Ir para conteúdo

Featured Replies

Postado

Galera, estou com uma action de box mas tem um probleminha..

 

A box só some se estiver na bag, se estiver no chão ela fica infinita, como resolvo isso?

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

	local rewarditems = {
	{id = 2472, chance = 17, count = 1}, -- start with the lowest chances
	{id = 8977, chance = 2, count = 1}
	}
	
	local box = 6509 --ID da box.
	local chance = math.random(1,100)

	for i = 1, #rewarditems, 1 do
		if(chance < rewarditems[i].chance) then
			local info = getItemInfo(rewarditems[i].id)
			
			if(rewarditems[i].count > 1) then
				text = rewarditems[i].count .. " " .. info.plural
			else
				text = info.article .. " " .. info.name
			end
			 
			if item.itemid == box then
				doPlayerAddItem(cid, rewarditems[i].id, rewarditems[i].count)
				doPlayerRemoveItem(cid, box, 1)
				doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
				text = "You have received " .. text .. "."
			else
				text = "You have failed to open your mystery box. The item is to heavy or you have not enough space to take it."
			end
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, text)
			return true
		else
			chance = chance - rewarditems[i].chance
		end
	end
end

 

Postado
function onUse(cid, item, fromPosition, itemEx, toPosition)

	local rewarditems = {
	{id = 2472, chance = 17, count = 1}, -- start with the lowest chances
	{id = 8977, chance = 2, count = 1}
	}
	
	local box = 6509 --ID da box.
	local chance = math.random(1,100)

	for i = 1, #rewarditems, 1 do
		if(chance < rewarditems[i].chance) then
			local info = getItemInfo(rewarditems[i].id)
			
			if(rewarditems[i].count > 1) then
				text = rewarditems[i].count .. " " .. info.plural
			else
				text = info.article .. " " .. info.name
			end
			 
			if item.itemid == box then
				doPlayerAddItem(cid, rewarditems[i].id, rewarditems[i].count)
				doRemoveItem(item.uid)
				doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
				text = "You have received " .. text .. "."
			else
				text = "You have failed to open your mystery box. The item is to heavy or you have not enough space to take it."
			end
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, text)
			return true
		else
			chance = chance - rewarditems[i].chance
		end
	end
end

 

Postado
  • Autor
4 horas atrás, Sttorm disse:

function onUse(cid, item, fromPosition, itemEx, toPosition)

	local rewarditems = {
	{id = 2472, chance = 17, count = 1}, -- start with the lowest chances
	{id = 8977, chance = 2, count = 1}
	}
	
	local box = 6509 --ID da box.
	local chance = math.random(1,100)

	for i = 1, #rewarditems, 1 do
		if(chance < rewarditems[i].chance) then
			local info = getItemInfo(rewarditems[i].id)
			
			if(rewarditems[i].count > 1) then
				text = rewarditems[i].count .. " " .. info.plural
			else
				text = info.article .. " " .. info.name
			end
			 
			if item.itemid == box then
				doPlayerAddItem(cid, rewarditems[i].id, rewarditems[i].count)
				doRemoveItem(item.uid)
				doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
				text = "You have received " .. text .. "."
			else
				text = "You have failed to open your mystery box. The item is to heavy or you have not enough space to take it."
			end
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, text)
			return true
		else
			chance = chance - rewarditems[i].chance
		end
	end
end

 

Funcionou, só tem um problema cara eu tenho que clicar várias vezes pra box abrir, sabe o por que?

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Conteúdo Similar

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo