Postado Setembro 8, 2016 8 anos Iae galera eu queria o spell chibaku tensei , o que ele vai fazer? ele vai puxar o player pra perto dele o poder e wave e quando o cara usa os players que estão perto dele vão ser puxados para perto do player que usou o chibaku tensei. Meu Servidor Minecraft : Ip - Skylowcraft.minecraftbr.net:25585 = Servidor 24hrs Sem Lag , Sem Hackers (1.7.2) Servidor De Fullpvp e Survival - Vamos Colocar Minigames!.
Postado Setembro 10, 2016 8 anos Em 08/09/2016 ás 10:12, Christinacsa disse: Iae galera eu queria o spell chibaku tensei , o que ele vai fazer? ele vai puxar o player pra perto dele o poder e wave e quando o cara usa os players que estão perto dele vão ser puxados para perto do player que usou o chibaku tensei. Spoiler local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 48) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -80.3, 1, -80.3, 1) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 36) local arr1 = { {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1} } local arr2 = { {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 3, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1} } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end function onCastSpell(cid, var) if isPlayer(cid) and exhaustion.check(cid, 120) then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(playerpos, 2) return FALSE end local parameters = {cid = cid, var = var} local positions = { [1] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [2] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}, [3] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}, [4] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}, [5] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}, [6] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}, [7] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}, [8] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-3, z=getCreaturePosition(cid).z}, [9] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [10] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [11] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}, [12] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}, [13] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}, [14] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}, [15] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}, [16] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}, [17] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-3, z=getCreaturePosition(cid).z}, [18] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [19] = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [20] = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [21] = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [22] = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [23] = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [24] = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [25] = {x=getCreaturePosition(cid).x-3, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [26] = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [27] = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [28] = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [29] = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [30] = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [31] = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [32] = {x=getCreaturePosition(cid).x-3, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, } local function Efect1() for i=1, #positions do doSendDistanceShoot(positions, getCreaturePosition(cid), 4) end end local function Efect2() for i=1, #positions do doSendDistanceShoot(positions, getCreaturePosition(cid), 4) end end local function Efect3() for i=1, #positions do doSendDistanceShoot(positions, getCreaturePosition(cid), 4) end end local function Efect4() for i=1, #positions do doSendDistanceShoot(positions, getCreaturePosition(cid), 4) end end local function Efect5() for i=1, #positions do doSendDistanceShoot(positions, getCreaturePosition(cid), 4) end end local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y+1, z=getPlayerPosition(cid).z} doSendMagicEffect(position, 36) exhaustion.set(cid, 120, 2) addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 250, parameters) addEvent(onCastSpell3, 200, parameters) addEvent(Efect1, 100) addEvent(Efect2, 200) addEvent(Efect3, 300) addEvent(Efect4, 400) addEvent(Efect5, 500) return TRUE end REP SE AJUDEI O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
Postado Setembro 10, 2016 8 anos Autor não funcionou darei rep + por tenta Meu Servidor Minecraft : Ip - Skylowcraft.minecraftbr.net:25585 = Servidor 24hrs Sem Lag , Sem Hackers (1.7.2) Servidor De Fullpvp e Survival - Vamos Colocar Minigames!.
Postado Setembro 10, 2016 8 anos 51 minutos atrás, Christinacsa disse: não funcionou darei rep + por tenta oq nao deu certo poste o Erro O rei de seu proprio destino é aquele que luta pela gloria do amanhã! Discord : ZoR#9373
Postado Setembro 11, 2016 8 anos Autor o certo seria puxar o player mas ai e 1 spell em wave não e nada além disso eu quero 1 spell em wave que puxa-se quem estivesse ao alcance do wave darei rep ++ se ajudar. Meu Servidor Minecraft : Ip - Skylowcraft.minecraftbr.net:25585 = Servidor 24hrs Sem Lag , Sem Hackers (1.7.2) Servidor De Fullpvp e Survival - Vamos Colocar Minigames!.
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