Postado Outubro 26, 2015 9 anos Bom galera eu estou pesquisando muito ainda não vi um sistema de level aqui no [TK] decidi pedir ajudar de quem entende do assunto...eu queria um sistema parecido ao sistema de level do ot pokemon alguem tem? Tipo assim galera \/ Ajudem ai +Rep \/
Postado Outubro 27, 2015 9 anos Achei um arquivo na pasta do server que eu baixei, não sei se tem que adicionar mais alguma coisa, e também não sei se é isso o level system pro poke vá na pasta data > lib e crie o arquivo level system.luaAdicione o seguinte texto no arquivo function getPokemonBaseStatus(name, multiplier) local a = pokes[name] local m = 1 if not a then return false end if not a.offense then return false end if multiplier then m = multiplier endlocal ret = {} ret.off = a.offense * m ret.offense = ret.off ret.def = a.defense * m ret.defense = ret.def ret.agi = a.agility * m ret.agility = ret.agi ret.spatk = a.specialattack * m ret.specialattack = ret.spatk ret.vit = a.vitality * m ret.vitality = ret.vitreturn retendfunction getPokemonStatus(name, multiplier) local a = pokes[name] local m = 1 if not a then return false end if not a.offense then return false end if multiplier then m = multiplier endlocal ret = {} ret.off = a.offense * m ret.offense = ret.off ret.def = a.defense * m ret.defense = ret.def ret.agi = a.agility * m ret.agility = ret.agi ret.spatk = a.specialattack * m ret.specialattack = ret.spatk ret.vit = a.vitality * m ret.vitality = ret.vitreturn retendfunction getPokeballStatus(owner,pokeball) local a = getItemAttribute(owner,pokeball.uid,"poke") if not a then return false end local ret = {} ret.off = getItemAttribute(owner,pokeball.uid,"offense") ret.offense = getItemAttribute(owner,pokeball.uid,"offense") ret.def = getItemAttribute(owner,pokeball.uid,"defense") ret.defense = getItemAttribute(owner,pokeball.uid,"defense") ret.agi = getItemAttribute(owner,pokeball.uid,"speed") ret.agility = getItemAttribute(owner,pokeball.uid,"speed") ret.spatk = getItemAttribute(owner,pokeball.uid,"specialattack") ret.specialattack = getItemAttribute(owner,pokeball.uid,"specialattack") ret.vit = getItemAttribute(owner,pokeball.uid,"vitality") ret.vitality = getItemAttribute(owner,pokeball.uid,"vitality")return retendfunction getPokemonXMLOutfit(name)local johto = falsefor i = 209, 308 do --alterado v2.6 if oldpokedex[1] and oldpokedex[1] == name then johto = true endend if isShinyName(name) then a = "data/monster/pokes/Shiny/"..name..".xml" elseif johto then a = "data/monster/pokes/geracao 2/"..name..".xml" --edited pra melhorar a pasta monster else a = "data/monster/pokes/geracao 1/"..name..".xml" end local b = io.open(a, "a+") local c = b:read("*all") b:close() local d, e = c:find('look type="(.-)"') c = string.sub(c, d + 11, e - 1)return tonumber(c)endfunction doEvolutionOutfit(cid, oldout, outfit) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookType == oldout then doSetCreatureOutfit(cid, {lookType = outfit}, -1) else doSetCreatureOutfit(cid, {lookType = oldout}, -1) endendfunction doStartEvolution(cid, evolution, seconds) if not isCreature(cid) then return true end local a = getPlayerStorageValue(cid, 1007) local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid) local d = getThingPos(cid) local e = getCreatureMaster(cid) if getHappinessRate(cid) < 1 then return true end local f = getCreatureOutfit(cid).lookType local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid) local h = getPokemonXMLOutfit(evolution) doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b) doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY) doSummonMonster(e, "Evolution") doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true) local evo = getCreatureSummons(e)[1] doEvolutionOutfit(evo, h, f) doCreatureSetHideHealth(evo, true) doCreatureSetLookDir(evo, 2) setPlayerStorageValue(evo, 1007, g) doTeleportThing(evo, d, false) addEvent(sendSSJEffect, 250, evo) doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS) doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h)endfunction doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h) if not isCreature(cid) then doSendAnimatedText(pos, "CANCEL", 215) return true end if evolve then doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0) return true end doSendMagicEffect(pos, 18) if ssj then sendSSJEffect(evo) end doEvolutionOutfit(cid, f, h) addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)endfunction sendSSJEffect(cid) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(-1, 1) pos2.y = pos2.y - math.random(1, 