Postado Janeiro 4, 2019 6 anos Gostaria da força de vocês, o meu fishing esta indo apenas até level máximo 29 é gostaria de por pra level 120. Porem já fiz de tudo é não passa de máximo 29. Segui o meu fishing. Spoiler local fishing = { ["Magikarp"] = {skill = 1, level = -2}, ["Poliwag"] = {skill = 10, level = 6}, ["Goldeen"] = {skill = 10, level = 5}, ["Krabby"] = {skill = 10, level = 2}, ["Horsea"] = {skill = 10, level = 3}, ["Corphish"] = {skill = 20, level = 11}, ["Wooper"] = {skill = 20, level = 20}, ["Mantyke"] = {skill = 20, level = 20}, ["Chinchou"] = {skill = 20, level = 6}, ["Tentacool"] = {skill = 20, level = 14}, ["Seaking"] = {skill = 40, level = 9}, ["Clamperl"] = {skill = 40, level = 15}, ["Barboach"] = {skill = 40, level = 15}, ["Finneon"] = {skill = 40, level = 15}, ["Staryu"] = {skill = 40, level = 15}, ["Psyduck"] = {skill = 40, level = 35}, ["Sharpedo"] = {skill = 60, level = 15}, ["Kingler"] = {skill = 60, level = 20}, ["Lumineon"] = {skill = 60, level = 20}, ["Crawdaunt"] = {skill = 60, level = 20}, ["Seadra"] = {skill = 60, level = 20}, ["Gorebyss"] = {skill = 60, level = 25}, ["Huntail"] = {skill = 60, level = 25}, ["Starmie"] = {skill = 80, level = 30}, ["Mantine"] = {skill = 80, level = 80}, ["Qwilfish"] = {skill = 80, level = 80}, ["Remoraid"] = {skill = 80, level = 80}, ["Poliwhirl"] = {skill = 80, level = 80}, ["Whiscash"] = {skill = 80, level = 80}, ["Tentacruel"] = {skill = 80, level = 80}, ["Lanturn"] = {skill = 100, level = 100}, ["Quagsire"] = {skill = 100, level = 100}, ["Gyarados"] = {skill = 120, level = 120}, ["Lapras"] = {skill = 120, level = 120}, ["Golduck"] = {skill = 80, level = 140}, ["Blastoise"] = {skill = 120, level = 160}, ["Feraligatr"] = {skill = 120, level = 160}, ["Azumarill"] = {skill = 120, level = 200}, ["Politoed"] = {skill = 120, level = 200}, ["Kingdra"] = {skill = 120, level = 200}, ["Prinplup"] = {skill = 120, level = 200}, ["Empoleon"] = {skill = 120, level = 200}, ["Floatzel"] = {skill = 120, level = 200}, ["Swampert"] = {skill = 120, level = 200}, ["Pelipper"] = {skill = 120, level = 200}, ["Lapras"] = {skill = 120, level = 200}, ["Wailord"] = {skill = 120, level = 200}, } local storage = 15458 local bonus = 999999999 local limite = 120 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 1) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) doSendMagicEffect(pos, CONST_ME_WATERSPLASH) if not isCreature(peixe) then return true end if #getCreatureSummons(cid) >= 1 then doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} local radius = 0 function getCreaturesInRangeTT(position, radiusx, radiusy, showMonsters, showPlayers) local creaturesList,radiusx,radiusy = {},radiusx or 0,radiusy or 0 for x = -radiusx, radiusx do for y = -radiusy, radiusy do local creature = getTopCreature({x = position.x+x, y = position.y+y, z = position.z, stackpos = STACKPOS_TOP_CREATURE}) if (creature.type == 1 and showPlayers == true) or (creature.type == 2 and showMonsters == true) then if(not isPlayerGhost(creature.uid)) then table.insert(creaturesList, creature.uid) end end end end return creaturesList end function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if(#getCreaturesInRangeTT(toPos, radius, radius, false, true) > 0) then return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 1 - getPlayerSkillLevel(cid, 6) * 1 local chance = 2 + getPlayerSkillLevel(cid, 6) / 1.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Editado Janeiro 4, 2019 6 anos por henriquesafadao (veja o histórico de edições)
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