Postado Março 12, 2018 7 anos exhaustion = { check = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end return getPlayerStorageValue(cid, storage) >= os.time(t) end, get = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end local exhaust = getPlayerStorageValue(cid, storage) if(exhaust > 0) then local left = exhaust - os.time(t) if(left >= 0) then return left end end return false end, set = function (cid, storage, time) setPlayerStorageValue(cid, storage, os.time(t) + time) end, make = function (cid, storage, time) local exhaust = exhaustion.get(cid, storage) if(not exhaust) then exhaustion.set(cid, storage, time) return true end return false end } local configg = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825} } local monsters = { {'rat'}, {'rabit'} } local numero = 2 -- numero de monstros que você colocou /\ local number = 100 -- < quanto maior, mais dificil de pescar um monstro 175000 function onUse(cid, item, frompos, item2, topos) local config = { rateSkill = getConfigValue("rateSkill"), allowFromPz = false, useWorms = false } if exhaustion.check(cid, 120) == TRUE then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(getCreaturePosition(cid), 3) return TRUE end if isInArray(configg.waterIds, item2.itemid) == FALSE then return false end local chance = math.random(1,numero+number) -- if chance >= 1 and chance <= numero then create = monsters[chance][1] doSummonCreature(create, getCreaturePosition(cid)) doSendMagicEffect(topos, 11) exhaustion.set(cid, 120, 0.5) doCreatureSay(cid, "A Big Monster Has Become Very Disgruntled Due To You !", TEXTCOLOR_BLUE) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill) doSendMagicEffect(topos, CONST_ME_LOSEENERGY) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end return true end
Postado Março 12, 2018 7 anos Em 12/03/2018 em 22:03, Sttorm disse: exhaustion = { check = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end return getPlayerStorageValue(cid, storage) >= os.time(t) end, get = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end local exhaust = getPlayerStorageValue(cid, storage) if(exhaust > 0) then local left = exhaust - os.time(t) if(left >= 0) then return left end end return false end, set = function (cid, storage, time) setPlayerStorageValue(cid, storage, os.time(t) + time) end, make = function (cid, storage, time) local exhaust = exhaustion.get(cid, storage) if(not exhaust) then exhaustion.set(cid, storage, time) return true end return false end } local configg = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825} } local monsters = { {'rat'}, {'rabit'} } local numero = 2 -- numero de monstros que você colocou /\ local number = 100 -- < quanto maior, mais dificil de pescar um monstro 175000 function onUse(cid, item, frompos, item2, topos) local config = { rateSkill = getConfigValue("rateSkill"), allowFromPz = false, useWorms = false } if exhaustion.check(cid, 120) == TRUE then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(getCreaturePosition(cid), 3) return TRUE end if isInArray(configg.waterIds, item2.itemid) == FALSE then return false end local chance = math.random(1,numero+number) -- if chance >= 1 and chance <= numero then create = monsters[chance][1] doSummonCreature(create, getCreaturePosition(cid)) doSendMagicEffect(topos, 11) exhaustion.set(cid, 120, 0.5) doCreatureSay(cid, "A Big Monster Has Become Very Disgruntled Due To You !", TEXTCOLOR_BLUE) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill) doSendMagicEffect(topos, CONST_ME_LOSEENERGY) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end return true end Não deu erro, mas continua bem rápido..
Postado Março 12, 2018 7 anos Autor Em 12/03/2018 em 22:03, Sttorm disse: exhaustion = { check = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end return getPlayerStorageValue(cid, storage) >= os.time(t) end, get = function (cid, storage) if(getPlayerFlagValue(cid, PLAYERFLAG_HASNOEXHAUSTION)) then return false end local exhaust = getPlayerStorageValue(cid, storage) if(exhaust > 0) then local left = exhaust - os.time(t) if(left >= 0) then return left end end return false end, set = function (cid, storage, time) setPlayerStorageValue(cid, storage, os.time(t) + time) end, make = function (cid, storage, time) local exhaust = exhaustion.get(cid, storage) if(not exhaust) then exhaustion.set(cid, storage, time) return true end return false end } local configg = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825} } local monsters = { {'rat'}, {'rabit'} } local numero = 2 -- numero de monstros que você colocou /\ local number = 100 -- < quanto maior, mais dificil de pescar um monstro 175000 function onUse(cid, item, frompos, item2, topos) local config = { rateSkill = getConfigValue("rateSkill"), allowFromPz = false, useWorms = false } if exhaustion.check(cid, 120) == TRUE then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(getCreaturePosition(cid), 3) return TRUE end if isInArray(configg.waterIds, item2.itemid) == FALSE then return false end local chance = math.random(1,numero+number) -- if chance >= 1 and chance <= numero then create = monsters[chance][1] doSummonCreature(create, getCreaturePosition(cid)) doSendMagicEffect(topos, 11) exhaustion.set(cid, 120, 0.5) doCreatureSay(cid, "A Big Monster Has Become Very Disgruntled Due To You !", TEXTCOLOR_BLUE) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill) doSendMagicEffect(topos, CONST_ME_LOSEENERGY) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end return true end Realmente, como sotten falou continua bem rapido @up Alguem?
Postado Março 12, 2018 7 anos Da um CTRL + F e procura por exhaustion.set(cid, 120, 0.5) Onde tá 0.5 são os segundos , configure ao seu modo.
Postado Março 12, 2018 7 anos Autor Em 12/03/2018 em 22:19, Sttorm disse: Da um CTRL + F e procura por exhaustion.set(cid, 120, 0.5) Onde tá 0.5 são os segundos , configure ao seu modo. exhaustion.set(cid, 120, 1000.1000) Coloquei até 1000 cara, continua rápido será que consigo arrumar isso?
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.