Postado Maio 9, 2020 5 anos Olá, instalei um spell creator e dai adicionei uma skill. Spoiler -- SpellCreator generated. -- =============== COMBAT VARS =============== -- Areas/Combat for 0ms local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat0_Brush,createCombatArea({{2}})) function getDmg_Brush(cid, level, maglevel) return (1),(100) end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_POISON}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_NONE) setCombatArea(combat0_Brush_2,createCombatArea({{2}})) function getDmg_Brush_2(cid, level, maglevel) return (10)*-1,(1000)*-1 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local con_CoolDown__combat0_Brush_2 = createConditionObject(0+CONDITION_SPELLCOOLDOWN) setCombatCondition(combat0_Brush_2, con_CoolDown__combat0_Brush_2)local combat0_Brush_3 = createCombatObject() setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat0_Brush_3,createCombatArea({{2}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat0_Brush_3 = {CONST_ANI_POISON}local combat0_Healing = createCombatObject() setCombatParam(combat0_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat0_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat0_Healing,createCombatArea({{1}, {2}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat0_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat0_Healing = {CONST_ANI_HOLY,0,1} -- Areas/Combat for 400ms local combat4_Healing = createCombatObject() setCombatParam(combat4_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat4_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat4_Healing,createCombatArea({{2}, {1}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat4_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat4_Healing = {CONST_ANI_HOLY,0,-1} -- Areas/Combat for 500ms local combat5_Healing = createCombatObject() setCombatParam(combat5_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat5_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat5_Healing,createCombatArea({{0, 2}, {1, 0}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat5_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat5_Healing = {CONST_ANI_HOLY,1,-1} -- Areas/Combat for 600ms local combat6_Healing = createCombatObject() setCombatParam(combat6_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat6_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat6_Healing,createCombatArea({{1, 2}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat6_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat6_Healing = {CONST_ANI_HOLY,1,0} -- Areas/Combat for 700ms local combat7_Healing = createCombatObject() setCombatParam(combat7_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat7_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat7_Healing,createCombatArea({{1, 0}, {0, 2}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat7_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat7_Healing = {CONST_ANI_HOLY,1,1} -- Areas/Combat for 800ms local combat8_Healing = createCombatObject() setCombatParam(combat8_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat8_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat8_Healing,createCombatArea({{1}, {2}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat8_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat8_Healing = {CONST_ANI_HOLY,0,1} -- Areas/Combat for 900ms local combat9_Healing = createCombatObject() setCombatParam(combat9_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat9_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat9_Healing,createCombatArea({{3}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat9_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat9_Healing = {CONST_ANI_HOLY,0,0} -- Areas/Combat for 300ms local combat3_Brush_3 = createCombatObject() setCombatParam(combat3_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat3_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat3_Brush_3,createCombatArea({{2}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat3_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat3_Brush_3 = {CONST_ANI_POISON}local combat3_Healing = createCombatObject() setCombatParam(combat3_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat3_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat3_Healing,createCombatArea({{2, 0}, {0, 1}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat3_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat3_Healing = {CONST_ANI_HOLY,-1,-1} -- Areas/Combat for 200ms local combat2_Brush_3 = createCombatObject() setCombatParam(combat2_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat2_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat2_Brush_3,createCombatArea({{2}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat2_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat2_Brush_3 = {CONST_ANI_POISON}local combat2_Healing = createCombatObject() setCombatParam(combat2_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat2_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat2_Healing,createCombatArea({{2, 1}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat2_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat2_Healing = {CONST_ANI_HOLY,-1,0} -- Areas/Combat for 100ms local combat1_Brush_3 = createCombatObject() setCombatParam(combat1_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat1_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat1_Brush_3,createCombatArea({{2}})) function getDmg_Brush_3(cid, level, maglevel) return (10)*-1,(20)*-1 end setCombatCallback(combat1_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") local dfcombat1_Brush_3 = {CONST_ANI_POISON}local combat1_Healing = createCombatObject() setCombatParam(combat1_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY) setCombatParam(combat1_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatArea(combat1_Healing,createCombatArea({{0, 1}, {2, 0}})) function getDmg_Healing(cid, level, maglevel) return (10),(100) end setCombatCallback(combat1_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing") local dfcombat1_Healing = {CONST_ANI_HOLY,-1,1} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_2,cid,var) RunPart(combat0_Brush_3,cid,var,dfcombat0_Brush_3,startPos) RunPart(combat0_Healing,cid,var,dfcombat0_Healing,startPos) addEvent(RunPart,400,combat4_Healing,cid,var,dfcombat4_Healing,startPos) addEvent(RunPart,500,combat5_Healing,cid,var,dfcombat5_Healing,startPos) addEvent(RunPart,600,combat6_Healing,cid,var,dfcombat6_Healing,startPos) addEvent(RunPart,700,combat7_Healing,cid,var,dfcombat7_Healing,startPos) addEvent(RunPart,800,combat8_Healing,cid,var,dfcombat8_Healing,startPos) addEvent(RunPart,900,combat9_Healing,cid,var,dfcombat9_Healing,startPos) addEvent(RunPart,300,combat3_Brush_3,cid,var,dfcombat3_Brush_3,startPos) addEvent(RunPart,300,combat3_Healing,cid,var,dfcombat3_Healing,startPos) addEvent(RunPart,200,combat2_Brush_3,cid,var,dfcombat2_Brush_3,startPos) addEvent(RunPart,200,combat2_Healing,cid,var,dfcombat2_Healing,startPos) addEvent(RunPart,100,combat1_Brush_3,cid,var,dfcombat1_Brush_3,startPos) addEvent(RunPart,100,combat1_Healing,cid,var,dfcombat1_Healing,startPos) return true end Quando eu conjuro ela funciona, más não consigo curar e está dando estes erros de addEvent na distro Spoiler A vida ela é cheia de oportunidades e minha oportunidade é você
Participe da conversa
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