Postado Junho 10, 2018 7 anos fala ae glr, eu uso a base pokexcyan(PDA ) e gostaria de colocar a dex mostrando quando um pokemon foi capturado com uma simples bolinha do lado no nome e se possivel adicionar na pokedex no final da descriçaõ , uma parte em que mostrasse o loot do pokemon . segue minha pokedex.lua. Mostrar conteúdo oculto local function checkDex(cid) local unlock = 0 for i = 1, #oldpokedex do if getPlayerInfoAboutPokemon(cid, oldpokedex[1]).dex then unlock = unlock + 1 end end return unlock end local rate = 50 local rewards = { [10] = {{11638, 1}}, [25] = {{11638, 1}}, [50] = {{11639, 1}}, [75] = {{11639, 1}}, [100] = {{11640, 1}}, [125] = {{11640, 1}}, [150] = {{11641, 1}}, [175] = {{11641, 1}}, [270] = {{12339, 1}}, } local sto = 63999 function onUse(cid, item, fromPos, item2, toPos) if not isCreature(item2.uid) then return true end local poke = getCreatureName(item2.uid) if isMonster(item2.uid) then local this = newpokedex[getCreatureName(item2.uid)] local myball = 0 if isSummon(item2.uid) then myball = getPlayerSlotItem(getCreatureMaster(item2.uid), ? end if not getPlayerInfoAboutPokemon(cid, poke).dex then local exp = this.level * rate doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have unlocked ".. getCreatureName(item2.uid).." in your pokedex!") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have gained "..exp.." experience points.") doSendMagicEffect(getThingPos(cid), 210) doPlayerAddExperience(cid, exp) doAddPokemonInDexList(cid, poke) else doShowPokedexRegistration(cid, item2, myball) end local list = checkDex(cid) local r = rewards if r and getPlayerStorageValue(cid, sto) < list then for _, TABLE in ipairs(r) do doPlayerAddItem(cid, TABLE[1], TABLE[2]) sendMsgToPlayer(cid, 27, "Voce ganhou "..TABLE[2].." ".. getItemNameById(TABLE[1]).."!") end setPlayerStorageValue(cid, sto, list) end return true end if not isPlayer(item2.uid) then return true end local kanto = 0 local johto = 0 local hoen = 0 local sinoh = 0 --alterado v1.7 \/\/ for i = 1, #oldpokedex do if getPlayerInfoAboutPokemon(item2.uid, oldpokedex[1]).dex then if i <= 151 then kanto = kanto+1 elseif i <= 251 then johto = johto+1 elseif i <= 386 then hoen = hoen+1 elseif i <= 494 then sinoh = sinoh+1 end end end --alterado v1.6 local player = getRecorderPlayer(toPos, cid) if cid == player then doPlayerSendTextMessage(cid, 27, "You has unlocked "..kanto.." kanto's and "..johto.." johto's and "..hoen.." hoen's and "..sinoh.." sinoh's pokémons until now.") doPlayerSetVocation(cid, 9) --alterado v1.6 openChannelDialog(cid) end return true end pokedex system.lua Mostrar conteúdo oculto local skills = specialabilities function doAddPokemonInDexList(cid, poke) if getPlayerInfoAboutPokemon(cid, poke).dex then return true end local a = newpokedex[poke] local b = getPlayerStorageValue(cid, a.storage) setPlayerStorageValue(cid, a.storage, b.." dex,") end function getPokemonEvolutionDescription(name, next) local kev = poevo[name] local stt = {} if isInArray(specialevo, name) then if name == "Poliwhirl" then if next then return "\nPoliwrath or Politoed, requires level 60." end table.insert(stt, "Evolve Stone: Water Stone and Punch Stone or Water Stone and Earth Stone\n\n") table.insert(stt, "Evolutions:\nPoliwrath, requires level 60.\nPolitoed, requires level 60.") elseif name == "Gloom" then if next then return "\nVileplume or Bellossom, requires level 50." end table.insert(stt, "Evolve Stone: 2 Leaf Stone or Leaf Stone and Venom Stone\n\n") table.insert(stt, "Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50.") elseif name == "Nincada" then if next then return "\nNinjask or Shedinja, requires level 80." end table.insert(stt, "Evolve Stone: 2 Coccon Stone or Coccon Stone and Darkness Stone\n\n") table.insert(stt, "Evolutions:\nNinjask, requires level 80.\nShedinja, requires level 60.") elseif name == "Slowpoke" then if next then return "\nSlowbro, requires level 50.\nSlowking, requires level 100." end table.insert(stt, "Evolve Stone: Enigma Stone or Ancient Stone\n\n") table.insert(stt, "Evolutions:\nSlowbro, requires level 50.\nSlowking, requires level 100.") elseif name == "Eevee" then if next then return "\nVaporeon, requires level 60.\nJolteon, requires level 60.\nFlareon, requires level 60.\nUmbreon, requires level 60.\nEspeon, requires level 60.