2) doSendDistanceShoot(pos1, pos2, 37) addEvent(sendSSJEffect, 45, cid)endfunction sendFinishEvolutionEffect(cid, alternate) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) if alternate then local pos = { [1] = {-2, 0}, [2] = {-1, -1}, [3] = {0, -2}, [4] = {1, -1}, [5] = {2, 0}, [6] = {1, 1}, [7] = {0, 2}, [8] = {-1, 1}} for a = 1, 8 do local pos2 = getThingPos(cid) pos2.x = pos2.x + pos[a][1] pos2.y = pos2.y + pos[a][2] local pos = getThingPos(cid) doSendDistanceShoot(pos2, pos, 37) addEvent(doSendDistanceShoot, 300, pos, pos2, 37) end else for a = 0, 3 do doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37) end for a = 4, 7 do addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37) end endendfunction doEvolvePokemon(cid, item2, theevo, stone1, stone2) if not isCreature(cid) then return true end if not pokes[theevo] or not pokes[theevo].offense then doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true) return true end local owner = getCreatureMaster(item2.uid) local pokeball = getPlayerSlotItem(cid, 8) local description = "Contains a "..theevo.."." local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid) doItemSetAttribute(pokeball.uid, "hp", pct) doItemSetAttribute(pokeball.uid, "poke", theevo) doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".") doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!") doSendMagicEffect(getThingPos(item2.uid), 18) doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo]) doSendMagicEffect(getThingPos(cid), 173) local oldpos = getThingPos(item2.uid) local oldlod = getCreatureLookDir(item2.uid) local oldlvl = getPokemonLevel(item2.uid) doRemoveCreature(item2.uid) doSummonMonster(cid, theevo) local pk = getCreatureSummons(cid)[1] doTeleportThing(pk, oldpos, false) doCreatureSetLookDir(pk, oldlod) sendFinishEvolutionEffect(pk, true) addEvent(sendFinishEvolutionEffect, 550, pk, true) addEvent(sendFinishEvolutionEffect, 1050, pk) doPlayerRemoveItem(cid, stone1, 1) doPlayerRemoveItem(cid, stone2, 1) doAddPokemonInOwnList(cid, theevo) local happy = getItemAttribute(pokeball.uid, "happy") doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution) if happy + happyGainedOnEvolution > 255 then doItemSetAttribute(pokeball.uid, "happy", 255) end adjustStatus(pk, pokeball.uid, true, false) if useKpdoDlls then doUpdateMoves(cid) endendfunction givePokemonExp(cid, item, expe, pct, rarecandy) if expe <= 0 or not isCreature(cid) then return true end local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true)) if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp")) return true end doItemSetAttribute(item.uid, "exp", tonumber(getItemAttribute(item.uid, "exp")) + expe) doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1) doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe) if pct then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).") else if getItemAttribute(item.uid, "nextlevelexp") > 0 then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).") else doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!") end end if isBeingUsed(item.itemid) then doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215) end if getItemAttribute(item.uid, "nextlevelexp") <= 0 then local summon = getCreatureSummons(cid)[1] if not isCreature(summon) then return true end doSendFlareEffect(getThingPos(summon)) doSendAnimatedText(getThingPos(summon), "Level up!", 215) adjustPokemonLevel(item.uid, cid, item.itemid) doCreatureAddHealth(summon, getCreatureMaxHealth(summon)) endendfunction givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage) if expe <= 0 or not isCreature(cid) then return true end local leveltable = getPokemonExperienceTable(getPokeballName(item, true)) if getItemAttribute(item, "exp") + expe > leveltable[100] then givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid) return true end doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe) doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1) doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe) if not hidemessage then if pct then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).") else if getItemAttribute(item, "nextlevelexp") > 0 then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).") else doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.") adjustPokemonLevel(item, cid, ballid) end end endendfunction doMathDecimal(number, casas) if math.floor(number) == number then return number end local c = casas and casas + 1 or 3 for a = 0, 10 do if math.floor(number) < math.pow(10, a) then local str = string.sub(""..number.."", 1, a + c) return tonumber(str) end endreturn numberendfunction adjustPokemonLevel(item, cid, id, rarecandy) if not isCreature(cid) then return true end local exp = getItemAttribute(item, "exp") local level = getItemAttribute(item, "level") local leveltable = getPokemonExperienceTable(getPokeballName(item, true)) local newlevel = 1 for x = 1, 100 do if exp >= leveltable[x] and exp < leveltable[x+1] then newlevel = x end end if newlevel <= 1 then return true end local levelsup = (newlevel - level) local pokemon = getItemAttribute(item, "poke") local happy = getItemAttribute(item, "happy") local rate = happy / 100 local newhappiness = happy if happy >= 250 then newhappiness = 255 elseif happy >= 230 then newhappiness = happy + 4 elseif happy >= 210 then newhappiness = happy + 6 elseif happy >= 180 then newhappiness = happy + 8 elseif happy >= 140 then newhappiness = happy + 10 elseif happy >= 110 then newhappiness = happy + 12 else newhappiness = happy + 15 end doItemSetAttribute(item, "level", newlevel) if not rarecandy then doItemSetAttribute(item, "happy", newhappiness) end local nextexp = leveltable[newlevel + 1] - exp doItemSetAttribute(item, "nextlevelexp", nextexp) if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.") end if isCreature(cid) and id >= 1 and isBeingUsed(id) then adjustStatus(getCreatureSummons(cid)[1], item, false, true) doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."") if happy < minHappyToEvolve then return true end if pokemonsCanEvolveByLevel then local summon = getCreatureSummons(cid)[1] local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1 local level = getItemAttribute(item, "level") local evolution = "none" local name = getCreatureName(summon) if name == "Tyrogue" and level >= 20 then if getOffense(summon) == getDefense(summon) then evolution = "Hitmontop" elseif getOffense(summon) > getDefense(summon) then evolution = "Hitmonlee" else evolution = "Hitmonchan" end elseif name == "Eevee" then if happy >= maxHappyToEvolve then if isDay() then evolution = "Espeon" else evolution = "Umbreon" end end elseif name == "Slowpoke" and level >= 28 then evolution = "Slowbro" elseif name == "Poliwhirl" and level >= 36 then evolution = "Poliwrath" elseif reqlevel > 4 and level >= reqlevel then evolution = poevo[getCreatureName(summon)].evolution elseif reqlevel == 2 and happy >= maxHappyToEvolve then evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none" end if evolution ~= "none" then doStartEvolution(summon, evolution, 4) end end endendfunction doAdjustWithDelay(cid, pk, health, vit, status)if isCreature(cid) then --alterado v2.5 if not isCreature(cid) then return true end adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)endendfunction adjustStatus(pk, item, health, vite, conditions) if not isCreature(pk) then return true end local bonusoffense = getItemAttribute(item, boffense) or 0 local bonusdefense = getItemAttribute(item, bdefense) or 0 local bonusagility = getItemAttribute(item, bagility) or 0 local bonussattack = getItemAttribute(item, bsattack) or 0 setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level")) setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense) setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense) setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility) setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack) local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0 doCreatureSetSkullType(pk, gender) if vite == true then local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk) local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004) setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT )) doCreatureAddHealth(pk, pct * vit * HPperVIT) end setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality")) doRegainSpeed(pk) local nick = getItemAttribute(item, "poke") if string.find(tostring(nick), "Shiny") then nick = tostring(nick):match("Shiny (.