Postado Fevereiro 26, 2018 7 anos Bom galera é o seguinte, estou ultiliando o servidor PXD sem lvl, e gostaria de ajua com script de fishing gostaria de saber como faço pra pra quando pescar ao enves do poke sumonado aparecer envolta do player ele já aparecer em volta do meu pokemon... o meu script é o seguinte: Citar local fishing = { [-1] = { segs = 5, pokes = {{"Magikarp", 5}} }, [3976] = { segs = 5, pokes = {{"Horsea", 5}, {"Remoraid", 3}, {"Goldeen", 3}, {"Poliwag", 2}} }, -- pega no client da pxg [12855] = { segs = 5, pokes = {{"Tentacool", 3}, {"Staryu", 2}, {"Krabby", 3}, {"Shellder", 2} } }, [12854] = { segs = 5, pokes = {{"Seel", 2}, {"Chinchou", 2} } }, [12858] = { segs = 5, pokes = {{"Seaking", 2}, {"Seadra", 2}, {"Poliwhirl", 2}} }, [12857] = { segs = 5, pokes = {{"Starmie", 2}, {"Kingler", 2}, {"Corsola", 2}, {"Qwilfish", 2}} }, -- pega no client da pxg [12860] = { segs = 5, pokes = {{"Lanturn", 2}, {"Dewgong", 2}}}, [12859] = { segs = 5, pokes = {{"Cloyster", 2}, {"Poliwrath", 2}, {"Politoed", 2}, {"Octillery", 2}} }, [12856] = { segs = 5, pokes = {{"Dratini", 3}, {"Dragonair", 2} }}, [12853] = { segs = 5, pokes = {{"Gyarados", 1}, {"Mantine", 1}, {"Tentacruel", 1}, {"Kingdra", 1}} }, } local storageP = 154585 local sto_iscas = 5648454 --muda aki pra sto q ta no script da isca local bonus = 15 local limite = 100 local function doFish(cid, pos, ppos, interval) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) if interval > 0 then addEvent(doFish, 1000, cid, pos, ppos, interval-1) return true end local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = fishing[getPlayerStorageValue(cid, sto_iscas)] local random = {} if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus * 5) end --[[if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus * 5) end]] random = fishes.pokes[math.random(#fishes.pokes)] for i = 1, math.random(random[2]) do peixe = doSummonCreature(random[1], playerpos) if not isCreature(peixe) then setPlayerStorageValue(cid, storageP, -1) doRemoveCondition(cid, CONDITION_OUTFIT) return true end setPokemonPassive(peixe, true) doSetPokemonAgressiveToPlayer(peixe, cid) setPlayerStorageValue(peixe, storageP, 1) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 0) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 0) doChallengeCreature(cid, peixe) end end setPlayerStorageValue(cid, storageP, -1) doRemoveCondition(cid, CONDITION_OUTFIT) return true end local waters = {11756} function onUse(cid, item, fromPos, itemEx, toPos) if isWatchingTv(cid) then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if getPlayerStorageValue(cid, storageP) == 1 then doSendMsg(cid, "Aguarde! Você já está pescando.") return true end if isRiderOrFlyOrSurf(cid) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end local delay = fishing[getPlayerStorageValue(cid, sto_iscas)].segs if getPlayerStorageValue(cid, sto_iscas) ~= -1 then if getPlayerItemCount(cid, getPlayerStorageValue(cid, sto_iscas)) >= 1 then doPlayerRemoveItem(cid, getPlayerStorageValue(cid, sto_iscas), 1) else setPlayerStorageValue(cid, sto_iscas, -1) end end local outfit = getCreatureOutfit(cid) local out = getPlayerSex(cid) == 0 and 1467 or 1468 doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1) setPlayerStorageValue(cid, storageP, 1) --alterei looktype doCreatureSetNoMove(cid, false) local pos2 = getThingPos(itemEx.uid) doCreatureSetLookDir(cid, getLookToFish(getThingPos(cid), pos2)) --alterado ver depois doFish(cid, toPos, getThingPos(cid), math.random(5, delay)) return true end function getLookToFish(pos, pos2) local x1, y1 = pos.x, pos.y local x2, y2 = pos2.x, pos2.y if x1-x2 <= 0 and y1-y2 > 0 then return NORTH elseif x1-x2 < 0 and y1-y2 == 0 then return EAST elseif x1-x2 < 0 and y1-y2 < 0 then return EAST elseif x1-x2 > 0 and y1-y2 < 0 then return SOUTH elseif x1-x2 > 0 and y1-y2 <= 0 then return WEST elseif x1-x2 > 0 and y1-y2 >= 0 then return WEST elseif x1-x2 < 0 and y1-y2 < 0 then return EAST elseif x1-x2 == 0 and y1-y2 < 0 then return SOUTH end return WEST end --[[-- resulatados em linha reta(exatos) if x1 == x2 then -- virar para norte if (y1 - y2) > 0 then -- virar para cima return NORTH elseif (y1 - y2) < 0 then -- virar para baixo return SOUTH end elseif y1 == y2 then if (x1 - x2) > 0 then -- virar para OESTE << return WEST elseif (x1 - x2) < 0 then -- virar para LESTE >> return EAST end end -- resulatados em linha reta(exatos) if (x1 ~= x2) or (y1 ~= y2) then if (x1 - x2) < 0 then return EAST -- virar para LESTE >> elseif (x1 - x2) > 0 then return WEST end end]] Se alguem souber me ajudar ficaria muito grato...
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