Postado Fevereiro 10, 2018 7 anos local shinysName = { "Blastoise", "Venusaur", "Butterfree", "Beedrill", "Flygon", "Heracross", "Milotic", "Lapras", "Pidgeot", "Rattata", "Raticate", "Raichu", "Golbat", "Paras", "Parasect", "Magmar", "Typhlosion", "Xatu", "Growlithe", "Arcanine", "Tentacruel", "Gengar", "Krabby", "Tauros", "Kingler", "Cubone", "Horsea", "Seadra","Slowking", "Weezing","Mr. mime","Sandslash", "Scyther", "Pinsir", "Crobat", "Zubat", "Tentacool", "Feraligatr", "Machamp", "Meganium", "Alakazam", "Tangela", "Ampharos", "Electabuzz", "Jynx", "Charizard", "Voltorb", "Electrode"} function onSpawn(cid) if getCreatureName(cid) == "" or getCreatureName(cid) == nil then setPlayerStorageValue(cid, 510, getCreatureNick(cid)) end --if isTwoGerenetion(doCorrectString(getCreatureName(cid))) then doRemoveCreature(cid) return false end registerCreatureEvent(cid, "GeneralConfiguration") registerCreatureEvent(cid, "WildAttack") registerCreatureEvent(cid, "Experience") registerCreatureEvent(cid, "Matou") registerCreatureEvent(cid, "PokeWalk") registerCreatureEvent(cid, "StatsChange") if not ehMonstro(cid) then registerCreatureEvent(cid, "Target") registerCreatureEvent(cid, "Matou") registerCreatureEvent(cid, "SummonDeath") getPokeDistanceToTeleport(cid) setPokemonGhost(cid) if getCreatureName(cid):find("Shiny ") then setPlayerStorageValue(cid, storages.EhShiny, 1) end return true end addEvent(doShiny, 5, cid) addEvent(Camuflagear, 5, cid) addEvent(adjustWildPoke, 5, cid) setPokemonGhost(cid) doMarkedPos(cid, getThingPos(cid)) if isPokePassive(cid) then setPokemonPassive(cid, true) end return true end function PonerSigno(cid) if isWild(cid) then setCreatureName(cid, getCreatureName(cid).."[?]", "a salvaje "..getCreatureName(cid)) end end function Camuflagear(cid) if getCreatureName(cid) == "Kecleon" and isWild(cid) then if isSummon(cid) then return true end setPlayerStorageValue(cid, 89899, -1) KecleonCamuWildOn(cid) end end function doShiny(cid) if isCreature(cid) then if isSummon(cid) then return true end if isNpcSummon(cid) then return true end local chance = 0 if isInArray(shinysName, doCorrectString(getCreatureName(cid))) then --alterado v1.9 \/ chance = 12 --1.2% chance end local sid = cid if math.random(1, 1000) <= chance then doSendMagicEffect(getThingPos(cid), 18) local name, pos = "Shiny ".. getCreatureName(cid), getThingPos(cid) if not pokes[name] then return true end doRemoveCreature(cid) --print(name .. ", " .. retireShinyName(name)) local shi = doCreateMonsterNick(sid, name, retireShinyName(name), pos, false) end else return true end end Gostaria de saber como funciona esse script., Alguém me ajuda? Editado Fevereiro 10, 2018 7 anos por Guilty (veja o histórico de edições) Te ajudei? Dê um REP+! (: @tibiaking.
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.