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init start                                                                                                                          
--	██████╗ ██╗██╗  ██╗██╗   ██╗███████╗ ██████╗██████╗ ██╗██████╗ ████████╗███████╗
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--	██████╔╝██║█████╔╝ ██║   ██║███████╗██║     ██████╔╝██║██████╔╝   ██║   ███████╗
--	██╔══██╗██║██╔═██╗ ██║   ██║╚════██║██║     ██╔══██╗██║██╔═══╝    ██║   ╚════██║
--	██║  ██║██║██║  ██╗╚██████╔╝███████║╚██████╗██║  ██║██║██║        ██║   ███████║
--	╚═╝  ╚═╝╚═╝╚═╝  ╚═╝ ╚═════╝ ╚══════╝ ╚═════╝╚═╝  ╚═╝╚═╝╚═╝        ╚═╝   ╚══════╝
--
-- Monitor My Cooldowns v1.0!
--
-- Creation date: 14/02/2015
-- Last udpate: 21/02/2015
                                                                                                               
        local MMC = {
                SHOW_HEALING = true,
                SHOW_BUFF = true,
                SHOW_ATTACK = true,
        }
 
        -- [[ DO NOT EDIT ANYTHING BELOW ]] --
 
 
        -- [[ COLORS ]] --
        MMC.COLORS = {}
        MMC.COLORS.HEADER_FONT_COLOR = color(255, 255, 255, 0)
        MMC.COLORS.SPELL_TYPE_FONT_COLOR = color(255, 255, 255, 0)
        MMC.COLORS.SPELL_NAME_FONT_COLOR = color(255, 255, 255, 0)
        MMC.COLORS.SPELL_TIMER_FONT_COLOR = color(255, 255, 255, 0)
        MMC.COLORS.SECTION_HEADER_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)}
        MMC.COLORS.SECTION_TYPE_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)}
        MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND = {0.0, color(75, 75, 75, 20), 0.23, color(45, 45, 45, 20), 0.76, color(19, 19, 19, 20)}
        MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND = {0.0, color(0, 0, 203, 20), 0.23, color(0, 0, 214, 20), 0.76, color(0, 0, 143, 20)}
        MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND = {0.0, color(0, 203, 0, 20), 0.23, color(0, 214, 0, 20), 0.76, color(0, 143, 0, 20)}
        MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND = {0.0, color(203, 0, 0, 20), 0.23, color(214, 0, 0, 20), 0.76, color(143, 0, 0, 20)}
        MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)}
        MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)}
        MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)}
        MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND = {0.0, color(69, 69, 69, 20), 0.23, color(255, 255, 255, 20), 0.76, color(40, 40, 40, 0)}
 
                filterinput(false, true, false, false)
                local Moving, Temp, Moved = false, {0, 0}, {0, 0}
 
                function inputevents(e)            
                        if (e.type == IEVENT_MMOUSEDOWN) then
                                Moving, Temp = true, {$cursor.x - Moved[1], $cursor.y - Moved[2]}
                        end
 
                        if (e.type == IEVENT_MMOUSEUP) then
                                Moving = false
                        end
                end
setmaskcolorxp(0)
init end
 
if (Moving) then
    auto(10)
    Moved = {$cursor.x - Temp[1], $cursor.y - Temp[2]}
end
 
local ROW_QUANTITY, STRING_WIDTH, STRING_HEIGHT = 0, measurestring('TEMP')
local NEW_ROW, NEW_ROW_AMOUNT = 5, 18
local SPELL_TIME_BACKGROUND, SPELL_TIME_COOLDOWN, SPELL_TIME_SIZE = 135, 139, 34
local SPELL_NAME_BACKGROUND, SPELL_NAME, SPELL_NAME_COOLDOWN, SPELL_NAME_BAR_SIZE, TRIAL_X = 0, 6, 0, 134, 104.7
 
setcompositionmode(CompositionMode_HardLight)
setposition($clientwin.left+20+Moved[1], $worldwin.top+20+Moved[2])
setfontstyle('Tahoma', 8, 75, MMC.COLORS.HEADER_FONT_COLOR, 1, color(0, 0, 0, 20))
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 21)
addgradcolors(unpack(MMC.COLORS.SECTION_HEADER_BACKGROUND))
drawroundrect(0, 0, 169, 20, 2, 2)
drawtext("Monitor My Cooldowns v1.0", 6, 20 / 2 - STRING_HEIGHT * 0.5)
 
if (MMC.SHOW_HEALING) then
NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
 
setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TYPE_FONT_COLOR, 1, color(0, 0, 0, 20))
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMC.COLORS.SECTION_TYPE_BACKGROUND))
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
drawroundrect(0, NEW_ROW, 105, 15, 2, 2)
drawspellicon(1, 6, (NEW_ROW - 2) + 20 / 2 - STRING_HEIGHT * 0.5, 65)
drawtext('Healing Spells', 25, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
        setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
        addgradcolors(unpack(MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND))
        drawroundrect(TRIAL_X, NEW_ROW, math.abs(cooldown("exura") / 16), 15, 2, 2)
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura ico") / 7.45), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran ico") / 4462), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura Gran Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura gran ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") or ($vocshort == "D") or ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura") / 7.45), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") or ($vocshort == "D") or ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran") / 7.45), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura Gran', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura gran") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") or ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura vita") / 7.45), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura Vita', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura vita") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("Heal Friend") / 7.45), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura Sio (Heal Frie..)', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("Heal Friend") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran mas res") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura Gran Mas Res', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura gran mas res") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura san") / 7.45), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exura gran san") / 7.45), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exura Gran San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exura gran san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") or ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utura") / 447), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utura', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("utura") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") or ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_HEAL_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utura gran") / 447), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.HEAL_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utura Gran', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("utura gran") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
end
 
