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(Resolvido)Modificar script (Healing)


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Tenho esse script de potions. gostaia que alguem botasse pra healar por (porcentagem)
e se possivel botar pra mostra o quanto de (porcentagem) esta healando.

Alguem ajuda pf, to precisando muito !

Tfs 0.4

 

 

Citar

local config = { 
        removeOnUse = "no", 
        usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
        splashable = "no", 
        realAnimation = "no", -- make text effect visible only for players in range 1x1 
        healthMultiplier = 1.0, 
        manaMultiplier = 1.0 

 
config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 
 
local POTIONS = { 
        [8704] = {empty = 7636, splash = 2, health = {150, 150}}, -- small health potion 
        [7618] = {empty = 7636, splash = 2, health = {250, 250}}, -- health potion 
        [7588] = {empty = 7634, splash = 2, health = {350, 350}, level = 1, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
        [7591] = {empty = 7635, splash = 2, health = {650, 650}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
        [8473] = {empty = 7635, splash = 2, health = {8200, 10000}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
        [7620] = {empty = 7636, splash = 7, mana = {2000, 2500}}, -- mana potion 
        [7589] = {empty = 7634, splash = 7, mana = {550, 550}, level = 1, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
        [7590] = {empty = 7635, splash = 7, mana = {8000, 12000}, level = 1, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
        [8472] = {empty = 7635, splash = 3, health = {10000, 10500}, mana = {5500, 6000}, level = 1, vocations = {3, 7}, vocStr = "paladins"}, -- great spirit potion

 
local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 
 
function onUse(cid, item, fromPosition, itemEx, toPosition) 
        local potion = POTIONS[item.itemid] 
        if(not potion) then 
                return false 
        end 
        if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
                if(not config.splashable) then 
                        return false 
                end 
                if(toPosition.x == CONTAINER_POSITION) then 
                        toPosition = getThingPos(item.uid) 
                end 
                doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
                doTransformItem(item.uid, potion.empty) 
                return TRUE 
        end 
        if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
                doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
                return TRUE 
        end 
        if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
                not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
        then 
                doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
                return TRUE 
        end 
        local health = potion.health 
        if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then 
                return false 
        end 
        local mana = potion.mana 
        if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then 
                return false 
        end 
        if(not realAnimation) then 
                doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1) 
        else 
                for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
                        if(isPlayer(tid)) then 
                                doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1, false, tid) 
                        end 
                end 
        end 
        doAddCondition(cid, exhaust) 
        if(not potion.empty or config.removeOnUse) then 
        doRemoveItem(item.uid, 1) 
        return TRUE 
        end 
        doRemoveItem(item.uid, 0) 
        doPlayerAddItem(cid, potion.empty, 0) 
        doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
        doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
        return TRUE 
end

 

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para ativar os efeitos visuais, vá em config.lua e deixe assim:

 

showHealingDamage = true

 

e o código em %

 

local config = { 
	removeOnUse = "no", 
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
	splashable = "no", 
	realAnimation = "no", -- make text effect visible only for players in range 1x1 
	healthMultiplier = 1.0, 
	manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
	[8704] = {empty = 7636, splash = 2, health = 5}, -- small health potion 
	[7618] = {empty = 7636, splash = 2, health = 5}, -- health potion 
	[7588] = {empty = 7634, splash = 2, health = 10, level = 1, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
	[7591] = {empty = 7635, splash = 2, health = 10, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
	[8473] = {empty = 7635, splash = 2, health = 20, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
	[7620] = {empty = 7636, splash = 7, mana = 25}, -- mana potion 
	[7589] = {empty = 7634, splash = 7, mana = 29, level = 1, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
	[7590] = {empty = 7635, splash = 7, mana = 35, level = 1, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
	[8472] = {empty = 7635, splash = 3, health = 40, mana = 45, level = 1, vocations = {3, 7}, vocStr = "paladins"}, -- great spirit potion
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
	local potion = POTIONS[item.itemid] 
	if(not potion) then 
		return false 
	end 
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
		if(not config.splashable) then 
			return false 
		end 
		if(toPosition.x == CONTAINER_POSITION) then 
			toPosition = getThingPos(item.uid) 
		end 
		doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
		doTransformItem(item.uid, potion.empty) 
		return TRUE 
	end 
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
		return TRUE 
	end 
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
	then 
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
		return TRUE 
	end 
	local health = potion.health 
	if health and not doCreatureAddHealth(itemEx.uid, math.ceil(getCreatureMaxHealth(cid) * (health / 100))) then 
		return false 
	end 
	local mana = potion.mana 
	if mana and not doCreatureAddMana(itemEx.uid, math.ceil(getCreatureMaxMana(cid) * (mana / 100))) then 
		return false 
	end 
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1) 
	else 
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
			if(isPlayer(tid)) then 
				doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1, false, tid) 
			end 
		end 
	end 
	doAddCondition(cid, exhaust) 
	if(not potion.empty or config.removeOnUse) then 
		doRemoveItem(item.uid, 1) 
		return true
	end 
	doRemoveItem(item.uid, 0) 
	doPlayerAddItem(cid, potion.empty, 0) 
	doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	return true 
end

 

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DISCORDvodkart#6090

 

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32 minutos atrás, Vodkart disse:

para ativar os efeitos visuais, vá em config.lua e deixe assim:

 



showHealingDamage = true

 

e o código em %

 



local config = { 
	removeOnUse = "no", 
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
	splashable = "no", 
	realAnimation = "no", -- make text effect visible only for players in range 1x1 
	healthMultiplier = 1.0, 
	manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
	[8704] = {empty = 7636, splash = 2, health = 5}, -- small health potion 
	[7618] = {empty = 7636, splash = 2, health = 5}, -- health potion 
	[7588] = {empty = 7634, splash = 2, health = 10, level = 1, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
	[7591] = {empty = 7635, splash = 2, health = 10, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
	[8473] = {empty = 7635, splash = 2, health = 20, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
	[7620] = {empty = 7636, splash = 7, mana = 25}, -- mana potion 
	[7589] = {empty = 7634, splash = 7, mana = 29, level = 1, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
	[7590] = {empty = 7635, splash = 7, mana = 35, level = 1, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
	[8472] = {empty = 7635, splash = 3, health = 40, mana = 45, level = 1, vocations = {3, 7}, vocStr = "paladins"}, -- great spirit potion
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
	local potion = POTIONS[item.itemid] 
	if(not potion) then 
		return false 
	end 
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
		if(not config.splashable) then 
			return false 
		end 
		if(toPosition.x == CONTAINER_POSITION) then 
			toPosition = getThingPos(item.uid) 
		end 
		doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
		doTransformItem(item.uid, potion.empty) 
		return TRUE 
	end 
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
		return TRUE 
	end 
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
	then 
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
		return TRUE 
	end 
	local health = potion.health 
	if health and not doCreatureAddHealth(itemEx.uid, math.ceil(getCreatureMaxHealth(cid) * (health / 100))) then 
		return false 
	end 
	local mana = potion.mana 
	if mana and not doCreatureAddMana(itemEx.uid, math.ceil(getCreatureMaxMana(cid) * (mana / 100))) then 
		return false 
	end 
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1) 
	else 
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
			if(isPlayer(tid)) then 
				doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1, false, tid) 
			end 
		end 
	end 
	doAddCondition(cid, exhaust) 
	if(not potion.empty or config.removeOnUse) then 
		doRemoveItem(item.uid, 1) 
		return true
	end 
	doRemoveItem(item.uid, 0) 
	doPlayerAddItem(cid, potion.empty, 0) 
	doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	return true 
end

 

Funcionado tranquilo.

Porem teria como vc botar pra healar a (porcentagem) e nao o valor ?

como na foto... esta aparecendo o valor ''healado'' queria q mostrasse a (porcentagem)

e outra man... tem como botar randon ? tipow de 5 a 10%

pq no script esta fixo, exato ?

aaa.png

Editado por Doidodepeda (veja o histórico de edições)
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23 horas atrás, Doidodepeda disse:

Funcionado tranquilo.

