Postado Junho 9, 2019 6 anos .Qual servidor ou website você utiliza como base? Tfs 1.3 10.98 Qual o motivo deste tópico? Ele está funcionando perfeitamente ao identificar as pedras porem se usar a picareta sem ser nas pedras da esse error Está surgindo algum erro? Se sim coloque-o aqui. Citar Você tem o código disponível? Se tiver publique-o aqui: local base = 300 -- Expericia Base local mode = 3 -- Dificuldade local config ={ storageSkill = 21001, storageSkillXp = 21009, skillName = "Gathering", skillChance = 20 } local pickaxe ={ [27397]={id = 27397, bonusitem = 0, bonusChance = 5}, [27398]={id = 27398, bonusitem = 1, bonusChance = 10}, [27399]={id = 27399, bonusitem = 2, bonusChance = 15}, [27400]={id = 27400, bonusitem = 3, bonusChance = 20} } local stone = { [27401]={id=27401,tranform=3652, basic = false, xp = 50, drop = 27462, count = 2}, [27402]={id=27402,tranform=3652, basic = false, xp = 50, drop = 27462, count = 2}, [27403]={id=27403,tranform=3652, basic = false, xp = 50, drop = 27462, count = 2}, [27406]={id=27401,tranform=3652, basic = false, xp = 50, drop = 27464, count = 2}, [27407]={id=27407,tranform=3652, basic = false, xp = 50, drop = 27464, count = 2}, [27412]={id=27412,tranform=3652, basic = false, xp = 50, drop = 27464, count = 2}, [27413]={id=27413,tranform=3652, basic = false, xp = 50, drop = 27465, count = 2}, [27414]={id=27414,tranform=3652, basic = false, xp = 50, drop = 27465, count = 2}, [27415]={id=27415,tranform=3652, basic = false, xp = 50, drop = 27465, count = 2}, [27418]={id=27418,tranform=3652, basic = false, xp = 50, drop = 27466, count = 2}, [27419]={id=27419,tranform=3652, basic = false, xp = 50, drop = 27466, count = 2}, [27420]={id=27420,tranform=3652, basic = false, xp = 50, drop = 27466, count = 2}, [27425]={id=27425,tranform=3652, basic = false, xp = 50, drop = 27470, count = 2}, [27426]={id=27426,tranform=3652, basic = false, xp = 50, drop = 27470, count = 2}, [27427]={id=27427,tranform=3652, basic = false, xp = 50, drop = 27470, count = 2}, [27430]={id=27430,tranform=3652, basic = false, xp = 50, drop = 27468, count = 2}, [27431]={id=27431,tranform=3652, basic = false, xp = 50, drop = 27468, count = 2}, [27432]={id=27432,tranform=3652, basic = false, xp = 50, drop = 27468, count = 2}, [27435]={id=27435,tranform=3652, basic = false, xp = 50, drop = 27467, count = 2}, [27436]={id=27436,tranform=3652, basic = false, xp = 50, drop = 27467, count = 2}, [27437]={id=27437,tranform=3652, basic = false, xp = 50, drop = 27467, count = 2}, [27440]={id=27440,tranform=3652, basic = false, xp = 50, drop = 27469, count = 2}, [27441]={id=27441,tranform=3652, basic = false, xp = 50, drop = 27469, count = 2}, [27442]={id=27442,tranform=3652, basic = false, xp = 50, drop = 27469, count = 2}, [27447]={id=27447,tranform=3652, basic = false, xp = 50, drop = 27471, count = 2}, [27448]={id=27448,tranform=3652, basic = false, xp = 50, drop = 27471, count = 2}, [27449]={id=27449,tranform=3652, basic = false, xp = 50, drop = 27471, count = 2}, [27457]={id=27457,tranform=3652, basic = false, xp = 50, drop = 27463, count = 2}, [27458]={id=27458,tranform=3652, basic = false, xp = 50, drop = 27463, count = 2}, [27459]={id=27459,tranform=3652, basic = false, xp = 50, drop = 27463, count = 2}, [1285]={id=1285,tranform=3652, basic = true}, [1304]={id=1304,tranform=1285, basic = true} } local basicReward = { [1]={xp = 1, drop = 0,quant = 0}, [2]={xp = 5, drop = 2145,quant = 2}, [3]={xp = 10, drop = 2160,quant = 2} } function onUse(player, item, fromPosition, target, toPosition, isHotkey) function giveItemPlayer(item,count,bonus) if item == 0 then player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "You did not find anything.") else itemrandom = math.random(1,count+bonus) doPlayerAddItem(player,item,itemrandom) itemname = getItemName(item) player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "You've found " .. itemrandom .." " ..itemname..".") end end function LevelUpLS(storagelevel,storagexp,gainxp,name) level = player:getStorageValue(storagelevel) xp = player:getStorageValue(storagexp) local xptotal = level*base+(level*base)/100*mode+base xpResult = xp+gainxp local baseLevelUp = (level+1)*base+((level+1)*base)/100*mode+base if level <= 9 then skilllevel="Beginner "..level+1 elseif level <= 19 then skilllevel="Apprentice "..level+1-10 elseif level <= 39 then skilllevel="Skillful "..level+1-20 elseif level <= 59 then skilllevel="Qualified "..level+1-40 elseif level <= 89 then skilllevel="Professional "..level+1-60 elseif level <= 139 then skilllevel="Master "..level+1-90 elseif level <= 199 then skilllevel="Epic "..level+1-140 end if xpResult >= xptotal then player:setStorageValue(storagexp, xp-xptotal+gainxp) doCreatureSay(player, name.."+", TALKTYPE_ORANGE_1) player:getPosition():sendMagicEffect(29) player:sendTextMessage(MESSAGE_EVENT_DEFAULT,"You have risen in level in ".. name.. ". ["..skilllevel.."]") player:setStorageValue(storagelevel, level+1) player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Current Experience: "..xp+gainxp-xptotal.. "/"..baseLevelUp ) else player:setStorageValue(storagexp, xp+gainxp) player:sendTextMessage(MESSAGE_EVENT_DEFAULT, "Current Experience: "..xp+gainxp.. "/"..xptotal ) end end if target.itemid == stone[target.itemid].id then r = math.random(1,100) i = math.random(2, #basicReward) doSendMagicEffect(toPosition, 35) if stone[target.itemid].basic == true then if r >= (100-config.skillChance-pickaxe[item.itemid].bonusChance) then giveItemPlayer(basicReward[i].drop,basicReward[i].quant,pickaxe[item.itemid].bonusitem) LevelUpLS(config.storageSkill,config.storageSkillXp,basicReward[i].xp,config.skillName) else giveItemPlayer(basicReward[1].drop , basicReward[1].quant) LevelUpLS(config.storageSkill,config.storageSkillXp,basicReward[1].xp,config.skillName) end else giveItemPlayer(stone[target.itemid].drop,stone[target.itemid].count,pickaxe[item.itemid].bonusitem) LevelUpLS(config.storageSkill,config.storageSkillXp,stone[target.itemid].xp,config.skillName) end else player:sendTextMessage(MESSAGE_EVENT_DEFAULT, 'You can not mine it.') end end Você tem alguma imagem que possa auxiliar no problema? Se sim, coloque-a aqui. Ganhe BitCoins de graça! - www.freebitco.in Meu Projeto Kirion Online Tutoriais Compilando OTC com MVSC
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.