Ir para conteúdo

Featured Replies

Postado
5 horas atrás, Carrascohsf disse:

@SpriGGan dessa maneira a spell não funciona, fica como se eu estivesse apenas mandando uma mensagem.

 

Tenta assim, se não der infelizmente não sei como posso te ajudar

 

A única diferença do primeiro script é que eu trouxe a função getPlayerReset para esse código

 

local nreset = 1 --numero de reset
local pid = getPlayerGUID(cid) --Não mexer

--Função getPlayerReset(cid) retirada do talkactions, by: MarcelloMkez
local function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..pid..";")
rss = qr:getDataInt("reset", pid)
if rss < 0 then
rss = 0
end
return rss
end

-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 2, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
    return (20000)*-1,(25000)*-1 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_FIRE,0,1,-1,1,-1,0,-1,-1,0,-1,1,-1,1,0,1,1,2,3,1,3,0,3,-1,3,-2,3,-3,3,-3,2,-3,1,-3,0,-3,-1,-3,-2,-3,-3,-2,-3,-1,-3,0,-3,1,-3,2,-3,3,-3,3,-2,3,-1,3,0,3,1,3,2,3,3,2,2,1,2,0,2,-1,2,-2,2,-2,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1,-2,2,-2,2,-1,2,0,2,1}

-- Areas/Combat for 200ms
local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat2_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 2, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
    return (20000)*-1,(25000)*-1 
end
setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat2_Brush = {CONST_ANI_FIRE,3,3,2,3,1,3,0,3,-1,3,-2,2,-2,3,-3,3,-3,2,-3,1,-3,0,-3,-1,-3,-2,-3,-3,-2,-3,-1,-3,0,-3,1,-3,2,-3,3,-3,3,-2,3,-1,3,0,3,1,3,2,2,2,1,2,0,2,-1,2,-2,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1,-2,2,-2,2,-1,2,0,2,1,1,1,0,1,-1,1,-1,0,-1,-1,0,-1,1,-1,1,0}

-- Areas/Combat for 400ms
local combat4_Brush = createCombatObject()
setCombatParam(combat4_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat4_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat4_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush,createCombatArea({{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 2, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
    return (20000)*-1,(25000)*-1 
end
setCombatCallback(combat4_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat4_Brush = {CONST_ANI_FIRE,3,3,2,3,1,3,0,3,-1,3,-2,3,-3,3,-3,2,-3,1,-3,0,-3,-1,-3,-2,-3,-3,-2,-3,-1,-3,0,-3,1,-3,2,-3,3,-3,3,-2,3,-1,3,0,3,1,3,2,2,2,1,2,0,2,-1,2,-2,2,-2,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1,-2,2,-2,2,-1,2,0,2,1,1,1,0,1,-1,1,-1,0,-1,-1,1,-1,1,0,0,-1}

-- Areas/Combat for 600ms
local combat6_Brush = createCombatObject()
setCombatParam(combat6_Brush, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONHIT)
setCombatParam(combat6_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatParam(combat6_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat6_Brush,createCombatArea({{1, 1, 1, 1, 1},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{1, 1, 1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
    return (20000)*-1,(25000)*-1 
end
setCombatCallback(combat6_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat6_Brush = {CONST_ANI_FIRE,2,2,1,2,0,2,-1,2,-2,2,-2,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1,-2,2,-2,2,-1,2,0,2,1}

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
    if (isCreature(cid)) then
        doCombat(cid, c, var)
        if (dirList ~= nil) then -- Emit distance effects
            local i = 2;
            while (i < #dirList) do
                doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
                i = i + 2
            end        
        end
    end
end

function onCastSpell(cid, var)
if (getPlayerReset(cid) < nreset) then
	doPlayerSendCancel(cid, "Você precisa ter ao menos "..nreset.." reset para usar esta spell")
	return true
else
    local startPos = getCreaturePosition(cid)
    RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
    addEvent(RunPart,200,combat2_Brush,cid,var,dfcombat2_Brush,startPos)
    addEvent(RunPart,400,combat4_Brush,cid,var,dfcombat4_Brush,startPos)
    addEvent(RunPart,600,combat6_Brush,cid,var,dfcombat6_Brush,startPos)
    return true
end
end

 

  • Respostas 5
  • Visualizações 473
  • Created
  • Última resposta

Top Posters In This Topic

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Conteúdo Similar

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo