Postado Fevereiro 15, 2018 7 anos Queria pedir uma ajuda sobre o systema de pesca mesmo queria por nele quando o player for pesca ele pedir pro player usa a roupa de pesca. Ai quando o player muda de roupa pra pesca ele consegui pesca normal mas so a roupa mesmo sem aquela coisa de vara de pesca so a roupa. Script Spoiler local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 10, level = 10}, ["Horsea"] = {skill = 10, level = 10}, ["Goldeen"] = {skill = 15, level = 15}, ["Marill"] = {skill = 15, level = 15}, ["Luvdisc"] = {skill = 15, level = 15}, ["Chinchou"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Clamperl"] = {skill = 20, level = 20}, ["Spheal"] = {skill = 25, level = 25}, ["Poliwag"] = {skill = 25, level = 25}, ["Lanturn"] = {skill = 25, level = 25}, ["Staryu"] = {skill = 25, level = 25}, ["Mantyke"] = {skill = 25, level = 25}, ["Qwilfish"] = {skill = 30, level = 30}, ["Tentacool"] = {skill = 30, level = 30}, ["Finneon"] = {skill = 30, level = 30}, ["Azumarill"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 30, level = 30}, ["Octillery"] = {skill = 30, level = 30}, ["Squirtle"] = {skill = 30, level = 30}, ["Totodile"] = {skill = 30, level = 30}, ["Corphish"] = {skill = 30, level = 30}, ["Mudkip"] = {skill = 30, level = 30}, ["Corsola"] = {skill = 30, level = 30}, ["Huntail"] = {skill = 35, level = 35}, ["Relicanth"] = {skill = 35, level = 35}, ["Lumineon"] = {skill = 35, level = 35}, ["Gorebyss"] = {skill = 40, level = 40}, ["Seaking"] = {skill = 40, level = 40}, ["Starmie"] = {skill = 40, level = 40}, ["Seadra"] = {skill = 40, level = 40}, ["Crawdaunt"] = {skill = 40, level = 40}, ["Kingler"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Wartortle"] = {skill = 50, level = 50}, ["Prinplup"] = {skill = 50, level = 50}, ["Croconaw"] = {skill = 50, level = 50}, ["Marshtomp"] = {skill = 50, level = 50}, ["Feebas"] = {skill = 75, level = 75}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Blastoise"] = {skill = 100, level = 100}, ["Milotic"] = {skill = 100, level = 100}, ["Tentacruel"] = {skill = 100, level = 100}, ["Kingdra"] = {skill = 100, level = 100}, ["Gyarados"] = {skill = 100, level = 100}, ["Feraligatr"] = {skill = 100, level = 100}, ["Wailord"] = {skill = 100, level = 100}, ["Empoleon"] = {skill = 100, level = 100}, ["Swampert"] = {skill = 100, level = 100}, } local storage = 15458 local bonus = 1 local limite = 100 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end doSetMonsterPassive(peixe) doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Quem puder ajudar Rep++
Postado Fevereiro 15, 2018 7 anos local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 10, level = 10}, ["Horsea"] = {skill = 10, level = 10}, ["Goldeen"] = {skill = 15, level = 15}, ["Marill"] = {skill = 15, level = 15}, ["Luvdisc"] = {skill = 15, level = 15}, ["Chinchou"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Clamperl"] = {skill = 20, level = 20}, ["Spheal"] = {skill = 25, level = 25}, ["Poliwag"] = {skill = 25, level = 25}, ["Lanturn"] = {skill = 25, level = 25}, ["Staryu"] = {skill = 25, level = 25}, ["Mantyke"] = {skill = 25, level = 25}, ["Qwilfish"] = {skill = 30, level = 30}, ["Tentacool"] = {skill = 30, level = 30}, ["Finneon"] = {skill = 30, level = 30}, ["Azumarill"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 30, level = 30}, ["Octillery"] = {skill = 30, level = 30}, ["Squirtle"] = {skill = 30, level = 30}, ["Totodile"] = {skill = 30, level = 30}, ["Corphish"] = {skill = 30, level = 30}, ["Mudkip"] = {skill = 30, level = 30}, ["Corsola"] = {skill = 30, level = 30}, ["Huntail"] = {skill = 35, level = 35}, ["Relicanth"] = {skill = 35, level = 35}, ["Lumineon"] = {skill = 35, level = 35}, ["Gorebyss"] = {skill = 40, level = 40}, ["Seaking"] = {skill = 40, level = 40}, ["Starmie"] = {skill = 40, level = 40}, ["Seadra"] = {skill = 40, level = 40}, ["Crawdaunt"] = {skill = 40, level = 40}, ["Kingler"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Wartortle"] = {skill = 50, level = 50}, ["Prinplup"] = {skill = 50, level = 50}, ["Croconaw"] = {skill = 50, level = 50}, ["Marshtomp"] = {skill = 50, level = 50}, ["Feebas"] = {skill = 75, level = 