Postado Junho 19, 2019 6 anos Entao galera... eu uso esse system de resets e de p points. Eu queria que a cada reset o personagem ganhasse 1 p points. alguem pode implementar o system de points no resets PORFAVOR. Sytesma de Resete: local config = { minlevel = 1200, --- level inical para resetar price = 100000, --- preço inicial para resetar newlevel = 50, --- level após reset priceByReset = 100000, --- preço acrescentado por reset percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 5000, levelbyreset = 250 --- quanto de level vai precisar a mais no próximo reset } --- end config function getResets(uid) resets = getPlayerStorageValue(uid, 378378) if resets < 0 then resets = 0 end return resets end local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid function addReset(cid) if(npcHandler:isFocused(cid)) then npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 resets = getResets(cid) setPlayerStorageValue(cid, 378378, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/5) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/5) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) doRemoveCreature(cid) local description = resets+1 db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."") db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."") return true end local newPrice = config.price + (getResets(cid) * config.priceByReset) local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset) if msgcontains(msg, 'reset') then if getResets(cid) < config.maxresets then selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid) talkState[talkUser] = 1 else selfSay('You already reached the maximum reset level!', cid) end elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerMoney(cid) < newPrice then selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid) elseif getPlayerLevel(cid) < newminlevel then selfSay('The minimum level for reseting is '..newminlevel..'!', cid) else doPlayerRemoveMoney(cid,newPrice) playerid = getPlayerGUID(cid) addEvent(function() if isPlayer(cid) then addReset(cid) end end, 3000) local number = getResets(cid)+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then talkState[talkUser] = 0 npcHandler:releaseFocus(cid) selfSay('Ok.', cid) elseif msgcontains(msg, 'quantity') then selfSay('You have a total of '..getResets(cid)..' reset(s).', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) E o system de Points de points e esse aqui: https://tibiaking.com/forums/topic/8183-system-pontos-p-points-system/ Creio eu que e so adicionar essa função aqui, mas eu nao sei fazer isso... Função: doPlayerAddPoints(cid, quant) Editado Junho 19, 2019 6 anos por Jinx (veja o histórico de edições)
Postado Junho 20, 2019 6 anos local config = { minlevel = 1200, --- level inical para resetar price = 100000, --- preço inicial para resetar newlevel = 50, --- level após reset priceByReset = 100000, --- preço acrescentado por reset percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 5000, levelbyreset = 250, --- quanto de level vai precisar a mais no próximo reset addPoints = true, -- [true/false] quant = 1 -- quantidade de pontos por reset } --- end config function getResets(uid) resets = getPlayerStorageValue(uid, 378378) if resets < 0 then resets = 0 end return resets end local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid function addReset(cid) if(npcHandler:isFocused(cid)) then npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 resets = getResets(cid) setPlayerStorageValue(cid, 378378, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/5) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/5) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) doRemoveCreature(cid) local description = resets+1 db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."") db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."") return true end local newPrice = config.price + (getResets(cid) * config.priceByReset) local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset) if msgcontains(msg, 'reset') then if getResets(cid) < config.maxresets then selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid) talkState[talkUser] = 1 else selfSay('You already reached the maximum reset level!', cid) end elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerMoney(cid) < newPrice then selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid) elseif getPlayerLevel(cid) < newminlevel then selfSay('The minimum level for reseting is '..newminlevel..'!', cid) else doPlayerRemoveMoney(cid,newPrice) playerid = getPlayerGUID(cid) addEvent(function() if isPlayer(cid) then addReset(cid) if (config.addPoints == true) then doPlayerAddPoints(cid, config.quant) end end end, 3000) local number = getResets(cid)+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then talkState[talkUser] = 0 npcHandler:releaseFocus(cid) selfSay('Ok.', cid) elseif msgcontains(msg, 'quantity') then selfSay('You have a total of '..getResets(cid)..' reset(s).', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Editado Junho 20, 2019 6 anos por Joaovettor (veja o histórico de edições)