if (MMC.SHOW_BUFF) then
NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
 
setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TYPE_FONT_COLOR, 1, color(0, 0, 0, 20))
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMC.COLORS.SECTION_TYPE_BACKGROUND))
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
drawroundrect(0, NEW_ROW, 105, 15, 2, 2)
drawspellicon(16, 6, (NEW_ROW - 2) + 20 / 2 - STRING_HEIGHT * 0.5, 65)
drawtext('Buff Spells', 25, NEW_ROW + 20 / 2 - STRING_HEIGHT * 0.5)
        setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
        addgradcolors(unpack(MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND))
        drawroundrect(TRIAL_X, NEW_ROW, math.abs(cooldown("utani gran hur") / 32), 15, 2, 2)
                if ($vocshort == "K") or ($vocshort == "D") or ($vocshort == "S") or ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utani hur") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utani Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") or ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utani gran hur") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utani Gran Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utani tempo hur") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utani Tempo Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utamo tempo san") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utamo Tempo San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', $hastetime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") or ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utamo vita") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utamo Vita', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', $mshieldtime / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exeta res") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exeta Res', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exeta res") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utamo tempo") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utamo Tempo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("utamo tempo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utito tempo") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utito Tempo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("utito tempo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_BUFF_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("utito tempo san") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.BUFF_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Utito Tempo San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("utito tempo san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
end
 
if (MMC.SHOW_ATTACK) then
NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
 
setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TYPE_FONT_COLOR, 1, color(0, 0, 0, 20))
setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
addgradcolors(unpack(MMC.COLORS.SECTION_TYPE_BACKGROUND))
STRING_WIDTH, STRING_HEIGHT = measurestring('TEMP')
drawroundrect(0, NEW_ROW, 105, 15, 2, 2)
drawspellicon(64, 6, (NEW_ROW - 2) + 20 / 2 - STRING_HEIGHT * 0.5, 65)
drawtext('Attack Spells', 25, NEW_ROW + 20 / 2 - STRING_HEIGHT * 0.5)
        setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
        addgradcolors(unpack(MMC.COLORS.SPELL_TRIAL_COOLDOWN_BACKGROUND))
        drawroundrect(TRIAL_X, NEW_ROW, math.abs(cooldown("attack") / 32), 15, 2, 2)
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori ico") / 44.7), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran ico") / 223.5), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Gran Ico', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori gran ico") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori hur") / 44.7), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori") / 29.8), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran") / 44.7), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Gran', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori gran") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori min") / 44.7), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Min', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori min") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "K") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori mas") / 59.6), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Mas', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori mas") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori con") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Con', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori con") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran con") / 59.6), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Gran Con', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori gran con") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori san") / 14.9), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "P") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo mas san") / 29.8), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Mas San', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo mas san") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") or ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori vis") / 29.8), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Strike Spells', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") or ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori gran vis") / 59.6), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Strong Strike Spells', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori gran vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori amp vis") / 59.6), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Amp Vis', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori amp vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max vis") / 223.5), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Max Vis', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori max vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max flam") / 223.5), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Max Flam', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori max flam") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "NV") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo flam hur") / 29.8), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Flam Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo flam hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max frigo") / 223.5), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Max Frigo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori max frigo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exori max tera") / 223.5), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exori Max Tera', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exori max tera") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo vis lux") / 29.8), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Vis Lux', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo vis lux") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran vis lux") / 44.7), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Gran Vis Lux', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo gran vis lux") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo vis hur") / 59.6), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Vis Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo vis hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas vis") / 298), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Gran Mas Vis', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo gran mas vis") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "S") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas flam") / 298), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Gran Mas Flam', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo gran mas flam") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "NV") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo frigo hur") / 29.8), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Frigo Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo frigo hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran frigo hur") / 59.6), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Gran Frigo Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo gran frigo hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo tera hur") / 29.8), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Tera Hur', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo tera hur") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas tera") / 298), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Gran Mas Tera', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo gran mas tera") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
 
                if ($vocshort == "D") then
                NEW_ROW = NEW_ROW + NEW_ROW_AMOUNT
                setfillstyle('gradient', 'linear', 2, 0, 0, 0, 16)
                addgradcolors(unpack(MMC.COLORS.SPELL_ATTACK_COOLDOWN_BACKGROUND))
                drawroundrect(SPELL_NAME_COOLDOWN, NEW_ROW, math.abs(cooldown("exevo gran mas frigo") / 298), 15, 2, 2)
                addgradcolors(unpack(MMC.COLORS.ATTACK_SPELL_NAME_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_NAME_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_NAME_BACKGROUND, NEW_ROW, SPELL_NAME_BAR_SIZE, 15, 2, 2)
                drawtext('Exevo Gran Mas Frigo', SPELL_NAME, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                addgradcolors(unpack(MMC.COLORS.SPELL_TIMER_COOLDOWN_BACKGROUND))
                setfontstyle('Tahoma', 7, 75, MMC.COLORS.SPELL_TIMER_FONT_COLOR, 1, color(0, 0, 0, 20))
                drawroundrect(SPELL_TIME_BACKGROUND, NEW_ROW, SPELL_TIME_SIZE, 15, 2, 2)
                drawtext(string.format('%.1f', cooldown("exevo gran mas frigo") / 1000), SPELL_TIME_COOLDOWN, NEW_ROW + 15 / 2 - STRING_HEIGHT * 0.5 +2)
                end
end
Créditos: tibiawindbot

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