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Seguinte nesse script do barco tem essa parte:


if getPlayerStorageValue(cid, 13540) - os.time() <= 0 then

no nº 13540 você tem que por a sua storage vip que faz com que o player passe na area do map *tile vip*

eu acho que é 13500 o seu então tenta olhar qual é e mude no script.

Procure no movements ou no seu script todo de vip pra ver se ele Seta uma storage e ponha no script do barco.

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Olá pessoal , estou com o mesmo problema , no meu caso, tem o npc tem as cidades vip , porém qual quer players estar podendo ir a essas cidades vip , como que eu faço para que apenas os vip's possam ir la ? Segue meu Npc Barco :

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
 
        
        
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
   
 
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'dark forest'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Dark Forest em troca de 100 gps?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 100, destination = {x=215, y=1016, z=6} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 100, destination = {x=215, y=1016, z=6} })
 
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'andorhal'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Andorhal em troca de 150 gps?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 150, destination = {x=603, y=740, z=6} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 150, destination = {x=603, y=740, z=6} })
 
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'moonglade'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Moonglade em troca de 200 gps?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 200, destination = {x=941, y=850, z=6} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 200, destination = {x=941, y=850, z=6} })
 
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'tanaris'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Tanaris em troca de 150 gps?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 150, destination = {x=473, y=1344, z=7} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 150, destination = {x=473, y=1344, z=7} })
 
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'zanknore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Zanknore em troca de 200 gps?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 200, destination = {x=768, y=1088, z=6} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 200, destination = {x=768, y=1088, z=6} })
 
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'iceforge'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Iceforge em troca de 150 gps?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 150, destination = {x=883, y=1214, z=7} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 150, destination = {x=883, y=1214, z=7} })
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'everfrost'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Everfrost[VIP] em troca de 170 gps? Mas atenção, esta cidade é apenas para jogadores VIP.'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, vip = true, level = 0, cost = 170, destination = {x=937, y=1716, z=6} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 170, destination = {x=937, y=1716, z=6} })
 
 
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'nighthaven'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Você deseja ir para Nighthaven[VIP] em troca de 200 gps? Mas atenção, esta cidade é apenas para jogadores VIP.'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 200, destination = {x=1238, y=1743, z=6} })
travelNode:addChildKeyword({'sim'}, StdModule.travel, {npcHandler = npcHandler, premium = true, vip = true, level = 0, cost = 200, destination = {x=1238, y=1743, z=6} })
 
-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())

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