Postado Setembro 27, 2018 6 anos BOM PESSOAL ESTOU COM UMA POKE BAR QUE E POR FOTOS ICONS IMAGENS DO PROPRIO CLIENT ENVEZ DE COLOCA POR IMAGENS QUERIA QUE FOSSE POR PORTRAIT DO ITEM.xml... PROCUREI EM ALGUNS LUGARES E VI QUE ISSO PODER SER CONFIGURADO EM /LIB/COOLDOWN BAR QUERIA ADAPTAR MEU COOLDOWN BAR PARA VER AS PORTRAITS DO POKEMON DO QUE OS ICONS DO CLIENT... EXPLICANDO MELHOR QUERO ADAPTA MEU COOLDOWN BAR ´PARA VER POR PORTRAIT DOS POKEMONS AO ENVEZ DAS FOTINHAS QUE FICAM NA PROPRIA POKE BAR DO CLIENT' Spoiler function getPlayerPokeballs(cid) --alterado v1.9 \/ TUDO!! local ret = {} local container = 0 if isCreature(cid) then container = getPlayerSlotItem(cid, 3).uid local myball = getPlayerSlotItem(cid, ? if myball.uid > 0 then table.insert(ret, myball) end else container = cid end if isContainer(container) and getContainerSize(container) > 0 then for slot = 0, (getContainerSize(container) - 1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPlayerPokeballs(item.uid) if itemsbag and #itemsbag > 0 then for i = 0, #itemsbag do table.insert(ret, itemsbag) end end elseif isPokeball(item.itemid) then table.insert(ret, item) end end end return ret end function doUpdatePokemonsBar(cid) if not isCreature(cid) then return true end if getPlayerStorageValue(cid, 656494) > 0 then return true end setPlayerStorageValue(cid, 656494, 1000) addEvent(setPlayerStorageValue, 100, cid, 656494, -1) local ret = {} table.insert(ret, "p#,") local balls = getPlayerPokeballs(cid) local times = 0 for a = 1, #balls do local item = balls[a] local hp = math.ceil(getItemAttribute(item.uid, "hp") * 100) local name = getItemAttribute(item.uid, "poke") local port = getPlayerSlotItem(cid, CONST_SLOT_LEGS) if fotos[name] >= 11137 and fotos[name] <= 11387 then times = times + 1 local foto = fotos[name] - 911 doItemSetAttribute(item.uid, "ballorder", times) table.insert(ret, foto..","..name..""..times..","..hp..",") elseif fotos[name] >= 12605 then times = times + 1 local foto = fotos[name] - 1178 --alterado v1.9 doItemSetAttribute(item.uid, "ballorder", times) table.insert(ret, foto..","..name..""..times..","..hp..",") else times = times + 1 local foto = fotos[name] - 928 doItemSetAttribute(item.uid, "ballorder", times) table.insert(ret, foto..","..name..""..times..","..hp..",") end end doPlayerSendCancel(cid, table.concat(ret)) end function getNewMoveTable(table, n) if table == nil or not n then return false end local moves = {table.move1, table.move2, table.move3, table.move4, table.move5, table.move6, table.move7, table.move8, table.move9, table.move10, table.move11, table.move12} return moves[n] or false end function doUpdateMoves(cid) if not isCreature(cid) then return true end local summon = getCreatureSummons(cid)[1] local ret = {} table.insert(ret, "12&,") if not summon then for a = 1, 12 do table.insert(ret, "n/n,") end doPlayerSendCancel(cid, table.concat(ret)) addEvent(doUpdateCooldowns, 100, cid) return true end if isTransformed(summon) then --alterado v1.9 moves = movestable[getPlayerStorageValue(summon, 1010)] else moves = movestable[getCreatureName(summon)] end for a = 1, 12 do local b = getNewMoveTable(moves, a) if b then table.insert(ret, b.name..",") else table.insert(ret, "n/n,") end end doPlayerSendCancel(cid, table.concat(ret)) addEvent(doUpdateCooldowns, 100, cid) end function doUpdateCooldowns(cid) if not isCreature(cid) then return true end local a = getPlayerSlotItem(cid, ? local ret = {} table.insert(ret, "12|,") if a.uid <= 0 or #getCreatureSummons(cid) <= 0 then for cds = 1, 12 do if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end end doPlayerSendCancel(cid, table.concat(ret)) return true end for cds = 1, 12 do ---- local summon = getCreatureSummons(cid)[1] if summon and getPlayerStorageValue(summon, 212123) >= 1 then cdzin = "cm_move"..cds else cdzin = "move"..cds end ---- if isTransformed(summon) then --alterado v1.9 moves = movestable[getPlayerStorageValue(summon, 1010)] else moves = movestable[getCreatureName(summon)] end local b = getNewMoveTable(moves, cds) if not b then for cds = 1, 12 do if useOTClient then table.insert(ret, "-1|0,") else table.insert(ret, "-1,") end end doPlayerSendCancel(cid, table.concat(ret)) return true end ---- if getCD(a.uid, cdzin) > 0 then if (useOTClient and b) then table.insert(ret, (getCD(a.uid, cdzin)).."|"..b.level..",") else table.insert(ret, (getCD(a.uid, cdzin))..",") end else if (useOTClient and b) then table.insert(ret, "0|"..b.level..",") else table.insert(ret, "0,") end end end doPlayerSendCancel(cid, table.concat(ret)) end function getBallsAttributes(item) local t = {"poke", "gender", "nick", "boost", "happy", "hp", "description", "transBegin", "hunger", "transLeft", "transTurn", "transOutfit", "transName", "trans", "light", "blink", "move1", "move2", "move3", "move4", "move5", "move6", "move7", "move8", "move9", "move10", "move11", "move12", "ballorder", "hands", "aura", "burn", "burndmg", "poison", "poisondmg", "confuse", "sleep", "miss", "missSpell", "missEff", "fear", "fearSkill", "silence", "silenceEff", "stun", "stunEff", "stunSpell", "paralyze", "paralyzeEff", "slow", "slowEff", "leech", "leechdmg", "Buff1", "Buff2", "Buff3", "Buff1skill", "Buff2skill", "Buff3skill", "control", "unique", "task", "lock"} local ret = {} for a = 1, #t do if getItemAttribute(item, t[a]) == "hands" then return end ret[t[a]] = getItemAttribute(item, t[a]) or false end return ret end function doChangeBalls(cid, item1, item2) if not isCreature(cid) then return true end if item1.uid == item2.uid then if #getCreatureSummons(cid) <= 0 then doGoPokemon(cid, getPlayerSlotItem(cid, 8)) else doReturnPokemon(cid, getCreatureSummons(cid)[1], getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect) end return true end if item1.uid > 0 and item2.uid > 0 then local io = getBallsAttributes(item1.uid) local it = getBallsAttributes(item2.uid) for a, b in pairs (io) do if b then doItemSetAttribute(item2.uid, a, b) else doItemEraseAttribute(item2.uid, a) end end for a, b in pairs (it) do if b then doItemSetAttribute(item1.uid, a, b) else doItemEraseAttribute(item1.uid, a) end end local id = item2.itemid doTransformItem(item2.uid, item1.itemid) doTransformItem(item1.uid, id) doGoPokemon(cid, getPlayerSlotItem(cid, 8)) else local id = item2.itemid local b = getBallsAttributes(item2.uid) local a = doPlayerAddItem(cid, 2643, false) for c, d in pairs (b) do if d then doItemSetAttribute(a, c, d) else doItemEraseAttribute(a, c) end end doRemoveItem(item2.uid, 1) doTransformItem(a, id) doGoPokemon(cid, getPlayerSlotItem(cid, 8)) end end SEGUIR A FOTO DA ATUAL POKE BAR Spoiler POKE BAR QUE SERIA POR PROTRAIT E MAIS CUSTOMIZADA SERVIDOR QUE RETIREI A FOTO FOI PokeChampions ADM SHADY Spoiler
Postado Novembro 22, 2018 6 anos Up OLOSTER RESPONDE FACE @edielson martins quando conseguir me chama ..
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