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Tiffy

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  1. Peguei Um server de Nto e fui editando pra eu e meu amigo jogar,Faço Client próprio,Mando link pra ele,Ele baixa,Ele entra na rede hamachi mas quando vai entrar no server Dá isso > CANNOT CONECT TO SERVER GAME,Oq faço?
  2. Script Transformar \/ local config = { --[vocation id] = { level, nova voc, looktype, efeito} -- Naruto -- [1] = { 25, 2, 71, 208}, [2] = { 50, 3, 66, 208}, [3] = { 75, 4, 91, 208}, [4] = { 100, 5, 18, 208}, [5] = { 125, 6,676, 208}, [6] = { 150, 7, 678, 208}, [7] = { 175, 8, 677, 208}, [8] = { 200, 9, 686, 208}, [9] = { 225, 10, 394, 208}, [10] = { 250, 11,179, 208}, [11] = { 275, 12, 397, 208}, [12] = { 300, 13, 607, 208}, [13] = { 400, 14, 874, 208}, [14] = { 425, 15, 873, 208}, [15] = { 500, 16, 683, 208}, [16] = { 550, 17, 683, 208}, -- Sasuke -- [17] = { 25, 18, 688, 108}, [18] = { 50, 19, 689, 108}, [19] = { 75, 20, 690, 108}, [20] = { 100, 21, 658, 108}, [21] = { 125, 22, 659, 108}, [22] = { 150, 23, 660, 110}, [23] = { 175, 24, 663, 110}, [24] = { 250, 25, 654, 110}, [25] = { 350, 26, 647, 110}, [26] = { 500, 27, 522, 110}, [27] = { 500, 28, 877, 110}, -- Lee -- [28] = { 25, 28, 843, 26}, [29] = { 50, 29, 844, 26}, [30] = { 75, 30, 845, 26}, [31] = { 100, 31, 846, 26}, [32] = { 125, 32, 847, 26}, [33] = { 150, 33, 848, 26}, [34] = { 175, 34, 849, 26}, [35] = { 200, 35, 850, 26}, [36] = { 225, 36, 851, 26}, [37] = { 300, 37, 605, 26}, -- Shikamaru -- [38] = { 25, 40, 824, 188}, [39] = { 50, 41, 825, 188}, [40] = { 75, 42, 826, 188}, [41] = { 100, 43, 823, 188}, [42] = { 125, 44, 827, 188}, [43] = { 200, 45, 828, 188}, -- Neji -- [44] = { 25, 47, 832, 192}, [45] = { 50, 48, 833, 192}, [46] = { 75, 49, 834, 192}, [47] = { 100, 50, 835, 192}, [48] = { 125, 51, 837, 192}, [49] = { 150, 52, 830, 192}, [50] = { 200, 53, 831, 192}, [51] = { 300, 54, 838, 192}, -- Tenten -- [52] = { 25, 56, 815, 213}, [53] = { 50, 57, 816, 213}, [54] = { 75, 58, 817, 213}, [55] = { 100, 59, 818, 213}, [56] = { 125, 60, 819, 213}, [57] = { 150, 61, 820, 213}, [58] = { 200, 62, 821, 213}, [59] = { 300, 63, 822, 213}, -- Hinata -- [60] = { 25, 65, 295, 192}, [61] = { 50, 66, 296, 192}, [62] = { 75, 67, 857, 192}, [63] = { 100, 68, 858, 192}, [64] = { 125, 69, 860, 192}, [65] = { 150, 70, 600, 192}, [66] = { 175, 71, 859, 192}, [67] = { 200, 72, 855, 192}, [68] = { 225, 73, 856, 192}, [69] = { 300, 74, 598, 192}, -- Kakashi -- [70] = { 25, 77, 633, 248}, [71] = { 50, 78, 585, 248}, [72] = { 75, 79, 586, 248}, [73] = { 100, 80, 587, 248}, [74] = { 125, 81, 588, 248}, [75] = { 200, 82, 589, 248}, -- Killer Bee -- [76] = { 25, 85, 861, 111}, [77] = { 50, 86, 862, 111}, [78] = { 75, 87, 863, 111}, [79] = { 100, 88, 864, 111}, [80] = { 125, 89, 865, 111}, [81] = { 150, 90, 866, 111}, [82] = { 175, 91, 868, 111}, [83] = { 200, 92, 869, 111}, [84] = { 225, 93, 870, 111}, -- Sakura -- [85] = { 25, 97, 174, 51}, [86] = { 50, 98, 173, 51}, [87] = { 75, 99, 665, 51}, [88] = { 100, 100, 667, 51}, [89] = { 125, 101, 664, 51}, [90] = { 150, 102, 666, 51}, [91] = { 175, 103, 668, 51}, [92] = { 200, 104, 669, 51}, [93] = { 225, 105, 670, 51}, [94] = { 250, 106, 793, 51}, -- Gaara -- [95] = { 25, 112, 53, 52}, [96] = { 50, 113, 67, 52}, [97] = { 75, 114, 72, 52}, [98] = { 100, 115, 173, 52}, [99] = { 125, 116, 58, 52}, [100] = { 200, 117, 57, 52}, [101] = { 300, 118, 538, 52}, -- Kiba -- [102] = { 25, 124, 69, 209}, [103] = { 50, 125, 70, 209}, [104] = { 75, 126, 196, 209}, [105] = { 100, 127, 197, 209}, [106] = { 125, 128, 198, 209}, [107] = { 200, 129, 199, 209}, -- Itachi -- [108] = { 25, 133, 706, 210}, [109] = { 50, 134, 707, 210}, [110] = { 75, 135, 708, 210}, [111] = { 100, 136, 709, 210}, [112] = { 125, 137, 710, 210}, [113] = { 150, 138, 711, 210}, [114] = { 200, 139, 712, 210}, [115] = { 300, 140, 713, 210}, -- Tobi -- [116] = { 