\nSylveon, requires level 100." end table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone or Shiny Stone\n\n") table.insert(stt, "Evolutions:\nVaporeon, requires level 60.\nJolteon, requires level 60.\nFlareon, requires level 60.\nUmbreon, requires level 60.\nEspeon, requires level 60.\nSylveon, requires level 100.") elseif name == "Tyrogue" then if next then return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60." end table.insert(stt, "Evolve Stone: Punch Stone\n\n") table.insert(stt, "Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60.") end elseif kev then if next then table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".") return table.concat(stt) end local id = tonumber(kev.stoneid) local id2 = tonumber(kev.stoneid2) local stone = "" if tonumber(kev.count) == 2 then stone = doConvertStoneIdToString(id).." (2x)" else stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2) end table.insert(stt, "Evolve Stone: "..stone.."\n\n") table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".") table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true)) else if not next then table.insert(stt, "Evolutions:\nIt doen't evolve.") end end return table.concat(stt) end local function getMoveDexDescr(cid, name, number) local x = movestable[name] if not x then return "" end local z = "\n" local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12} local y = tables[number] if not y then return "" end if not movesinfo[y.name] then print(""..y.name.." faltando") return "unknown error" end local txt = ""..z.." "..y.name.." (move "..number.."):\n Type: "..movesinfo[y.name].t.."\n #Cooldown: "..y.cd.." seconds.\n" return txt end --alterado v1.8 local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly"} local passivas = { ["Shock Counter"] = {"Elekid", "Raikou", tpw = "electric"}, ["Lava-Counter"] = {"Magby", "Entei", tpw = "fire"}, ["Flame Bloody"] = {"Magmar", "Magmortar", "Chandelure", "Shiny Magmar", tpw = "fire"}, ["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"}, ["Giroball"] = {"Pineco", "Forretress", tpw = "steel"}, ["Sturdy"] = {"Sudowoodo", "Aggron", tpw = "rock"}, ["Counter Claw"] = {"Scizor", tpw = "bug"}, ["Poison Reaction"] = {"Shiny Vileplume", tpw = "poison"}, ["Prankster"] = {"Sableye", tpw = "ghost"}, ["Static-Magnet"] = {"Electabuzz", "Shiny Electrode", "Shiny Electabuzz", tpw = "electric"}, ["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"}, ["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", "Gardestriker Shiny Hitmonlee", tpw = "fighting"}, ["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", "Gardestriker Shiny Hitmonchan", tpw = "unknow"}, --alterado v1.6 ["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"}, ["Groundshock"] = {"Kangaskhan", tpw = "normal"}, ["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"}, ["Melody"] = {"Wigglytuff", tpw = "normal"}, ["Truant"] = {"Slaking", tpw = "normal"}, ["Hyper Cutter"] = {"Gliscor", tpw = "flying"}, ["Dragon Rage"] = {"Dratini", "Dragonair", "Dragonite", "Gyarados", "Shiny Gyarados", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"}, ["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"}, ["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"}, ["Spores Reaction"] = {"Oddish", "Gloom", "Tangrowth", "Vileplume", "Shiny Vileplume", tpw = "grass"}, ["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"}, ["Zen Mind"] = {"Slowking", tpw = "psychic"}, ["Shed Skin"] = {"Seviper", tpw = "normal"}, ["Magnet Rise"] = {"Electivire", "Pachirisu", "Magnezone", tpw = "electric"}, ["Solid Rock"] = {"Rhyperior", "Camerupt", tpw = "rock"}, ["Water Sport"] = {"Ludicolo", "Empoleon", tpw = "water"}, ["Anticipation"] = {"Toxicroak", tpw = "fighting"}, ["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"}, ["Lifesteal"] = {"Zubat", "Golbat", "Crobat", "Shiny Zubat", "Shiny Golbat", "Shiny Crobat", tpw = "poison"}, ["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Lucario", "Hitmonchan", "Ninjask", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"}, ["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Lucario", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"}, ["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Bronzor", "Bronzong", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"}, ["Bone