Postado Setembro 8, 2020 4 anos .Qual servidor ou website você utiliza como base? TFS 1.3 Qual o motivo deste tópico? Boa tarde, alguém consegue editar o script do obsidian knife para poder vir loot variado? Por exemplo, ao usar a obsidian knife no dragon pode vir dragon leather, dragon scale ou dragon claw Você tem o código disponível? Se tiver publique-o aqui: Mostrar conteúdo oculto local config = { [5908] = { -- Minotaurs [3090] = {chance = 7000, newItem = 5878, after = 2831}, -- minotaur [5969] = {chance = 7000, newItem = 5878, after = 2831}, -- minotaur, after being killed [2871] = {chance = 7000, newItem = 5878, after = 2872}, -- minotaur archer [5982] = {chance = 7000, newItem = 5878, after = 2872}, -- minotaur archer, after being killed [2866] = {chance = 7000, newItem = 5878, after = 2867}, -- minotaur mage [5981] = {chance = 7000, newItem = 5878, after = 2867}, -- minotaur mage, after being killed [2876] = {chance = 7000, newItem = 5878, after = 2877}, -- minotaur guard [5983] = {chance = 7000, newItem = 5878, after = 2877}, -- minotaur guard, after being killed [23463] = {chance = 7000, newItem = 5878, after = 23464}, -- mooh'tah warrior [23462] = {chance = 7000, newItem = 5878, after = 23464}, -- mooh'tah warrior, after being killed [23467] = {chance = 7000, newItem = 5878, after = 23468}, -- minotaur hunter [23466] = {chance = 7000, newItem = 5878, after = 23468}, -- minotaur hunter, after being killed [23471] = {chance = 7000, newItem = 5878, after = 23472}, -- worm priestess [23470] = {chance = 7000, newItem = 5878, after = 23472}, -- worm priestess, after being killed [23371] = {chance = 7000, newItem = 5878, after = 23373}, -- minotaur amazon [23372] = {chance = 7000, newItem = 5878, after = 23373}, -- minotaur amazon, after being killed [23375] = {chance = 7000, newItem = 5878, after = 23377}, -- execowtioner [23376] = {chance = 7000, newItem = 5878, after = 23377}, -- execowtioner, after being killed [23367] = {chance = 7000, newItem = 5878, after = 23369}, -- moohtant [23368] = {chance = 7000, newItem = 5878, after = 23369}, -- moohtant, after being killed -- Low Class Lizards [4259] = {chance = 6000, newItem = 5876, after = 4260}, -- lizard sentinel [6040] = {chance = 6000, newItem = 5876, after = 4260}, -- lizard sentinel, after being killed [4262] = {chance = 6000, newItem = 5876, after = 4263}, -- lizard snakecharmer [6041] = {chance = 6000, newItem = 5876, after = 4263}, -- lizard snakecharmer, after being killed [4256] = {chance = 6000, newItem = 5876, after = 4257}, -- lizard templar [4251] = {chance = 6000, newItem = 5876, after = 4257}, -- lizard templar, after being killed -- High Class Lizards [11285] = {chance = 10000, newItem = 5876, after = 11286}, -- lizard chosen, [11288] = {chance = 10000, newItem = 5876, after = 11286}, -- lizard chosen, after being killed [11277] = {chance = 10000, newItem = 5876, after = 11278}, -- lizard dragon priest [11280] = {chance = 10000, newItem = 5876, after = 11278}, -- lizard dragon priest, after being killed [11269] = {chance = 10000, newItem = 5876, after = 11270}, -- lizard high guard [11272] = {chance = 10000, newItem = 5876, after = 11270}, -- lizard high guard, after being killed [11281] = {chance = 10000, newItem = 5876, after = 11282}, -- lizard zaogun [11284] = {chance = 10000, newItem = 5876, after = 11282}, -- lizard zaogun, after being killed -- Dragon [3104] = {chance = 5000, newItem = 5877, after = 3105}, [5973] = {chance = 5000, newItem = 5877, after = 3105}, -- after being killed -- Dragon Lord [2881] = {chance = 5000, newItem = 5948, after = 2882}, [5984] = {chance = 5000, newItem = 5948, after = 2882}, -- after being killed -- Behemoth [2931] = {chance = 10000, newItem = 5893, after = 2932}, [5999] = {chance = 10000, newItem = 5893, after = 2932}, -- after being killed -- Bone Beast [3031] = {chance = 6000, newItem = 5925, after = 3032}, [6030] = {chance = 6000, newItem = 5925, after = 3032}, -- after being killed -- Clomp [25399] = {chance = 50000, newItem = 24842, after = 25400}, [25398] = {chance = 50000, newItem = 24842, after = 25400}, -- after being killed -- Piece of Marble Rock [11343] = { {chance = 530, newItem = 11346, desc = "This little figurine of a goddess was masterfully sculpted by |PLAYERNAME|."