Postado Junho 21, 2019 6 anos Autor Em 20/06/2019 em 12:33, Joaovettor disse: local config = { minlevel = 1200, --- level inical para resetar price = 100000, --- preço inicial para resetar newlevel = 50, --- level após reset priceByReset = 100000, --- preço acrescentado por reset percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 5000, levelbyreset = 250, --- quanto de level vai precisar a mais no próximo reset addPoints = true, -- [true/false] quant = 1 -- quantidade de pontos por reset } --- end config function getResets(uid) resets = getPlayerStorageValue(uid, 378378) if resets < 0 then resets = 0 end return resets end local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid function addReset(cid) if(npcHandler:isFocused(cid)) then npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 resets = getResets(cid) setPlayerStorageValue(cid, 378378, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/5) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/5) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) doRemoveCreature(cid) local description = resets+1 db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."") db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."") return true end local newPrice = config.price + (getResets(cid) * config.priceByReset) local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset) if msgcontains(msg, 'reset') then if getResets(cid) < config.maxresets then selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid) talkState[talkUser] = 1 else selfSay('You already reached the maximum reset level!', cid) end elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerMoney(cid) < newPrice then selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid) elseif getPlayerLevel(cid) < newminlevel then selfSay('The minimum level for reseting is '..newminlevel..'!', cid) else doPlayerRemoveMoney(cid,newPrice) playerid = getPlayerGUID(cid) addEvent(function() if isPlayer(cid) then addReset(cid) if (config.addPoints == true) then doPlayerAddPoints(cid, config.quant) end end end, 3000) local number = getResets(cid)+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then talkState[talkUser] = 0 npcHandler:releaseFocus(cid) selfSay('Ok.', cid) elseif msgcontains(msg, 'quantity') then selfSay('You have a total of '..getResets(cid)..' reset(s).', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) ESTA DANDO O SEGUINTE ERRO =[
Postado Junho 21, 2019 6 anos Spoiler function getPoints(cid) local res = db.getResult('select `p_points` from accounts where name = \''..getPlayerAccount(cid)..'\'') if(res:getID() == -1) then return false end local ret = res:getDataInt("p_points") res:free() return tonumber(ret) end local config = { minlevel = 1200, --- level inical para resetar price = 100000, --- preço inicial para resetar newlevel = 50, --- level após reset priceByReset = 100000, --- preço acrescentado por reset percent = 100, ---- porcentagem da vida/mana que você terá ao resetar (em relação à sua antiga vida total) maxresets = 5000, levelbyreset = 250, --- quanto de level vai precisar a mais no próximo reset addPoints = true, -- [true/false] quant = 1 -- quantidade de pontos por reset } --- end config function getResets(uid) resets = getPlayerStorageValue(uid, 378378) if resets < 0 then resets = 0 end return resets end local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid function addReset(cid) if(npcHandler:isFocused(cid)) then npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 resets = getResets(cid) setPlayerStorageValue(cid, 378378, resets+1) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) local hp = getCreatureMaxHealth(cid) local resethp = hp*(config.percent/5) setCreatureMaxHealth(cid, resethp) local differencehp = (hp - resethp) doCreatureAddHealth(cid, -differencehp) local mana = getCreatureMaxMana(cid) local resetmana = mana*(config.percent/5) setCreatureMaxMana(cid, resetmana) local differencemana = (mana - resetmana) doCreatureAddMana(cid, -differencemana) doRemoveCreature(cid) local description = resets+1 db.executeQuery("UPDATE `players` SET `description` = ' [Reset: "..description.."]' WHERE `players`.`id`= ".. playerid .."") db.executeQuery("UPDATE `players` SET `level`="..config.newlevel..",`experience`= 0 WHERE `players`.`id`= ".. playerid .."") return true end local newPrice = config.price + (getResets(cid) * config.priceByReset) local newminlevel = config.minlevel + (getResets(cid) * config.levelbyreset) if msgcontains(msg, 'reset') then if getResets(cid) < config.maxresets then selfSay('You want to reset your character? It will cost '..newPrice..' gp\'s!', cid) talkState[talkUser] = 1 else selfSay('You already reached the maximum reset level!', cid) end elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if getPlayerMoney(cid) < newPrice then selfSay('Its necessary to have at least '..newPrice..' gp\'s for reseting!', cid) elseif getPlayerLevel(cid) < newminlevel then selfSay('The minimum level for reseting is '..newminlevel..'!', cid) else doPlayerRemoveMoney(cid,newPrice) playerid = getPlayerGUID(cid) addEvent(function() if isPlayer(cid) then addReset(cid) if (config.addPoints == true) then db.executeQuery("UPDATE `accounts` SET `p_points` = '".. getPoints(cid) + config.quant .."' WHERE `name` ='"..getPlayerAccount(cid).."'") end end end, 3000) local number = getResets(cid)+1 local msg ="---[Reset: "..number.."]-- You have reseted! You'll be disconnected in 3 seconds." doPlayerPopupFYI(cid, msg) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end talkState[talkUser] = 0 elseif(msgcontains(msg, 'no')) and isInArray({1}, talkState[talkUser]) == TRUE then talkState[talkUser] = 0 npcHandler:releaseFocus(cid) selfSay('Ok.', cid) elseif msgcontains(msg, 'quantity') then selfSay('You have a total of '..getResets(cid)..' reset(s).', cid) talkState[talkUser] = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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