Postado Julho 19, 2011 13 anos EAE PESSOAL SUAVE? TO VOLTANDO NOVAMENTE A POSTAR... uahsHASUAhs MAIS ESSE BUG DO EXORI FLUX E DO EXORI GRAN FLUX EH DIMAIS.... ELA ENTRA EM PZ, SOBRE ESCADA E ATRAVESSA PAREDE... http://img84.imageshack.us/img84/3053/imagemcbt.png QUERIA QUE ELA NAO ENTRASSE PZ E NAO SUBISSE ESCADA VLW ABRAÇOS
Postado Julho 19, 2011 13 anos Eae cara, poderia postar o script ? Geralmente esta em PastaDoOt\data\spells\scripts\ScriptDaSpell.lua, Se vc nao souber aonde esta, vc pode achar ela em Spell.xml, procure ela usando Ctrl+F e o nome da spells, quando vc achar a linha, estara algo parescido com isso: script="attack/ScriptDoArquivo.lua">
Postado Julho 19, 2011 13 anos Autor demoro kimoszin <instant name="Exori Flux" words="exori fLux" lvl="150" mana="960" prem="0" range="3" needtarget="1" casterTargetOrDirection="1" blockwalls="1" exhaustion="8000" groups="1,5000" groupexhaustions="2000" icon="88" needlearn="0" event="script" value="attack/exori flux.lua"> <vocation id="3"/> <vocation id="7"/> <vocation id="11"/> </instant> local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.0, -75, -6.0, 200) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.0, -75, -6.0, 200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.0, -75, -6.0, 200) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.0, -75, -6.0, 200) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.0, -75, -6.0, 200) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end function onCastSpell(cid, var) doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 1000, parameters) addEvent(onCastSpell4, 1500, parameters) addEvent(onCastSpell5, 2000, parameters) return TRUE end _________________________________________________________________________________________________________________________________ <instant name="Exori Gran Flux" words="exori gran fLux" lvl="350" mana="1500" prem="0" range="3" needtarget="1" casterTargetOrDirection="1" blockwalls="1" exhaustion="10000" groups="1,5000" groupexhaustions="2000" icon="87" needlearn="0" event="script" value="attack/exori gran flux.lua"> <vocation id="7"/> <vocation id="11"/> </instant> local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.8, -40, -4.0, 200) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.8, -40, -4.0, 200) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.8, -40, -4.0, 200) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.8, -40, -4.0, 200) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -5.8, -40, -4.0, 200) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -5.8, -40, -4.0, 200) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -5.8, -40, -4.0, 200) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end function onCastSpell(cid, var) doSendAnimatedText(getPlayerPosition(cid), "Dead!", TEXTCOLOR_BLUE) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 700, parameters) addEvent(onCastSpell4, 900, parameters) addEvent(onCastSpell5, 1100, parameters) addEvent(onCastSpell6, 1400, parameters) addEvent(onCastSpell7, 1700, parameters) return TRUE end
Postado Julho 19, 2011 13 anos Me explique uma coisa, Oque acontece com a Exori Flux? Oque acontece com a Exori Gran Flux?
Postado Julho 19, 2011 13 anos Autor por exemplo, um pally me ataka fora do pz, se eu correr pro pz, o flux e gran flux tiram dano de mim até mesmo dentro do pz... a mesma coisa quando eu subo ou desço escada
Participe da conversa
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