Postado Agosto 26, 2018 6 anos Diga em poucas palavras a base utilizada (Nome do servidor ou nome do website). TFS 0.3.6; Qual erro está surgindo/O que você procura? [26/08/2018 03:04:07] [Error - Spell Interface] [26/08/2018 03:04:07] data/spells/scripts/Amaterasus.lua [26/08/2018 03:04:07] Description: [26/08/2018 03:04:07] (luaSetCombatArea) Combat not found [26/08/2018 03:04:06] [Error - Spell Interface] [26/08/2018 03:04:06] data/spells/scripts/naruto/multirasengan.lua [26/08/2018 03:04:06] Description: [26/08/2018 03:04:06] (luaSetCombatArea) Area not found Você tem o código disponível? Se tiver publique-o aqui: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.4, -10, -12.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.4, -10, -15.5, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -5.4, -10, -15.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -5.4, -100 -15, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -10.4, -30, -10.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -10.4, -30, -10.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -10.4, -30, -10.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 25) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -25.3, -30, -25.7, 0) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr8 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, arr1) setCombatArea(combat2, arr2) setCombatArea(combat3, arr3) setCombatArea(combat4, arr4) setCombatArea(combat5, arr5) setCombatArea(combat6, arr6) setCombatArea(combat7, arr7) setCombatArea(combat8, arr8) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end function onCastSpell(cid, var) if isExhausted(cid, "Fuuton Multi Rasengans") == FALSE then setCooldown(cid, "Fuuton Multi Rasengans", 2) local parameters = { cid = cid, var = var,combat1 = combat1,combat2 = combat2,combat3 = combat3,combat4 = combat4,combat5 = combat5,combat6 = combat6,combat7 = combat7,combat8 = combat8 } addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 200, parameters) addEvent(onCastSpell3, 300, parameters) addEvent(onCastSpell4, 400, parameters) addEvent(onCastSpell5, 500, parameters) addEvent(onCastSpell6, 600, parameters) addEvent(onCastSpell7, 700, parameters) addEvent(onCastSpell8, 800, parameters) end return FALSE, doPlayerSendCancel(cid, "Voce se exaustou em usar a magia, espere alguns segundos e pode usar novamente.") end local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 79) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -100.3, 1, -133.3, 1) local arr1 = { {1, 0, 1, 0, 1, 0, 1, 0, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {1, 1, 1, 1, 2, 1, 1, 1, 1}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {1, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {1, 0, 1, 0, 1, 0, 1, 0, 1} } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 3, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0} } local arr3 = { {0, 1, 0, 1, 0, 1, 0, 1, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 1, 1, 1, 1, 1, 0, 1, 0}, {1, 0, 0, 1, 1, 1, 0, 1, 1}, {0, 0, 0, 1, 3, 1, 0, 0, 0}, {1, 0, 0, 1, 1, 1, 0, 0, 1}, {0, 1, 0, 1, 1, 1, 1, 1, 0}, {1, 1, 0, 1, 0, 1, 0, 1, 1}, {0, 1, 0, 1, 0, 1, 0, 1, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, arr1) setCombatArea(combat2, arr2) setCombatArea(combat3, arr3) local function onCastSpell1(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) return isCreature(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var) end function onCastSpell(cid, var) if isPlayer(cid) and exhaustion.check(cid, 120) then doPlayerSendCancel(cid, "You are exhausted.") doSendMagicEffect(playerpos, 199) return FALSE end local parameters = {cid = cid, var = var} local positions = { [1] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [2] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}, [3] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}, [4] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}, [5] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}, [6] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}, [7] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}, [8] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-3, z=getCreaturePosition(cid).z}, [9] = {x=getCreaturePosition(cid).x+4, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [10] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [11] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}, [12] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}, [13] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}, [14] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}, [15] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}, [16] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}, [17] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-3, z=getCreaturePosition(cid).z}, [18] = {x=getCreaturePosition(cid).x-4, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [19] = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [20] = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [21] = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [22] = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [23] = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [24] = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [25] = {x=getCreaturePosition(cid).x-3, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}, [26] = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [27] = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [28] = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [29] = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [30] = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [31] = {x=getCreaturePosition(cid).x-2, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, [32] = {x=getCreaturePosition(cid).x-3, y=getCreaturePosition(cid).y-4, z=getCreaturePosition(cid).z}, } local function Efect1() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect2() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect3() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect4() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 38) end end local function Efect5() for i=1, #positions do doSendDistanceShoot(positions[i], getCreaturePosition(cid), 51) end end local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y+1, z=getPlayerPosition(cid).z} doSendMagicEffect(position, 214) exhaustion.set(cid, 120, 2) addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 250, parameters) addEvent(onCastSpell3, 200, parameters) addEvent(Efect1, 100) addEvent(Efect2, 200) addEvent(Efect3, 300) addEvent(Efect4, 400) addEvent(Efect5, 500) return TRUE end Editado Agosto 27, 2018 6 anos por TiuoDrog (veja o histórico de edições)
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