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Olá, instalei um spell creator e dai adicionei uma skill.

Spoiler

-- SpellCreator generated.

-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
    return (1),(100) 
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_POISON}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_NONE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
    return (10)*-1,(1000)*-1 
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")

local con_CoolDown__combat0_Brush_2 = createConditionObject(0+CONDITION_SPELLCOOLDOWN)
setCombatCondition(combat0_Brush_2, con_CoolDown__combat0_Brush_2)local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat0_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
    return (10)*-1,(20)*-1 
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
local dfcombat0_Brush_3 = {CONST_ANI_POISON}local combat0_Healing = createCombatObject()
setCombatParam(combat0_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat0_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat0_Healing,createCombatArea({{1},
{2}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat0_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat0_Healing = {CONST_ANI_HOLY,0,1}

-- Areas/Combat for 400ms
local combat4_Healing = createCombatObject()
setCombatParam(combat4_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat4_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat4_Healing,createCombatArea({{2},
{1}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat4_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat4_Healing = {CONST_ANI_HOLY,0,-1}

-- Areas/Combat for 500ms
local combat5_Healing = createCombatObject()
setCombatParam(combat5_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat5_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat5_Healing,createCombatArea({{0, 2},
{1, 0}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat5_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat5_Healing = {CONST_ANI_HOLY,1,-1}

-- Areas/Combat for 600ms
local combat6_Healing = createCombatObject()
setCombatParam(combat6_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat6_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat6_Healing,createCombatArea({{1, 2}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat6_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat6_Healing = {CONST_ANI_HOLY,1,0}

-- Areas/Combat for 700ms
local combat7_Healing = createCombatObject()
setCombatParam(combat7_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat7_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat7_Healing,createCombatArea({{1, 0},
{0, 2}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat7_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat7_Healing = {CONST_ANI_HOLY,1,1}

-- Areas/Combat for 800ms
local combat8_Healing = createCombatObject()
setCombatParam(combat8_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat8_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat8_Healing,createCombatArea({{1},
{2}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat8_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat8_Healing = {CONST_ANI_HOLY,0,1}

-- Areas/Combat for 900ms
local combat9_Healing = createCombatObject()
setCombatParam(combat9_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat9_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat9_Healing,createCombatArea({{3}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat9_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat9_Healing = {CONST_ANI_HOLY,0,0}

-- Areas/Combat for 300ms
local combat3_Brush_3 = createCombatObject()
setCombatParam(combat3_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat3_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat3_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
    return (10)*-1,(20)*-1 
end
setCombatCallback(combat3_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
local dfcombat3_Brush_3 = {CONST_ANI_POISON}local combat3_Healing = createCombatObject()
setCombatParam(combat3_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat3_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat3_Healing,createCombatArea({{2, 0},
{0, 1}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat3_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat3_Healing = {CONST_ANI_HOLY,-1,-1}

-- Areas/Combat for 200ms
local combat2_Brush_3 = createCombatObject()
setCombatParam(combat2_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat2_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat2_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
    return (10)*-1,(20)*-1 
end
setCombatCallback(combat2_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
local dfcombat2_Brush_3 = {CONST_ANI_POISON}local combat2_Healing = createCombatObject()
setCombatParam(combat2_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat2_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat2_Healing,createCombatArea({{2, 1}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat2_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat2_Healing = {CONST_ANI_HOLY,-1,0}

-- Areas/Combat for 100ms
local combat1_Brush_3 = createCombatObject()
setCombatParam(combat1_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat1_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat1_Brush_3,createCombatArea({{2}}))
function getDmg_Brush_3(cid, level, maglevel)
    return (10)*-1,(20)*-1 
end
setCombatCallback(combat1_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
local dfcombat1_Brush_3 = {CONST_ANI_POISON}local combat1_Healing = createCombatObject()
setCombatParam(combat1_Healing, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
setCombatParam(combat1_Healing, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatArea(combat1_Healing,createCombatArea({{0, 1},
{2, 0}}))
function getDmg_Healing(cid, level, maglevel)
    return (10),(100) 
end
setCombatCallback(combat1_Healing, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Healing")
local dfcombat1_Healing = {CONST_ANI_HOLY,-1,1}

-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
    if (isCreature(cid)) then
        doCombat(cid, c, var)
        if (dirList ~= nil) then -- Emit distance effects
            local i = 2;
            while (i < #dirList) do
                doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
                i = i + 2
            end        
        end
    end
end

function onCastSpell(cid, var)
    local startPos = getCreaturePosition(cid)
    RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
    RunPart(combat0_Brush_2,cid,var)
    RunPart(combat0_Brush_3,cid,var,dfcombat0_Brush_3,startPos)
    RunPart(combat0_Healing,cid,var,dfcombat0_Healing,startPos)
    addEvent(RunPart,400,combat4_Healing,cid,var,dfcombat4_Healing,startPos)
    addEvent(RunPart,500,combat5_Healing,cid,var,dfcombat5_Healing,startPos)
    addEvent(RunPart,600,combat6_Healing,cid,var,dfcombat6_Healing,startPos)
    addEvent(RunPart,700,combat7_Healing,cid,var,dfcombat7_Healing,startPos)
    addEvent(RunPart,800,combat8_Healing,cid,var,dfcombat8_Healing,startPos)
    addEvent(RunPart,900,combat9_Healing,cid,var,dfcombat9_Healing,startPos)
    addEvent(RunPart,300,combat3_Brush_3,cid,var,dfcombat3_Brush_3,startPos)
    addEvent(RunPart,300,combat3_Healing,cid,var,dfcombat3_Healing,startPos)
    addEvent(RunPart,200,combat2_Brush_3,cid,var,dfcombat2_Brush_3,startPos)
    addEvent(RunPart,200,combat2_Healing,cid,var,dfcombat2_Healing,startPos)
    addEvent(RunPart,100,combat1_Brush_3,cid,var,dfcombat1_Brush_3,startPos)
    addEvent(RunPart,100,combat1_Healing,cid,var,dfcombat1_Healing,startPos)
    return true
end

Quando eu conjuro ela funciona, más não consigo curar e está dando estes erros de addEvent na distro

Spoiler

image.thumb.png.aa54de9b3cb9ad81e0c2caf25803b8f9.png

 

A vida ela é cheia de oportunidades e minha oportunidade é você

 

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