Postado Março 12, 2018 7 anos Boa tarde Eu tenho um OT que tem um sistema de pescar, eu uso esse abaixo porém se eu fico dando use na agua ele pesca muito rapido, eu queria um exaust de por exemplo, uma bolinha na agua por segundo Tipo, dar um USE por segundo entende? local configg = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825} } local monsters = { {'rat'}, {'rabit'} } local numero = 2 -- numero de monstros que você colocou /\ local number = 100 -- < quanto maior, mais dificil de pescar um monstro 175000 local config = { rateSkill = getConfigValue("rateSkill"), allowFromPz = false, useWorms = false } function onUse(cid, item, frompos, item2, topos) if isInArray(configg.waterIds, item2.itemid) == FALSE then return false end local chance = math.random(1,numero+number) -- if chance >= 1 and chance <= numero then create = monsters[chance][1] doSummonCreature(create, getCreaturePosition(cid)) doSendMagicEffect(topos, 11) doCreatureSay(cid, "A Big Monster Has Become Very Disgruntled Due To You !", TEXTCOLOR_BLUE) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill) doSendMagicEffect(topos, CONST_ME_LOSEENERGY) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end return true end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
Postado Março 12, 2018 7 anos local configg = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825} } local monsters = { {'rat'}, {'rabit'} } local numero = 2 -- numero de monstros que você colocou /\ local number = 100 -- < quanto maior, mais dificil de pescar um monstro 175000 local config = { rateSkill = getConfigValue("rateSkill"), allowFromPz = false, useWorms = false } function onUse(cid, item, frompos, item2, topos) if exhaustion.check(cid, 120) == TRUE then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(getCreaturePosition(cid), 3) return TRUE end if isInArray(configg.waterIds, item2.itemid) == FALSE then return false end local chance = math.random(1,numero+number) -- if chance >= 1 and chance <= numero then create = monsters[chance][1] doSummonCreature(create, getCreaturePosition(cid)) doSendMagicEffect(topos, 11) exhaustion.set(cid, 120, 0.5) doCreatureSay(cid, "A Big Monster Has Become Very Disgruntled Due To You !", TEXTCOLOR_BLUE) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill) doSendMagicEffect(topos, CONST_ME_LOSEENERGY) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end return true end
Postado Março 12, 2018 7 anos Autor 4 minutos atrás, Sttorm disse: local configg = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825} } local monsters = { {'rat'}, {'rabit'} } local numero = 2 -- numero de monstros que você colocou /\ local number = 100 -- < quanto maior, mais dificil de pescar um monstro 175000 local config = { rateSkill = getConfigValue("rateSkill"), allowFromPz = false, useWorms = false } function onUse(cid, item, frompos, item2, topos) if exhaustion.check(cid, 120) == TRUE then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(getCreaturePosition(cid), 3) return TRUE end if isInArray(configg.waterIds, item2.itemid) == FALSE then return false end local chance = math.random(1,numero+number) -- if chance >= 1 and chance <= numero then create = monsters[chance][1] doSummonCreature(create, getCreaturePosition(cid)) doSendMagicEffect(topos, 11) exhaustion.set(cid, 120, 0.5) doCreatureSay(cid, "A Big Monster Has Become Very Disgruntled Due To You !", TEXTCOLOR_BLUE) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill) doSendMagicEffect(topos, CONST_ME_LOSEENERGY) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end return true end Erro
Postado Março 12, 2018 7 anos @Infused em Data>Lib crie um arquivo chamado 034-exhaustion e cole isso dentro exhaustion = { check = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end return getPlayerStorageValue(cid, storage) >= os.time(t) end, get = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end local exhaust = getPlayerStorageValue(cid, storage) if(exhaust > 0) then local left = exhaust - os.time(t) if(left >= 0) then return left end end return false end, set = function (cid, storage, time) setPlayerStorageValue(cid, storage, os.time(t) + time) end, make = function (cid, storage, time) local exhaust = exhaustion.get(cid, storage) if(not exhaust) then exhaustion.set(cid, storage, time) return true end return false end }
Postado Março 12, 2018 7 anos Autor 19 minutos atrás, Sttorm disse: @Infused em Data>Lib crie um arquivo chamado 034-exhaustion e cole isso dentro exhaustion = { check = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end return getPlayerStorageValue(cid, storage) >= os.time(t) end, get = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end local exhaust = getPlayerStorageValue(cid, storage) if(exhaust > 0) then local left = exhaust - os.time(t) if(left >= 0) then return left end end return false end, set = function (cid, storage, time) setPlayerStorageValue(cid, storage, os.time(t) + time) end, make = function (cid, storage, time) local exhaust = exhaustion.get(cid, storage) if(not exhaust) then exhaustion.set(cid, storage, time) return true end return false end } Continua
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