75}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Blastoise"] = {skill = 100, level = 100}, ["Milotic"] = {skill = 100, level = 100}, ["Tentacruel"] = {skill = 100, level = 100}, ["Kingdra"] = {skill = 100, level = 100}, ["Gyarados"] = {skill = 100, level = 100}, ["Feraligatr"] = {skill = 100, level = 100}, ["Wailord"] = {skill = 100, level = 100}, ["Empoleon"] = {skill = 100, level = 100}, ["Swampert"] = {skill = 100, level = 100}, } local storage = 15458 local bonus = 1 local outfit = {lookType = 607, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} local limite = 100 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end doSetMonsterPassive(peixe) doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if getCreatureOutfit(cid) ~= outfit then doPlayerSendCancel(cid, "You can't fish sem a roupa de pescador") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end
Postado Fevereiro 15, 2018 7 anos Autor Nao vai eu mudei o tipy da roupa pra minha id do meu server mesmo assim ele pedi a roupa e ja coloquei e nao vai e nao entendi ao certo se ta pros dois sexo h/m
Postado Fevereiro 15, 2018 7 anos Spoiler local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 10, level = 10}, ["Horsea"] = {skill = 10, level = 10}, ["Goldeen"] = {skill = 15, level = 15}, ["Marill"] = {skill = 15, level = 15}, ["Luvdisc"] = {skill = 15, level = 15}, ["Chinchou"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Clamperl"] = {skill = 20, level = 20}, ["Spheal"] = {skill = 25, level = 25}, ["Poliwag"] = {skill = 25, level = 25}, ["Lanturn"] = {skill = 25, level = 25}, ["Staryu"] = {skill = 25, level = 25}, ["Mantyke"] = {skill = 25, level = 25}, ["Qwilfish"] = {skill = 30, level = 30}, ["Tentacool"] = {skill = 30, level = 30}, ["Finneon"] = {skill = 30, level = 30}, ["Azumarill"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 30, level = 30}, ["Octillery"] = {skill = 30, level = 30}, ["Squirtle"] = {skill = 30, level = 30}, ["Totodile"] = {skill = 30, level = 30}, ["Corphish"] = {skill = 30, level = 30}, ["Mudkip"] = {skill = 30, level = 30}, ["Corsola"] = {skill = 30, level = 30}, ["Huntail"] = {skill = 35, level = 35}, ["Relicanth"] = {skill = 35, level = 35}, ["Lumineon"] = {skill = 35, level = 35}, ["Gorebyss"] = {skill = 40, level = 40}, ["Seaking"] = {skill = 40, level = 40}, ["Starmie"] = {skill = 40, level = 40}, ["Seadra"] = {skill = 40, level = 40}, ["Crawdaunt"] = {skill = 40, level = 40}, ["Kingler"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Wartortle"] = {skill = 50, level = 50}, ["Prinplup"] = {skill = 50, level = 50}, ["Croconaw"] = {skill = 50, level = 50}, ["Marshtomp"] = {skill = 50, level = 50}, ["Feebas"] = {skill = 75, level = 75}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Blastoise"] = {skill = 100, level = 100}, ["Milotic"] = {skill = 100, level = 100}, ["Tentacruel"] = {skill = 100, level = 100}, ["Kingdra"] = {skill = 100, level = 100}, ["Gyarados"] = {skill = 100, level = 100}, ["Feraligatr"] = {skill = 100, level = 100}, ["Wailord"] = {skill = 100, level = 100}, ["Empoleon"] = {skill = 100, level = 100}, ["Swampert"] = {skill = 100, level = 100}, } local storage = 15458 local bonus = 1 local girl = 321 -- Outfit de pesca girl local man = 320 -- Outfit de pesca man local limite = 100 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end doSetMonsterPassive(peixe) doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if getPlayerSex(cid) == 1 then if getCreatureOutfit(cid).lookType ~= girl then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar'") return false end else if getCreatureOutfit(cid).lookType ~= man then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.") return false end end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Configure aqui local girl = 321 -- Outfit de pesca girl local man = 320 -- Outfit de pesca man Se não der certo , inverta o ID das outfits entre as duas variáveis.
Postado Fevereiro 16, 2018 7 anos Autor Ja configurei as roupas com as do meu server e da o mesmo problema do outro nao funciona. 00:10 'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar' no meu personagem ja coloquei a roupa pra pesca e ele nao pesca.
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.