config.waves + 1 then toPosition:sendMagicEffect(CONST_ME_POFF) return true end local isLastCut = totalProgress == (#config.demonOakIds * (config.waves + 1) - 1) local summons = config.summons[itemEx.itemid] if summons and summons[progress] then -- Summon a single demon on the last hit if isLastCut then Game.createMonster('Demon', getRandomSummonPosition(), false, true) -- Summon normal monsters otherwise else for i = 1, #summons[progress] do Game.createMonster(summons[progress], getRandomSummonPosition(), false, true) end end -- if it is not the 5th or 10th there is only a chance to summon bonebeasts elseif math.random(100) >= config.bonebeastChance then for i = 1, config.bonebeastCount do Game.createMonster('Bonebeast', getRandomSummonPosition(), false, true) end end player:say(isLastCut and 'HOW IS THAT POSSIBLE?!? MY MASTER WILL CRUSH YOU!! AHRRGGG!' or config.sounds[math.random(#config.sounds)], TALKTYPE_MONSTER_YELL, false, player, DEMON_OAK_POSITION) toPosition:sendMagicEffect(CONST_ME_DRAWBLOOD) player:setStorageValue(itemEx.itemid, progress + 1) player:say('-krrrrak-', TALKTYPE_MONSTER_YELL, false, player, toPosition) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -170, -210, CONST_ME_BIGPLANTS) return true end Se alguem poder me ajudar, agradeço. Editado Junho 24, 2015 10 anos por acesso123 (veja o histórico de edições)
Postado Junho 25, 2015 10 anos Solução Tente mudar o nome dos monstros em [5] = {'Braindeath', 'Braindeath', 'Blightwalker', 'Bonebeast', 'Blightwalker'}, [10] = {'Betrayed Wraith', 'Betrayed Wraith', 'Lost Soul', 'Dark Torturer'} }, [8289] = { [5] = {'Lich', 'Lich', 'Lich', 'Dark Torturer', 'Grim Reaper'}, [10] = {'Dark Torturer', 'Blightwalker', 'Lost Soul', 'Grim Reaper'} }, [8290] = { [5] = {'Banshee', 'Banshee', 'Blightwalker', 'Demon', 'Grim Reaper'}, [10] = {'Grim Reaper', 'Dark Torturer', 'Blightwalker', 'Blightwalker'} }, [8291] = { [5] = {'Giant Spider', 'Blightwalker', 'Demon', 'Hand of Cursed Fate', 'Dark Torturer'}, [10] = {'Undead Dragon', 'Hand of Cursed Fate', 'Demon', 'Dark Torturer'}
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.