25, 143, 477, 246}, [117] = { 50, 144, 478, 246}, [118] = { 75, 145, 479, 246}, [119] = { 100, 146, 482, 246}, [120] = { 125, 147, 484, 246}, [121] = { 150, 148, 486, 246}, [122] = { 200, 149, 655, 246}, [123] = { 225, 150, 619, 246}, [124] = { 300, 151, 620, 246}, -- Minato -- [125] = { 25, 155, 728, 245}, [126] = { 50, 156, 729, 245}, [127] = { 75, 157, 730, 245}, [128] = { 100, 158, 731, 245}, [129] = { 125, 159, 732, 245}, [130] = { 150, 160, 733, 245}, [131] = { 175, 161, 734, 245}, [132] = { 200, 162, 540, 245}, [133] = { 300, 163, 582, 245}, -- Madara -- [134] = { 25, 165, 715, 109}, [135] = { 50, 166, 716, 109}, [136] = { 75, 167, 717, 109}, [137] = { 100, 168, 718, 109}, [138] = { 125, 169, 719, 109}, [139] = { 200, 170, 720, 109}, [140] = { 225, 171, 721, 109}, [141] = { 250, 172, 723, 109}, [142] = { 275, 173, 724, 109}, [143] = { 300, 174, 726, 109}, -- Tsunade -- [144] = { 25, 176, 591, 51}, [145] = { 50, 177, 592, 51}, [146] = { 75, 178, 593, 51}, [147] = { 100, 179, 594, 51}, [148] = { 125, 180, 596, 51}, [149] = { 150, 181, 635, 51}, [150] = { 175, 182, 636, 51}, [151] = { 200, 183, 637, 51}, [152] = { 225, 184, 638, 51}, [153] = { 300, 185, 639, 51}, -- Hashirama -- [154] = { 25, 187, 623, 122}, [155] = { 50, 188, 624, 122}, [156] = { 75, 189, 625, 122}, [157] = { 100, 190, 626, 122}, [158] = { 200, 191, 627, 122}, -- Nidaime -- [159] = { 25, 194, 736, 232}, [160] = { 50, 195, 737, 232}, [161] = { 75, 196, 738, 232}, [162] = { 100, 197, 739, 232}, [163] = { 200, 198, 740, 232}, -- Nagato -- [164] = { 25, 201, 523, 169}, [165] = { 50, 202, 524, 169}, [166] = { 100, 203, 525, 169}, [167] = { 200, 204, 528, 169}, [168] = { 200, 205, 797, 169}, -- Yamato -- [169] = { 100, 212, 791, 122}, [170] = { 200, 213, 796, 122}, [171] = { 250, 214, 794, 122}, [172] = { 350, 215, 795, 122}, [173] = { 450, 216, 796, 122}, -- Raikage -- [174] = { 25, 218, 490, 233}, [175] = { 50, 219, 493, 233}, [176] = { 100, 220, 494, 233}, [177] = { 200, 221, 495, 233}, -- Kisame -- [178] = {25, 224, 411, 232}, [179] = { 50, 225, 412, 232}, [180] = { 75, 226, 414, 232}, [181] = { 100, 227, 422, 232}, [182] = { 125, 228, 602, 232}, [183] = { 200, 229, 603, 232}, [184] = { 300, 230, 419, 232}, -- Temari -- [185] = { 25, 232, 378, 211}, [186] = { 50, 233, 379, 211}, [187] = { 75, 234, 380, 211}, [188] = { 100, 235, 381, 211}, [189] = { 200, 236, 382, 211}, -- Kankuro -- [190] = { 25, 240, 309, 122}, [191] = { 50, 241, 312, 122}, [192] = { 75, 242, 311, 122}, [193] = { 100, 243, 324, 122}, [194] = { 125, 244, 319, 122}, [195] = { 200, 245, 326, 122}, [196] = { 300, 246, 328, 122}, } function onSay(cid, words, param, channel) local from,to = {x=1001, y=705, z=7},{x=1031, y=737, z=7} -- começo e final do mapa local from2,to2 = {x=1011, y=705, z=6},{x=1031, y=738, z=6} -- começo e final do mapa local from3,to3 = {x=1012, y=706, z=5},{x=1032, y=739, z=5} -- começo e final do mapa local from4,to4 = {x=985, y=598, z=7},{x=1044, y=652, z=7} -- começo e final do mapa local from5,to5 = {x=986, y=615, z=6},{x=1039, y=647, z=7} -- começo e final do mapa local from6,to6 = {x=990, y=616, z=5},{x=1040, y=647, z=5} -- começo e final do mapa if isInRange(getCreaturePosition(cid), from, to) or isInRange(getCreaturePosition(cid), from2, to2) or isInRange(getCreaturePosition(cid), from3, to3) or isInRange(getCreaturePosition(cid), from4, to4) or isInRange(getCreaturePosition(cid), from5, to5) or isInRange(getCreaturePosition(cid), from6, to6) then doPlayerSendCancel(cid, "Você não pode se Transformar nesta área!") return true end if (getPlayerStorageValue(cid,112) > 0) then return doPlayerSendCancel(cid, "Voce Nao Pode Se Transforma,Voce Agora Virou Da Akatsuki") end local voc = config[getPlayerVocation(cid)] if voc then if getPlayerLevel(cid) >= voc[1] then doPlayerSetVocation(cid, voc[2]) doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você Transformou!") local outfit = {lookType = voc[3]} doCreatureChangeOutfit(cid, outfit) doSendMagicEffect(getCreaturePosition(cid), voc[4]) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Você precisa estar no level " .. voc[1] .. " para transformar.") end else doPlayerSendCancel(cid, "Você não pode se Transformar!") end return true end
