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Bem, eu preciso que essa spell abaixo cause um dano em área no momento do cast.

 

--[[Spell by Shawak Wolf transform ]]--
 

local time = 60 * 1000 -- 60 * 1000 = 2 min

local ml = 5 -- quantos ira aumentar o skill de ML
    
local skillfist = 5 -- quantos ira aumentar o skill de Fist
    
local skillsword = 5 -- quantos ira aumentar o skill de Sword
    
local skillaxe = 5 -- quantos ira aumentar o skill de Axe
    
local skillclub = 5 -- quantos ira aumentar o skill de Club
    
local skilldistance = 5 -- quantos ira aumentar o skill de Distance
    
local health = -5 -- A cada 1 segundo quantos aumentar de vida
    
local addShielding = 5 -- how much shielding should be added
 
 

local wolf = {lookType = 7, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_EFFECT, 5)

setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
 

local condition = createConditionObject(CONDITION_ATTRIBUTES)

setConditionParam(condition, CONDITION_PARAM_TICKS, time)

setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, addShielding)

setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)

setCombatCondition(combat, condition)
 

local speed = createConditionObject(CONDITION_HASTE)

setConditionParam(speed, CONDITION_PARAM_TICKS, time)

setConditionFormula(speed, 0.7, -56, 0.7, -56)

setCombatCondition(combat, speed)
 

local outfit = createConditionObject(CONDITION_OUTFIT)

setConditionParam(outfit, CONDITION_PARAM_TICKS, time)

addOutfitCondition(outfit, wolf)

setCombatCondition(combat, outfit)
 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, time)

setCombatCondition(combat, exhaust)
 

function onCastSpell(cid, var)
    

return doCombat(cid, combat, var)

end
 

Resolvido por Agaka

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Postado
  • Solução

@Arthurdavv Qualquer coisa só comentar. :)

 

Citar

--[[Spell by Shawak Wolf transform ]]--

local time = 60 * 1000 -- 60 * 1000 = 2 min
local ml = 5 -- quantos ira aumentar o skill de ML
local skillfist = 5 -- quantos ira aumentar o skill de Fist
local skillsword = 5 -- quantos ira aumentar o skill de Sword
local skillaxe = 5 -- quantos ira aumentar o skill de Axe
local skillclub = 5 -- quantos ira aumentar o skill de Club
local health = -5 -- A cada 1 segundo quantos aumentar de vida
local addShielding = 5 -- how much shielding should be added

local wolf = {lookType = 7, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, time)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, addShielding)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat1, condition)

local speed = createConditionObject(CONDITION_HASTE)
setConditionParam(speed, CONDITION_PARAM_TICKS, time)
setConditionFormula(speed, 0.7, -56, 0.7, -56)
setCombatCondition(combat1, speed)

local outfit = createConditionObject(CONDITION_OUTFIT)
setConditionParam(outfit, CONDITION_PARAM_TICKS, time)
addOutfitCondition(outfit, wolf)
setCombatCondition(combat1, outfit)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, time)
setCombatCondition(combat1, exhaust)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
-- setCombatParam(combat2, COMBAT_PARAM_EFFECT, 68) Caso queira mandar um efeito ao lado do player (PRA MARCAR A AREA DO DANO) usa essa linha caso contrario só remover.
setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4.7, 10)

local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat2, area)

function onCastSpell(cid, var)

doCombat(cid, combat1, var)
doCombat(cid, combat2, var)

	return true
end

 

 

Postado
  • Autor

Ah, sim, mas teria como colocar dentro da spell? Ficaria mais pratico no meu servidor

Bem, consegui colocar um exhaust próprio, obrigado pela ajuda!


--[[Spell by Shawak Wolf transform ]]--

local time = 5000 -- 60 * 1000 = 2 min
local ml = 5 -- quantos ira aumentar o skill de ML
local skillfist = 5 -- quantos ira aumentar o skill de Fist
local skillsword = 5 -- quantos ira aumentar o skill de Sword
local skillaxe = 5 -- quantos ira aumentar o skill de Axe
local skillclub = 5 -- quantos ira aumentar o skill de Club
local health = -5 -- A cada 1 segundo quantos aumentar de vida
local addShielding = 5 -- how much shielding should be added

local wolf = {lookType = 7, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5)
setCombatParam(combat1, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, time)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, addShielding)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat1, condition)

local speed = createConditionObject(CONDITION_HASTE)
setConditionParam(speed, CONDITION_PARAM_TICKS, time)
setConditionFormula(speed, 0.7, -56, 0.7, -56)
setCombatCondition(combat1, speed)

local outfit = createConditionObject(CONDITION_OUTFIT)
setConditionParam(outfit, CONDITION_PARAM_TICKS, time)
addOutfitCondition(outfit, wolf)
setCombatCondition(combat1, outfit)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, time)
setCombatCondition(combat1, exhaust)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34)
setAttackFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4.7, 10)

local area = createCombatArea(AREA_CIRCLE2X2)
setCombatArea(combat2, area)

function onCastSpell(cid, var)
if exhaustion.check(cid, 115821) == TRUE then
        doPlayerSendCancel(cid, "Podera usar novamente dentro de 1 segundo.")
        doSendMagicEffect(getCreaturePosition(cid), 2)
        return false
    end

doCombat(cid, combat1, var)
doCombat(cid, combat2, var)
exhaustion.set(cid, 115821, 1.0)
    return true
end

 

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