Spin"] = {"Cubone", "Marowak", "Shiny Cubone", "Shiny Marowak", tpw = "ground"}, ["Illusion"] = {"Misdreavus", tpw = "ghost"}, ["Wond Guard"] = {"Shedinja", tpw = "ghost"}, ["Ninja Slice"] = {"Ninjask", tpw = "bug"}, ["Speed Boost"] = {"Ninjask", tpw = "normal"}, ["Night Strike"] = {"Shedinja", tpw = "ghost"}, ["Absolute Zero"] = {"Glalie", tpw = "ice"}, ["Uproar"] = {"Whismur", "Loudred", "Shiny Dodrio", "Exploud", tpw = "normal"}, ["Clorophyl"] = {"Shiny Vileplume", "Nuzleaf", "Shiftry", tpw = "grass"}, ["Leftovers"] = {"Whismur", "Loudred", "Exploud", tpw = "normal"}, ["Water Sport"] = {"Ludicolo", "Empoleon", tpw = "water"}, ["Volt Absorb"] = {"Pachirisu", tpw = "electric"}, ["Ion Deluge"] = {"Pachirisu", tpw = "electric"}, ["Pixilate"] = {"Granbull", tpw = "fairy"}, ["Solid Rock"] = {"Rhyperior", tpw = "rock"}, ["Tick Fat"] = {"Venusaur", "Shiny Venusaur", "Grumpig", tpw = "rock"}, ["Super Power"] = {"Lucario", "Riolu", tpw = "fighting"}, ["Spike Skin"] = {"Qwilfish", tpw = "ground"}, ["Flash Fire"] = {"Heatran", tpw = "psychic"}, ["Imunity"] = {"Zangoose", tpw = "normal"}, ["Magnet Field"] = {"Magnezone", tpw = "electric"}, } function doShowPokedexRegistration(cid, pokemon, ball) local item2 = pokemon local virtual = false if type(pokemon) == "string" then virtual = true end local myball = ball local name = virtual and pokemon or getCreatureName(item2.uid) local v = fotos[name] local stt = {} table.insert(stt, "Name: "..name.."\n") if pokes[name].type2 and pokes[name].type2 ~= "no type" then table.insert(stt, "Type: "..pokes[name].type.."/"..pokes[name].type2) else table.insert(stt, "Type: "..pokes[name].type) end if virtual then table.insert(stt, "\nRequired level: "..pokes[name].level.."\n") else table.insert(stt, "\nRequired level: ".. getPokemonLevel(item2.uid, true) .."\n") --alterado v1.9 end table.insert(stt, "\n"..getPokemonEvolutionDescription(name).."\n") table.insert(stt, "\nMoves:") if name == "Ditto" or name == "Shiny Ditto" then if virtual then table.insert(stt, "\nIt doesn't use any moves until transformed.") elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then table.insert(stt, "\nIt doesn't use any moves until transformed.") for a = 1, 15 do table.insert(stt, getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a)) end end else for a = 1, 15 do table.insert(stt, getMoveDexDescr(item2.uid, name, a)) end end for e, f in pairs(passivas) do if isInArray(passivas[e], name) then local tpw = passivas[e].tpw if name == "Pineco" and passivas[e] == "Giroball" then tpw = "bug" end table.insert(stt, "\n"..e.." - passive - "..tpw) end end table.insert(stt, "\n\nAbility:\n") local abilityNONE = true --alterado v1.8 \/ for b, c in pairs(skills) do if isInArray(skillcheck, b) then if isInArray(c, name) then table.insert(stt, (b == "levitate_fly" and "Levitate" or doCorrectString(b)).."\n") abilityNONE = false end end end if abilityNONE then table.insert(stt, "None") end if string.len(table.concat(stt)) > 8192 then print("Error while making pokedex info with pokemon named "..name..".\n Pokedex registration has more than 8192 letters (it has "..string.len(stt).." letters), it has been blocked to prevent fatal error.") doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") return true end doShowTextDialog(cid, v, table.concat(stt)) end LOOT e a parte do loot eu editei uma script que ta mostrando o loot dos pokes certinho só que é por TalkAction gostaria de colocar na dex segue o script. function onSay(cid, words, param, channel) local monster = getMonsterInfo(param) if not monster then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Esse poke nao existe.") return true end local header = "Monster info: " .. monster.name .. "\n\n" str = header .. "Loot:\n" local lootList = getMonsterLootList(param) for _, item in pairs(lootList) do str = str .. getItemNameById(item.id) .. " (Drop: " .. item.chance/100 .. "%)\n" end doPlayerPopupFYI(cid, str) return true end se tiver como colocar esse loot na dex me ajudaria muito desde ja obrigado Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui.
Postado Setembro 5, 2018 6 anos Acredito que para funcionar dessa forma seria necessário criar um botão, porém infelizmente eu não sei como fazer Tudo depende de suas escolhas.
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