*)") end if getItemAttribute(item, "nick") then nick = getItemAttribute(item, "nick") end setPlayerStorageValue(pk, 1007, nick) local boostlevel = getItemAttribute(item, "boost") or 0 local boostshow = hideBoost and "]" or " + "..boostlevel.."]" local lvlstr = "" if showBoostSeparated then boostshow = hideBoost and "]" or "] [+"..boostlevel.."]" end if hideSummonsLevel then if not hideBoost then nick = nick.." [+"..boostlevel.."]" end else nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow.."" end --doCreatureSetNick(pk, nick) if not getItemAttribute(item, "happy") then doItemSetAttribute(item, "happy", 120) end if not getItemAttribute(item, "hunger") then doItemSetAttribute(item, "hunger", 5) end local happy = getItemAttribute(item, "happy") if happy < 0 then happy = 1 end setPlayerStorageValue(pk, 1008, happy) local hunger = getItemAttribute(item, "hunger") setPlayerStorageValue(pk, 1009, hunger) if health == true then local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk) local rd = 1 - (tonumber(getItemAttribute(item, "hp"))) setCreatureMaxHealth(pk, mh) doCreatureAddHealth(pk, getCreatureMaxHealth(pk)) doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd)) end if isSummon(pk) and conditions then --alterado v2.5 daki pra baixo!! local burn = getItemAttribute(item, "burn") if burn and burn >= 0 then local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"} addEvent(doCondition2, 3500, ret) end local poison = getItemAttribute(item, "poison") if poison and poison >= 0 then local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"} addEvent(doCondition2, 1500, ret) end local confuse = getItemAttribute(item, "confuse") if confuse and confuse >= 0 then local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"} addEvent(doCondition2, 1200, ret) --alterado v2.5 end local sleep = getItemAttribute(item, "sleep") if sleep and sleep >= 0 then local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"} doCondition2(ret) end local miss = getItemAttribute(item, "miss") if miss and miss >= 0 then local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"} doCondition2(ret) end local fear = getItemAttribute(item, "fear") if fear and fear >= 0 then local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"} doCondition2(ret) end local silence = getItemAttribute(item, "silence") if silence and silence >= 0 then local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"} doCondition2(ret) end local stun = getItemAttribute(item, "stun") if stun and stun >= 0 then local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"} doCondition2(ret) end local paralyze = getItemAttribute(item, "paralyze") if paralyze and paralyze >= 0 then local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"} doCondition2(ret) end local slow = getItemAttribute(item, "slow") if slow and slow >= 0 then local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"} doCondition2(ret) end local leech = getItemAttribute(item, "leech") if leech and leech >= 0 then local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"} doCondition2(ret) end for i = 1, 3 do local buff = getItemAttribute(item, "Buff"..i) if buff and buff >= 0 then local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i} doCondition2(ret) end end end if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") == 50 and getItemAttribute(item, "aura") then sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")]) --edited aura system end if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then setPlayerStorageValue(pk, 6598754, 1) --edited pvp system elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then setPlayerStorageValue(pk, 6598755, 1) endreturn trueendfunction setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp) if not isCreature(cid) then return true end if not pokes[getCreatureName(cid)] then return true end --alterado v2.6 local levelRange = 0 local off = 0 local def = 0 local agi = 0 local spatk = 0 local vit = 0 local this = getCreatureName(cid) local ee = 1 if optionalExtraExp then ee = optionalExtraExp end if optionalLevel and tonumber(optionalLevel) >= 1 then if optionalLevel <= 100 then levelRange = optionalLevel else levelRange = 100 end elseif getCreatureOutfit(cid).lookHead and getCreatureOutfit(cid).lookBody and getCreatureOutfit(cid).lookHead <= getCreatureOutfit(cid).lookBody then levelRange = math.random(getCreatureOutfit(cid).lookHead, getCreatureOutfit(cid).lookBody) else levelRange = math.random(20, 30) end local status = getPokemonBaseStatus(this) if status then off = status.off def = status.def agi = status.agi vit = status.vit spatk = status.spatk end setPlayerStorageValue(cid, 1000, levelRange) if optionalStatus and optionalStatus.off then setPlayerStorageValue(cid, 1001, optionalStatus.offense) setPlayerStorageValue(cid, 1002, optionalStatus.defense) setPlayerStorageValue(cid, 1003, optionalStatus.agility) setPlayerStorageValue(cid, 1004, optionalStatus.vitality) setPlayerStorageValue(cid, 1005, optionalStatus.specialattack) setPlayerStorageValue(cid, 1011, optionalStatus.offense) setPlayerStorageValue(cid, 1012, optionalStatus.defense) setPlayerStorageValue(cid, 1013, optionalStatus.agility) setPlayerStorageValue(cid, 1014, optionalStatus.vitality) setPlayerStorageValue(cid, 1015, optionalStatus.specialattack) else setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.2)) setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.2)) setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.2)) setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.2)) setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.2)) setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001)) setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002)) setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003)) setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004)) setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005)) end doRegainSpeed(cid) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) if pokes[getCreatureName(cid)].exp then --getMonsterInfo(getCreatureName(cid)).experience local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee) if getPlayerStorageValue(cid, 22546) == 1 then setPlayerStorageValue(cid, 1006, 750) doSetCreatureDropLoot(cid, false) --edited golden arena end end local wildshow = wildBeforeNames and "Wild " or "" if optionalNick then if hideWildsLevel then --doCreatureSetNick(cid, optionalNick) else --doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]") end else if hideWildsLevel then --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."") else --doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]") end endendfunction getOffense(cid) if not isCreature(cid) then return 0 end --[[if getPlayerStorageValue(cid, 3894) >= 1 then return tonumber(getPlayerStorageValue(cid, 1001)) / 2 end ]]return tonumber(getPlayerStorageValue(cid, 1001))endfunction getDefense(cid) if not isCreature(cid) then return 0 end--[[ if getPlayerStorageValue(cid, 3894) >= 1 then return tonumber(getPlayerStorageValue(cid, 1002)) / 2 end ]]return tonumber(getPlayerStorageValue(cid, 1002))endfunction getSpeed(cid) if not isCreature(cid) then return 0 endreturn tonumber(getPlayerStorageValue(cid, 1003))endfunction getVitality(cid) if not isCreature(cid) then return 0 endreturn tonumber(getPlayerStorageValue(cid, 1004))endfunction getSpecialAttack(cid) if not isCreature(cid) then return 0 endreturn tonumber(getPlayerStorageValue(cid, 1005))endfunction getHappiness(cid) if not isCreature(cid) then return 0 endreturn tonumber(getPlayerStorageValue(cid, 1008))endfunction getSpecialDefense(cid) if not isCreature(cid) then return 0 endreturn getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2endfunction getWildPokemonExp(cid)return getPlayerStorageValue(cid, 1006)endfunction getWildPokemonLevel(cid)return getPlayerStorageValue(cid, 1000)endfunction getLevel(cid) if isSummon(cid) then return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level") endreturn getPlayerStorageValue(cid, 1000)endfunction getPokeName(cid) if not isSummon(cid) then return getCreatureName(cid) end if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) endlocal item = getPlayerSlotItem(getCreatureMaster(cid), 8) if getItemAttribute(item.uid, "nick") then return getItemAttribute(item.uid, "nick") endreturn getCreatureName(cid)endfunction getPokeballName(item, truename)if not truename and getItemAttribute(item, "nick") thenreturn getItemAttribute(item, "nick")endreturn getItemAttribute(item, "poke")endfunction getPokemonName(cid)return getCreatureName(cid)endfunction getMasterLevel(poke) if not isSummon(poke) then return 0 endreturn getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5endfunction getPokemonBoost(poke) if not isSummon(poke) then return 0 end --alterado v2.5return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0endfunction getPokemonLevelByName(name)if tostring(name) then --alterado v2.5 return pokes[name].levelendreturn 0endfunction getPokemonLevel(cid) if not isCreature(cid) then return 0 endreturn getPlayerStorageValue(cid, 1000)endfunction getPokemonGender(cid)return getCreatureSkullType(cid)end Editado Outubro 27, 2015 9 anos por Gaant (veja o histórico de edições) Gente, não dou suporte via mp, caso queira ajuda crie um tópico no fórum!!! Ajudei? Clicar em gostar não vai te matar
Postado Outubro 27, 2015 9 anos Autor Achei um arquivo na pasta do server que eu baixei, não sei se tem que adicionar mais alguma coisa, e também não sei se é isso o level system pro poke vá na pasta data > lib e crie o arquivo level system.luaAdicione o seguinte texto no arquivo Conteúdo Oculto vou testar aki se funfa seu + rep ta garantido man flw
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