  3. Alguém Ajuda? Tipo O Nto Q estou Editando tem umas vocações em pergaminho,Eu clico nela e viro Essa Tal vocação,Mas na Hora de transformar,N vai pra Outift da vocação, E tem umas q até n transforma \/
  4. Tiffy reagiu a uma resposta no tópico: (Resolvido)Gunbai
  5. Nossa '--' Te amo u..u kkk Vlw Rep +
  6. Alguém ajuda? Quero q a Gunbai tire hit no target e n na area \/ E como aumento poder?
  7. Tiffy postou uma resposta no tópico em Suporte Tibia OTServer
    Tipo as Spells do Nto q to editando ta tudo trocada,A De Lee ta no Sasuke, A Do Sasuke ta no Naruto,Alguém sabe como boto pra ficar normal?
  8. Como assim integer com string ?
  9. Tiffy reagiu a uma resposta no tópico: (Resolvido)Erro Unable To Load Config.Lua!
  10. Estou tendo esse erro ao abrir o server,Alguém ajuda? Vou deixar a config embaixo \/ -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 1030 newPlayerSpawnPosY = 912S newPlayerSpawnPosZ = 6 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 1 generateAccountNumber = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 100 weeklyFragsToRedSkull = 100 monthlyFragsToRedSkull = 100 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 10 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 200 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = false removeRuneCharges = true whiteSkullTime = 5 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = true oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 5 stairhopDelay = 2 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = " 201.50.206.43" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 125 motd = "Bem Vindo Ao NtoB&W!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = false serverName = "NtoB&W" loginMessage = "Bem Vindo Ao NtoB&W" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "forgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 100 premiumDaysToFormGuild = 0 guildNameMinLength = 3 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 5 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 110 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 5000 houseRentPeriod = "week" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "nowo" mapAuthor = "Madara Rinnegan" randomizeTiles = true storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Spells formulaLevel = 5.0 formulaMagic = 2.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = true emoteSpells = true -- Outfits allowChangeOutfit = false allowChangeColors = false allowChangeAddons = false disableOutfitsForPrivilegedPlayers = true addonsOnlyPremium = true -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 20 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = true useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 25 -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 30 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = false premiumForPromotion = false -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 3 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = true rateExperience = 50.0 rateExperienceFromPlayers = 0 rateSkill = 3.0 rateMagic = 50 rateLoot = 10.0 rateSpawn = 7 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 7 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 2 * 60 staminaRatingLimitBottom = 1 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 4 teleportAllSummons = false teleportPlayerSummons = false -- Status ownerName = "NtoB&W" ownerEmail = "ntoB&W.com" url = "narutoshinobi.com" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false

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