Postado Janeiro 19, 2019 6 anos Bem, eu preciso que essa spell abaixo cause um dano em área no momento do cast. --[[Spell by Shawak Wolf transform ]]-- local time = 60 * 1000 -- 60 * 1000 = 2 min local ml = 5 -- quantos ira aumentar o skill de ML local skillfist = 5 -- quantos ira aumentar o skill de Fist local skillsword = 5 -- quantos ira aumentar o skill de Sword local skillaxe = 5 -- quantos ira aumentar o skill de Axe local skillclub = 5 -- quantos ira aumentar o skill de Club local skilldistance = 5 -- quantos ira aumentar o skill de Distance local health = -5 -- A cada 1 segundo quantos aumentar de vida local addShielding = 5 -- how much shielding should be added local wolf = {lookType = 7, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 5) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, time) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, addShielding) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local speed = createConditionObject(CONDITION_HASTE) setConditionParam(speed, CONDITION_PARAM_TICKS, time) setConditionFormula(speed, 0.7, -56, 0.7, -56) setCombatCondition(combat, speed) local outfit = createConditionObject(CONDITION_OUTFIT) setConditionParam(outfit, CONDITION_PARAM_TICKS, time) addOutfitCondition(outfit, wolf) setCombatCondition(combat, outfit) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaust, CONDITION_PARAM_TICKS, time) setCombatCondition(combat, exhaust) function onCastSpell(cid, var) return doCombat(cid, combat, var) end
Postado Janeiro 21, 2019 6 anos Solução @Arthurdavv Qualquer coisa só comentar. Citar --[[Spell by Shawak Wolf transform ]]-- local time = 60 * 1000 -- 60 * 1000 = 2 min local ml = 5 -- quantos ira aumentar o skill de ML local skillfist = 5 -- quantos ira aumentar o skill de Fist local skillsword = 5 -- quantos ira aumentar o skill de Sword local skillaxe = 5 -- quantos ira aumentar o skill de Axe local skillclub = 5 -- quantos ira aumentar o skill de Club local health = -5 -- A cada 1 segundo quantos aumentar de vida local addShielding = 5 -- how much shielding should be added local wolf = {lookType = 7, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5) setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, time) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, addShielding) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat1, condition) local speed = createConditionObject(CONDITION_HASTE) setConditionParam(speed, CONDITION_PARAM_TICKS, time) setConditionFormula(speed, 0.7, -56, 0.7, -56) setCombatCondition(combat1, speed) local outfit = createConditionObject(CONDITION_OUTFIT) setConditionParam(outfit, CONDITION_PARAM_TICKS, time) addOutfitCondition(outfit, wolf) setCombatCondition(combat1, outfit) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaust, CONDITION_PARAM_TICKS, time) setCombatCondition(combat1, exhaust) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) -- setCombatParam(combat2, COMBAT_PARAM_EFFECT, 68) Caso queira mandar um efeito ao lado do player (PRA MARCAR A AREA DO DANO) usa essa linha caso contrario só remover. setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4.7, 10) local area = createCombatArea(AREA_SQUARE1X1) setCombatArea(combat2, area) function onCastSpell(cid, var) doCombat(cid, combat1, var) doCombat(cid, combat2, var) return true end
Postado Janeiro 21, 2019 6 anos Autor Ficou perfeita!! muito obrigado. Alias, teria como colocar um exhaust de uns 10sec?
Postado Janeiro 21, 2019 6 anos @Arthurdavv Modifica o exhaustion pela tag. Citar <instant name="O NOME QUE QUISER" words="O QUE PRECISA FALAR PRA USAR" lvl="35" mana="115" prem="1" exhaustion="2000" needlearn="0" event="script" value="SEU ARQUIVO.lua">
Postado Janeiro 21, 2019 6 anos Autor Ah, sim, mas teria como colocar dentro da spell? Ficaria mais pratico no meu servidor Bem, consegui colocar um exhaust próprio, obrigado pela ajuda! --[[Spell by Shawak Wolf transform ]]-- local time = 5000 -- 60 * 1000 = 2 min local ml = 5 -- quantos ira aumentar o skill de ML local skillfist = 5 -- quantos ira aumentar o skill de Fist local skillsword = 5 -- quantos ira aumentar o skill de Sword local skillaxe = 5 -- quantos ira aumentar o skill de Axe local skillclub = 5 -- quantos ira aumentar o skill de Club local health = -5 -- A cada 1 segundo quantos aumentar de vida local addShielding = 5 -- how much shielding should be added local wolf = {lookType = 7, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5) setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, time) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, addShielding) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat1, condition) local speed = createConditionObject(CONDITION_HASTE) setConditionParam(speed, CONDITION_PARAM_TICKS, time) setConditionFormula(speed, 0.7, -56, 0.7, -56) setCombatCondition(combat1, speed) local outfit = createConditionObject(CONDITION_OUTFIT) setConditionParam(outfit, CONDITION_PARAM_TICKS, time) addOutfitCondition(outfit, wolf) setCombatCondition(combat1, outfit) local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2) setConditionParam(exhaust, CONDITION_PARAM_TICKS, time) setCombatCondition(combat1, exhaust) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34) setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4.7, 10) local area = createCombatArea(AREA_CIRCLE2X2) setCombatArea(combat2, area) function onCastSpell(cid, var) if exhaustion.check(cid, 115821) == TRUE then doPlayerSendCancel(cid, "Podera usar novamente dentro de 1 segundo.") doSendMagicEffect(getCreaturePosition(cid), 2) return false end doCombat(cid, combat1, var) doCombat(cid, combat2, var) exhaustion.set(cid, 115821, 1.0) return true end
Participe da conversa
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