Postado Novembro 7, 2018 6 anos Boa tarde tiibanos, estou com um problema gravíssimo no meu servidor chega a uma certa hora, alguns players nao conseguem mais minerar e dá esse seguinte erro Quote Description: data/actions/scripts/mining.lua:97: attempt to compare number with nil stack traceback: data/actions/scripts/mining.lua:97: in function 'getMiningInfo' data/actions/scripts/mining.lua:196: in function Script Mining Quote ------------------------------------------------------ -- Script by: Lwkass -- Mod: Vittu -- Version: 2.0 -- Tested in: TFS 0.4 --------------------------- -- Configurations -- --------------------------- local STORAGE_SKILL_LEVEL = 10002 local STORAGE_SKILL_TRY = 10003 local config = { levels = { {level = {0,9}, quant = {1,2}, percent = 10}, {level = {10,19}, quant = {1,2}, percent = 11}, {level = {20,29}, quant = {1,2}, percent = 11}, {level = {30,39}, quant = {1,2}, percent = 12}, {level = {40,49}, quant = {1,2}, percent = 12}, {level = {50,59}, quant = {1,2}, percent = 12}, {level = {60,69}, quant = {1,3}, percent = 13}, {level = {70,79}, quant = {1,3}, percent = 13}, {level = {80,89}, quant = {1,3}, percent = 13}, {level = {90,99}, quant = {1,3}, percent = 14}, {level = {100}, quant = {1,4}, percent = 14} }, rocks = {3607, 3620, 3618, 3619, 3617, 1304,1358, 1285, 1286, 1287, 1288, 1289,1290, 3616, 3628, 3629, 3630, 3631, 3657, 3658, 3624, 3625, 3626, 3627, 1296, 1297, 1298, 1299, 3608, 1291, 1292, 1356, 1305, 1306, 1307, 3615}, -- Id das rochas que podem ser quebradas stones = {}, -- Modelo = {rock_id, rock_id} default_stone = 5880, -- pedra padrão rock_delay = 480, -- Tempo de volta da rocha (Em segundos) bonus_chance = 1 , -- Chance (em porcentagem) de se conseguir um bonus de exp bonus_exp = 1 -- Bonus extra } ------------------------------------ -- END Configurations --- ------------------------------------ function getMiningLevel(cid) return getPlayerStorageValue(cid, STORAGE_SKILL_LEVEL) end function setPlayerMiningLevel(cid, n) setPlayerStorageValue(cid, STORAGE_SKILL_LEVEL, n) end function addMiningLevel(cid, n) setPlayerMiningLevel(cid, getMiningLevel(cid) + (isNumber(n) and n or 1)) setMiningTry(cid, 0) end function getMiningInfo(cid) for i = 1, #config.levels do min = config.levels.level[1]; max = config.levels.level[2] if (getMiningLevel(cid) >= min and getMiningLevel(cid) <= max) then return {quantity = {min = config.levels.quant[1], max = config.levels.quant[2]}, chance = config.levels.percent} end end end function getStoneByRock(rockid) for i = 1, #config.stones do if (config.stones[2] == rockid) then return config.stones[1] end end return config.default_stone end function getMiningTries(cid) return getPlayerStorageValue(cid, STORAGE_SKILL_TRY) end function setMiningTry(cid, n) setPlayerStorageValue(cid, STORAGE_SKILL_TRY, n) end function addMiningTry(cid, bonus) setMiningTry(cid, getMiningTries(cid) + 1 + (bonus and config.bonus_exp or 0)) if (getMiningTries(cid) >= getMiningExpTo(getMiningLevel(cid))) then -- Up doPlayerSendTextMessage(cid, 22, "You advanced from level " .. getMiningLevel(cid) .. " to level ".. (getMiningLevel(cid) + 1) .." in mining.") if ((getMiningLevel(cid)+1) == getMiningMaxLevel()) then doPlayerSendTextMessage(cid, 22, "Max level reached in mining.") end addMiningLevel(cid) doSendMagicEffect(getCreaturePosition(cid), math.random(28,30)) setMiningTry(cid, 0) end end function getMiningExpTo(level) return ((level*1.5)+((level+1)*7)) end function getMiningMaxLevel() return config.levels[#config.levels].level[#config.levels[#config.levels].level] end --------------------------- function onUse(cid, item, fromPosition, itemEx, toPosition) rock = { id = itemEx.itemid, uid = itemEx.uid, position = toPosition } player = { position = getCreaturePosition(cid) } if (getMiningLevel(cid) < 0) then setPlayerMiningLevel(cid, 0) end if (isInArray(config.rocks, rock.id)) then addMiningTry(cid) if (math.random(1,100) <= getMiningInfo(cid).chance) then local collected = math.random(getMiningInfo(cid).quantity.min, getMiningInfo(cid).quantity.max) doPlayerAddItem(cid, getStoneByRock(rock.id), collected) doPlayerSendTextMessage(cid, 22, "You got " .. collected .. " gold" .. (collected > 1 and "s" or "") .. " iron ores.") if (math.random(1,100) <= config.bonus_chance) then -- Bonus calc addMiningTry(cid, true) doSendAnimatedText(player.position, "Bonus!", COLOR_ORANGE) end event_rockCut(rock) else if (math.random(1,100) <= (10-getMiningInfo(cid).chance/10)) then doPlayerSendTextMessage(cid, 22, "You got nothing.") event_rockCut(rock) else doSendMagicEffect(rock.position, 3) doSendAnimatedText(rock.position, "Poff!", COLOR_GREEN) end end else doPlayerSendCancel(cid, "This can't be cut.") end end function event_rockCut(rock) addEvent(event_rockGrow, config.rock_delay * 2000, rock.position, rock.id) doSendMagicEffect(rock.position, 3) doSendAnimatedText(rock.position, "Tack!", COLOR_GREEN) doItemSetAttribute(rock.uid, "name", "A trunk of " .. getItemNameById(rock.id)) end function event_rockGrow(rockPos, old_id) local rock = getThingFromPos(rockPos).uid doTransformItem(rock, old_id) doItemSetAttribute(rock, "name", getItemNameById(old_id)) doSendMagicEffect(rockPos, 3) end --Lumberjack 2.0 by: Lwkass
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