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@Cain Jorge 

 

Ta ae:

 

Spoiler

local eff_config = {
						[6] = {msg = '[GOD/ADM]', cor = 'random'}, --[group id] = {msg = 'MENSSAGEM', cor = cor que quer ou 'random' para aleatorio}
						[5] = {msg = '[CM]', cor = 'random'}
}

function group_effect(cid)
	if isCreature(cid) then
		local t = eff_config[getPlayerGroupId(cid)]
		t.cor = type(t.cor) == 'string' and math.random(1,255) or t.cor
		doSendAnimatedText(getThingPos(cid), t.msg, t.cor)
		addEvent(group_effect,1000,cid)
	end
end

local config = {
 loginMessage = getConfigValue('loginMessage'),
 useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
 local loss = getConfigValue('deathLostPercent')
 if(loss ~= nil) then
  doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
 end
 local accountManager = getPlayerAccountManager(cid)
 if(accountManager == MANAGER_NONE) then
  local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
  if(lastLogin > 0) then
   doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
   str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
  end
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
 elseif(accountManager == MANAGER_NAMELOCK) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
 elseif(accountManager == MANAGER_ACCOUNT) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
 else
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
 end
 if(not isPlayerGhost(cid)) then
  doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
 end
 
 registerCreatureEvent(cid, "GuildMotd")
 registerCreatureEvent(cid, "Idle")
 if(config.useFragHandler) then
  registerCreatureEvent(cid, "SkullCheck")
 end       
        registerCreatureEvent(cid, "ReportBug")
        registerCreatureEvent(cid, "AdvanceSave")
 registerCreatureEvent(cid, "Outfit")
 registerCreatureEvent(cid, "MonsteDeath")
setPlayerStorageValue(cid, 8855, -1)
registerCreatureEvent(cid, "Senha")
registerCreatureEvent(cid, "report")
registerCreatureEvent(cid, "Niwdeath")
registerCreatureEvent(cid, "AdvLevelSpells")
registerCreatureEvent(cid, "FimVip")
registerCreatureEvent(cid, "VipReceive")
doPlayerPopupFYI(cid, 
"")
doPlayerPopupFYI(cid, "(Castle add) ")
if eff_config[getPlayerGroupId(cid)] then
group_effect(cid)
end
return true
end

 

 

 


Só não fale que sou "foda" ou coisas do tipo, n curto mto elogios n :x

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Most Popular Posts

  • Em creaturescripts/scripts crie um arquivo: staffeffect.lua   Dentro do arquivo cole isto:       local t = {access = 3, -- acesso mínimo para sair o efeito text = "ST

  • @Mateus Santosss     

  • @Mateus Santosss    O tempo você altera nessa linha addEvent(group_effect,1000,cid) no lugar de 1000 você deixa o intervalo de tempo em milisegundos.

Postado
2 minutos atrás, antharaz disse:

@Cain Jorge 

 

Ta ae:

 

  Mostrar conteúdo oculto


local eff_config = {
						[6] = {msg = '[GOD/ADM]', cor = 'random'}, --[group id] = {msg = 'MENSSAGEM', cor = cor que quer ou 'random' para aleatorio}
						[5] = {msg = '[CM]', cor = 'random'}
}

function group_effect(cid)
	if isCreature(cid) then
		local t = eff_config[getPlayerGroupId(cid)]
		t.cor = type(t.cor) == 'string' and math.random(1,255) or t.cor
		doSendAnimatedText(getThingPos(cid), t.msg, t.cor)
		addEvent(group_effect,1000,cid)
	end
end

local config = {
 loginMessage = getConfigValue('loginMessage'),
 useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
 local loss = getConfigValue('deathLostPercent')
 if(loss ~= nil) then
  doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
 end
 local accountManager = getPlayerAccountManager(cid)
 if(accountManager == MANAGER_NONE) then
  local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
  if(lastLogin > 0) then
   doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
   str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
  end
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
 elseif(accountManager == MANAGER_NAMELOCK) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
 elseif(accountManager == MANAGER_ACCOUNT) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
 else
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
 end
 if(not isPlayerGhost(cid)) then
  doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
 end
 
 registerCreatureEvent(cid, "GuildMotd")
 registerCreatureEvent(cid, "Idle")
 if(config.useFragHandler) then
  registerCreatureEvent(cid, "SkullCheck")
 end       
        registerCreatureEvent(cid, "ReportBug")
        registerCreatureEvent(cid, "AdvanceSave")
 registerCreatureEvent(cid, "Outfit")
 registerCreatureEvent(cid, "MonsteDeath")
setPlayerStorageValue(cid, 8855, -1)
registerCreatureEvent(cid, "Senha")
registerCreatureEvent(cid, "report")
registerCreatureEvent(cid, "Niwdeath")
registerCreatureEvent(cid, "AdvLevelSpells")
registerCreatureEvent(cid, "FimVip")
registerCreatureEvent(cid, "VipReceive")
doPlayerPopupFYI(cid, 
"")
doPlayerPopupFYI(cid, "(Castle add) ")
if eff_config[getPlayerGroupId(cid)] then
group_effect(cid)
end
return true
end

 

 

 


Só não fale que sou "foda" ou coisas do tipo, n curto mto elogios n :x

Obrigado Por Compartilhar !

@antharaz    {msg = '[GOD/ADM]', cor = 'random'}       Em cor eu posso por cor = 'red'} ?    qual jeito certo de por

Postado
  • Autor
10 horas atrás, antharaz disse:

@Mateus Santosss 

 

  Mostrar conteúdo oculto


local eff_config = {
						[6] = {msg = '[GOD/ADM]', cor = 'random'}, --[group id] = {msg = 'MENSSAGEM', cor = cor que quer ou 'random' para aleatorio}
						[5] = {msg = '[CM]', cor = 'random'}
}

function group_effect(cid)
	if isCreature(cid) then
		local t = eff_config[getPlayerGroupId(cid)]
		t.cor = type(t.cor) == 'string' and math.random(1,255) or t.cor
		doSendAnimatedText(getThingPos(cid), t.msg, t.cor)
		addEvent(group_effect,1000,cid)
	end
end


local config = {
 loginMessage = getConfigValue('loginMessage'),
 useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
 local loss = getConfigValue('deathLostPercent')
 if(loss ~= nil) then
  doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
 end
 local accountManager = getPlayerAccountManager(cid)
 if(accountManager == MANAGER_NONE) then
  local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
  if(lastLogin > 0) then
   doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
   str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
  end
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
 elseif(accountManager == MANAGER_NAMELOCK) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
 elseif(accountManager == MANAGER_ACCOUNT) then
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
 else
  doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
 end
 if(not isPlayerGhost(cid)) then
  doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
 end
 registerCreatureEvent(cid, "Mail")
 registerCreatureEvent(cid, "GuildMotd")
 registerCreatureEvent(cid, "Idle")
 if(config.useFragHandler) then
  registerCreatureEvent(cid, "SkullCheck")
 end
        registerCreatureEvent(cid, "ProtDeath")
           registerCreatureEvent(cid, "Biohazard")
           registerCreatureEvent(cid, "ZombieAttack")
           registerCreatureEvent(cid, "WeaponMana")
     registerCreatureEvent(cid, "showVoc")       
        registerCreatureEvent(cid, "ReportBug")
        registerCreatureEvent(cid, "AdvanceSave")
 registerCreatureEvent(cid, "Outfit")
 registerCreatureEvent(cid, "MonsteDeath")
registerCreatureEvent(cid, "ExameJouninDead")
        registerCreatureEvent(cid, "ExameJouninBoss")
setPlayerStorageValue(cid, 8855, -1)
registerCreatureEvent(cid, "Senha")
registerCreatureEvent(cid, "eventotimes")
registerCreatureEvent(cid, "report")
registerCreatureEvent(cid, "attackguild")
-- registerCreatureEvent(cid, "NlooT")
registerCreatureEvent(cid, "DeathPlayer")
registerCreatureEvent(cid, "lvlup")
registerCreatureEvent(cid, "onlinebonus")
registerCreatureEvent(cid, "dropStone")
registerCreatureEvent(cid, "GodLight")
registerCreatureEvent(cid, "SkillUpText")
---------- PlayerPort---------------
if getPlayerStorageValue(cid, 49708) ~= 0 then
        setPlayerStorageValue(cid, 49708, 0) 
end
---------- Invencible ----------------
registerCreatureEvent(cid, "invencible")
if getPlayerStorageValue(cid, 3482101) ~= 0 then
        setPlayerStorageValue(cid, 3482101, 0) 
end
registerCreatureEvent(cid, "DeathHP")
if eff_config[getPlayerGroupId(cid)] then
group_effect(cid)
end
 return true
end

 

 

Está funcionando, porem eu gostaria de soltar a tag [GOD] esperar 1 segundo e soltar novamente..

Tipo um mini cooldown nos [GOD] etc

Postado
2 horas atrás, Mateus Santosss disse:

Está funcionando, porem eu gostaria de soltar a tag [GOD] esperar 1 segundo e soltar novamente..

Tipo um mini cooldown nos [GOD] etc

Em creaturescripts/scripts crie um arquivo:

staffeffect.lua

 

Dentro do arquivo cole isto:

 

 

 

local t = {access = 3, -- acesso mínimo para sair o efeito
text = "[GOD]", textcolor = COLOR_ORANGE, effect = CONST_ME_FIREWORK_YELLOW, interval = 1}


function onLogin(cid)
if getPlayerAccess(cid) >= t.access then
SendEffect(cid, t.effect, t.text, t.interval, t.textcolor)
end
return true
end

function SendEffect(cid, effect, text, time, color)
if isPlayer(cid) then
    doSendMagicEffect(getPlayerPosition(cid), effect)
    doSendAnimatedText(getPlayerPosition(cid), text, color)
    addEvent(SendEffect, time*1000, cid, effect, text, time, color) 
end
return true
end

 

Em creaturescripts.xml, adicione a tag: 

<event type="login" name="StaffEffect" event="script" value="staffeffect.lua"/>

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