Postado Julho 11, 2020 5 anos .tenho um servidor que estou com sistema de reset sem storage, e estou tentando criar magias de acordo com o reset do player, consegui criar a magia mas quando o player com "1" resets solta a magia não sai nada alguem poderia me ajudar por favor ? Citar local dfcombat1_Brush = {CONST_ANI_WHIRLWINDCLUB,2,-1,2,0,2,1,2,2,1,2,0,2,-1,2,-2,2,-2,1,-2,0,-2,-1,-2,-2,-1,-2,0,-2,1,-2,2,-2} -- Areas/Combat for 200ms local combat2_Brush_3 = createCombatObject() setCombatParam(combat2_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA) setCombatParam(combat2_Brush_3, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatArea(combat2_Brush_3,createCombatArea({{0, 1, 1, 1, 1, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {0, 1, 1, 1, 1, 1, 0}})) setCombatFormula(combat2_Brush_3, COMBAT_FORMULA_LEVELMAGIC, -2500, 0, -3000, 0) local dfcombat2_Brush_3 = {CONST_ANI_FIRE,3,2,3,1,3,0,3,-1,3,-2,2,-3,1,-3,0,-3,-1,-3,-2,-3,-3,-2,-3,0,-3,-1,-3,1,-3,2,-2,3,-1,3,0,3,1,3,2,3} -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end local resets = 1 function onCastSpell(cid, var) if getPlayerReset(cid) >= resets then doCombat(cid, combat, var) return true else doPlayerSendCancel(cid, "You need to have at least " .. resets .. " resets to cast this spell.") return false end local startPos = getCreaturePosition(cid) RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos) addEvent(RunPart,100,combat1_Brush,cid,var,dfcombat1_Brush,startPos) addEvent(RunPart,200,combat2_Brush_3,cid,var,dfcombat2_Brush_3,startPos) return true end Esta é a magia me ajudem plizzz
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