Postado Fevereiro 24, 2020 5 anos Essa spell não dá dano. alguém sabe o porque? local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -147.0, 1, -151.5, 1) function onCastSpell(cid, var) local waittime = 3 -- Tempo de exhaustion local storage = 115836 local tempo = 1.25 if exhaustion.check(cid, storage) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde " .. exhaustion.get(cid, storage) .. " segundos para utilizar o jutsu novamente.") return false end local effect1,time1 = 84,1 -- Efeito número 1, tempo para ser executado(em segundos) local effect2,time2 = 95,1.25 local effect3,time3 = 40,1.48 local pid = getCreaturePosition(cid) --Aqui em baixo você configura as posições em que os dois ultimos effects sairão [ em ordem ] local position1 = {x = getThingPosition(getCreatureTarget(cid)).x+2, y = getThingPosition(getCreatureTarget(cid)).y+1, z = getThingPosition(getCreatureTarget(cid)).z} local position2 = {x = getThingPosition(getCreatureTarget(cid)).x+1, y = getThingPosition(getCreatureTarget(cid)).y+1, z = getThingPosition(getCreatureTarget(cid)).z} local position3 = {x = getThingPosition(getCreatureTarget(cid)).x, y = getThingPosition(getCreatureTarget(cid)).y, z = getThingPosition(getCreatureTarget(cid)).z} local position4 = {x = getThingPosition(getCreatureTarget(cid)).x+1, y = getThingPosition(getCreatureTarget(cid)).y-1, z = getThingPosition(getCreatureTarget(cid)).z} local position5 = {x = getThingPosition(getCreatureTarget(cid)).x+2, y = getThingPosition(getCreatureTarget(cid)).y, z = getThingPosition(getCreatureTarget(cid)).z} local position6 = {x = getThingPosition(getCreatureTarget(cid)).x+1, y = getThingPosition(getCreatureTarget(cid)).y+1, z = getThingPosition(getCreatureTarget(cid)).z} local position7 = {x = getThingPosition(getCreatureTarget(cid)).x, y = getThingPosition(getCreatureTarget(cid)).y, z = getThingPosition(getCreatureTarget(cid)).z} local position8 = {x = getThingPosition(getCreatureTarget(cid)).x+1, y = getThingPosition(getCreatureTarget(cid)).y-1, z = getThingPosition(getCreatureTarget(cid)).z} local position9 = {x = getThingPosition(getCreatureTarget(cid)).x+2, y = getThingPosition(getCreatureTarget(cid)).y, z = getThingPosition(getCreatureTarget(cid)).z} doCreatureSay(cid, "Katon!", TALKTYPE_MONSTER) addEvent(doSendMagicEffect, time1 * 1000, position1, effect1) addEvent(doSendMagicEffect, time2 * 1000, position2, effect2) addEvent(doSendMagicEffect, time2 * 1000, position3, effect2) addEvent(doSendMagicEffect, time2 * 1000, position4, effect2) addEvent(doSendMagicEffect, time2 * 1000, position5, effect2) addEvent(doSendMagicEffect, time3 * 1000, position6, effect3) addEvent(doSendMagicEffect, time3 * 1000, position7, effect3) addEvent(doSendMagicEffect, time3 * 1000, position8, effect3) addEvent(doSendMagicEffect, time3 * 1000, position9, effect3) addEvent(doCombat, tempo * 1000, cid, combat, var) exhaustion.set(cid, storage, waittime) return true end
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