}, {chance = 9600, newItem = 11345, desc = "This little figurine made by |PLAYERNAME| has some room for improvement."}, {chance = 24000, newItem = 11344, desc = "This shoddy work was made by |PLAYERNAME|."} }, -- Ice Cube [7441] = {chance = 22000, newItem = 7442}, [7442] = {chance = 4800, newItem = 7444}, [7444] = {chance = 900, newItem = 7445}, [7445] = {chance = 40, newItem = 7446} }, [5942] = { -- Demon [2916] = {chance = 3000, newItem = 5906, after = 2917}, [5995] = {chance = 3000, newItem = 5906, after = 2917}, -- after being killed -- Vampires [2956] = {chance = 6000, newItem = 5905, after = 2957}, -- vampire [6006] = {chance = 6000, newItem = 5905, after = 2957}, -- vampire, after being killed [9654] = {chance = 6000, newItem = 5905, after = 9658}, -- vampire bride [9660] = {chance = 6000, newItem = 5905, after = 9658}, -- vampire bride, after being killed [21275] = {chance = 6000, newItem = 5905, after = 21276}, -- vampire viscount [21278] = {chance = 6000, newItem = 5905, after = 21276} -- vampire viscount, after being killed } } local skinning = Action() function skinning.onUse(player, item, fromPosition, target, toPosition, isHotkey) local skin = config[item.itemid][target.itemid] if not skin then player:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return true end local randomChance = math.random(1, 100000) local effect = CONST_ME_MAGIC_GREEN local transform = true if type(skin[1]) == "table" then local added = false for _, skinChild in ipairs(skin) do if randomChance <= skinChild.chance then if target.itemid == 11343 then local marble = player:addItem(skinChild.newItem, skinChild.amount or 1) if marble then marble:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, skinChild.desc:gsub("|PLAYERNAME|", player:getName())) end if skinChild.newItem == 11346 then player:addAchievement("Marblelous") player:addAchievementProgress("Marble Madness", 5) end effect = CONST_ME_HITAREA target:remove() added = true else target:transform(skinChild.newItem, skinChild.amount or 1) effect = CONST_ME_HITAREA added = true end break end end if not added and target.itemid == 11343 then effect = CONST_ME_HITAREA player:say("Your attempt at shaping that marble rock failed miserably.", TALKTYPE_MONSTER_SAY) transform = false target:remove() end elseif randomChance <= skin.chance then if table.contains({7441, 7442, 7444, 7445}, target.itemid) then if skin.newItem == 7446 then player:addAchievement("Ice Sculptor") player:addAchievementProgress("Cold as Ice", 10) end target:transform(skin.newItem, 1) effect = CONST_ME_HITAREA else if table.contains({5906, 5905}, skin.newItem) then player:addAchievementProgress("Ashes to Dust", 500) else player:addAchievementProgress("Skin-Deep", 500) end player:addItem(skin.newItem, skin.amount or 1) end else if table.contains({7441, 7442, 7444, 7445}, target.itemid) then player:say("The attempt of sculpting failed miserably.", TALKTYPE_MONSTER_SAY) effect = CONST_ME_HITAREA target:remove() else effect = CONST_ME_BLOCKHIT end end if toPosition.x == CONTAINER_POSITION then toPosition = player:getPosition() end toPosition:sendMagicEffect(effect) if transform then target:transform(skin.after or target:getType():getDecayId() or target.itemid + 1) else target:remove() end return true end skinning:id(5908, 5942) skinning:register()
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.