Postado Outubro 14, 2015 9 anos init start -- ██████╗ ██╗██╗ ██╗██╗ ██╗███████╗ ██████╗██████╗ ██╗██████╗ ████████╗███████╗ -- ██╔══██╗██║██║ ██╔╝██║ ██║██╔════╝██╔════╝██╔══██╗██║██╔══██╗╚══██╔══╝██╔════╝ -- ██████╔╝██║█████╔╝ ██║ ██║███████╗██║ ██████╔╝██║██████╔╝ ██║ ███████╗ -- ██╔══██╗██║██╔═██╗ ██║ ██║╚════██║██║ ██╔══██╗██║██╔═══╝ ██║ ╚════██║ -- ██║ ██║██║██║ ██╗╚██████╔╝███████║╚██████╗██║ ██║██║██║ ██║ ███████║ -- ╚═╝ ╚═╝╚═╝╚═╝ ╚═╝ ╚═════╝ ╚══════╝ ╚═════╝╚═╝ ╚═╝╚═╝╚═╝ ╚═╝ ╚══════╝ -- -- Monitor My Cooldowns v1.0! -- -- Creation date: 14/02/2015 -- Last udpate: 21/02/2015 local MMC = { SHOW_HEALING = true, SHOW_BUFF = true, SHOW_ATTACK = true, } -- [[ DO NOT EDIT ANYTHING BELOW ]] -- -- [[ COLORS ]] -- MMC.COLORS = {} MMC.COLORS.HEADER_FONT_COLOR = color(255, 255, 255, 0) MMC.COLORS.SPELL_TYPE_FONT_COLOR = color(255, 255, 255, 0) MMC.COLORS.SPELL_NAME_FONT_COLOR = color(255, 255, 255, 0) MMC.COLORS.SPELL_TIMER_FONT_COLOR = color(255, 255, 255, 0) MMC.COLORS.SECTION_HEADER_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)} MMC.COLORS.SECTION_TYPE_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)} MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)} MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND = {0.0, color(0, 0, 203, 20), 0.23, color(0, 0, 214, 20), 0.76, color(0, 0, 143, 20)} MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND = {0.0, color(0, 203, 0, 20), 0.23, color(0, 214, 0, 20), 0.76, color(0, 143, 0, 20)} MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND = {0.0, color(203, 0, 0, 20), 0.23, color(214, 0, 0, 20), 0.76, color(143, 0, 0, 20)} MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)} MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)} MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)} MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)} filterinput(false, true, false, false) local Moving, Temp, Moved = false, {0, 0}, {0, 0} function inputevents(e) if (e.type == IEVENT_MMOUSEDOWN) then Moving, Temp = true, {$cursor.x - Moved[1], $cursor.y - Moved[2]} end if (e.type == IEVENT_MMOUSEUP) then Moving = false end end setmaskcolorxp(0) init end if (Moving) then auto(10) Moved = {$cursor.x - Temp[1], $cursor.y - Temp[2]} end local ROW_QUANTITY, STRING_WIDTH, STRING_HEIGHT = 0, measurestring('TEMP') local NEW_ROW, NEW_ROW_AMOUNT = 5, 18 local SPELL_TIME_BACKGROUND, SPELL_TIME_COOLDOWN, SPELL_TIME_SIZE = 135, 139, 34 local SPELL_NAME_BACKGROUND, SPELL_NAME, SPELL_NAME_COOLDOWN, SPELL_NAME_BAR_SIZE, TRIAL_X = 0, 6, 0, 134, 104.7 setcompositionmode(CompositionMode_HardLight) setposition($clientwin.left+20+Moved[1], $worldwin.top+20+Moved[2]) setfontstyle('Tahoma', 8, 75, MMC.COLORS.HEADER_FONT_COLOR, 1, color(0, 0, 0, 20)) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21) addgradcolors(unpack(MMC.COLORS.SECTION_HEADER_BACKGROUND)) drawroundrect(0, 0, 169, 20, 2, 2) drawtext("Monitor My Cooldowns v1.0", 6, 20 / 2 - STRING_HEIGHT * 0.5) if (MMC.SHOW_HEALING) then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TYPE_FONT_COLOR, 1, color(0, 0, 0, 20)) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SECTION_TYPE_BACKGROUND)) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') drawroundrect(0, NEW_ROW, 105, 15, 2, 2) drawspellicon(1, 6, (NEW_ROW - 2) + 20 / 2 - STRING_HEIGHT * 0.5, 65) drawtext('Healing Spells', 25, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND)) drawroundrect(TRIAL_X, NEW_ROW, math.abs(cooldown("exura") / 16), 15, 2, 2) if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura ico") / 7.45), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran ico") / 4462), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura Gran Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura gran ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") or ($vocshort == "D") or ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura") / 7.45), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") or ($vocshort == "D") or ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran") / 7.45), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura Gran', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura gran") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") or ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura vita") / 7.45), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura Vita', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura vita") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("Heal Friend") / 7.45), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura Sio (Heal Frie..)', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("Heal Friend") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran mas res") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura Gran Mas Res', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura gran mas res") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura san") / 7.45), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran san") / 7.45), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exura Gran San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exura gran san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") or ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utura") / 447), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utura', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("utura") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") or ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utura gran") / 447), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utura Gran', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("utura gran") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end end if (MMC.SHOW_BUFF) then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TYPE_FONT_COLOR, 1, color(0, 0, 0, 20)) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SECTION_TYPE_BACKGROUND)) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') drawroundrect(0, NEW_ROW, 105, 15, 2, 2) drawspellicon(16, 6, (NEW_ROW - 2) + 20 / 2 - STRING_HEIGHT * 0.5, 65) drawtext('Buff Spells', 25, NEW_ROW + 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND)) drawroundrect(TRIAL_X, NEW_ROW, math.abs(cooldown("utani gran hur") / 32), 15, 2, 2) if ($vocshort == "K") or ($vocshort == "D") or ($vocshort == "S") or ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utani hur") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utani Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") or ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utani gran hur") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utani Gran Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utani tempo hur") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utani Tempo Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utamo tempo san") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utamo Tempo San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") or ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utamo vita") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utamo Vita', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', $mshieldtime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exeta res") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exeta Res', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exeta res") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utamo tempo") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utamo Tempo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("utamo tempo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utito tempo") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utito Tempo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("utito tempo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utito tempo san") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Utito Tempo San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("utito tempo san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end end if (MMC.SHOW_ATTACK) then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TYPE_FONT_COLOR, 1, color(0, 0, 0, 20)) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SECTION_TYPE_BACKGROUND)) STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP') drawroundrect(0, NEW_ROW, 105, 15, 2, 2) drawspellicon(64, 6, (NEW_ROW - 2) + 20 / 2 - STRING_HEIGHT * 0.5, 65) drawtext('Attack Spells', 25, NEW_ROW + 20 / 2 - STRING_HEIGHT * 0.5) setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND)) drawroundrect(TRIAL_X, NEW_ROW, math.abs(cooldown("attack") / 32), 15, 2, 2) if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori ico") / 44.7), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran ico") / 223.5), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Gran Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori gran ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori hur") / 44.7), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori") / 29.8), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran") / 44.7), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Gran', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori gran") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori min") / 44.7), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Min', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori min") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "K") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori mas") / 59.6), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Mas', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori mas") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori con") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Con', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori con") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran con") / 59.6), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Gran Con', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori gran con") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori san") / 14.9), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "P") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo mas san") / 29.8), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Mas San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo mas san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") or ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori vis") / 29.8), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Strike Spells', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") or ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran vis") / 59.6), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Strong Strike Spells', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori gran vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori amp vis") / 59.6), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Amp Vis', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori amp vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max vis") / 223.5), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Max Vis', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori max vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max flam") / 223.5), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Max Flam', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori max flam") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "NV") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo flam hur") / 29.8), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Flam Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo flam hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max frigo") / 223.5), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Max Frigo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori max frigo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max tera") / 223.5), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exori Max Tera', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exori max tera") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo vis lux") / 29.8), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Vis Lux', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo vis lux") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran vis lux") / 44.7), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Gran Vis Lux', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo gran vis lux") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo vis hur") / 59.6), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Vis Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo vis hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas vis") / 298), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Gran Mas Vis', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo gran mas vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "S") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas flam") / 298), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Gran Mas Flam', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo gran mas flam") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "NV") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo frigo hur") / 29.8), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Frigo Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo frigo hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran frigo hur") / 59.6), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Gran Frigo Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo gran frigo hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo tera hur") / 29.8), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Tera Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo tera hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas tera") / 298), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Gran Mas Tera', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo gran mas tera") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end if ($vocshort == "D") then NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16) addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND)) drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas frigo") / 298), 15, 2, 2) addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2) drawtext('Exevo Gran Mas Frigo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND)) setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20)) drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2) drawtext(string.format('%.1f', cooldown("exevo gran mas frigo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2) end end Créditos: tibiawindbot
Participe da conversa
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