Porem teria como vc botar pra healar a (porcentagem) e nao o valor ?

como na foto... esta aparecendo o valor ''healado'' queria q mostrasse a (porcentagem)

e outra man... tem como botar randon ? tipow de 5 a 10%

pq no script esta fixo, exato ?

aaa.png

 

ok desativa aquela parte ali no config.lua e usa assim:

 

 

local config = { 
	removeOnUse = "no", 
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
	splashable = "no", 
	realAnimation = "no", -- make text effect visible only for players in range 1x1 
	healthMultiplier = 1.0, 
	manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
	[8704] = {empty = 7636, splash = 2, health = {2,5}}, -- small health potion 
	[7618] = {empty = 7636, splash = 2, health = {2,5}}, -- health potion 
	[7588] = {empty = 7634, splash = 2, health = {8,13}, level = 1, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
	[7591] = {empty = 7635, splash = 2, health = {9,15}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
	[8473] = {empty = 7635, splash = 2, health = {15,20}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
	[7620] = {empty = 7636, splash = 7, mana = {20,25}}, -- mana potion 
	[7589] = {empty = 7634, splash = 7, mana = {25,30}, level = 1, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
	[7590] = {empty = 7635, splash = 7, mana = {30,35}, level = 1, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
	[8472] = {empty = 7635, splash = 3, health = {40,50}, mana = {45, 50}, level = 1, vocations = {3, 7}, vocStr = "paladins"}, -- great spirit potion
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
	local potion = POTIONS[item.itemid] 
	if(not potion) then 
		return false 
	end 
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
		if(not config.splashable) then 
			return false 
		end 
		if(toPosition.x == CONTAINER_POSITION) then 
			toPosition = getThingPos(item.uid) 
		end 
		doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
		doTransformItem(item.uid, potion.empty) 
		return TRUE 
	end 
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
		return TRUE 
	end 
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
	then 
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
		return TRUE 
	end 
	local health = math.random(potion.health[1], potion.health[2]) 
	if health and doSendAnimatedText(getThingPos(itemEx.uid), "+"..health.."%", TEXTCOLOR_GREEN) and not doCreatureAddHealth(itemEx.uid, math.ceil(getCreatureMaxHealth(cid) * (health / 100))) then 
		return false 
	end 
	local mana = math.random(potion.mana[1], potion.mana[2]) 
	if mana and doSendAnimatedText(getThingPos(itemEx.uid), "+"..mana.."%", TEXTCOLOR_BLUE) and not doCreatureAddMana(itemEx.uid, math.ceil(getCreatureMaxMana(cid) * (mana / 100))) then 
		return false 
	end 
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1) 
	else 
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
			if(isPlayer(tid)) then 
				doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1, false, tid) 
			end 
		end 
	end 
	doAddCondition(cid, exhaust) 
	if(not potion.empty or config.removeOnUse) then 
		doRemoveItem(item.uid, 1) 
		return true
	end 
	doRemoveItem(item.uid, 0) 
	doPlayerAddItem(cid, potion.empty, 0) 
	doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	return true 
end

 

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DISCORDvodkart#6090

 

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21 horas atrás, Vodkart disse:

 

ok desativa aquela parte ali no config.lua e usa assim:

 

 


local config = { 
	removeOnUse = "no", 
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
	splashable = "no", 
	realAnimation = "no", -- make text effect visible only for players in range 1x1 
	healthMultiplier = 1.0, 
	manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
	[8704] = {empty = 7636, splash = 2, health = {2,5}}, -- small health potion 
	[7618] = {empty = 7636, splash = 2, health = {2,5}}, -- health potion 
	[7588] = {empty = 7634, splash = 2, health = {8,13}, level = 1, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
	[7591] = {empty = 7635, splash = 2, health = {9,15}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
	[8473] = {empty = 7635, splash = 2, health = {15,20}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
	[7620] = {empty = 7636, splash = 7, mana = {20,25}}, -- mana potion 
	[7589] = {empty = 7634, splash = 7, mana = {25,30}, level = 1, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
	[7590] = {empty = 7635, splash = 7, mana = {30,35}, level = 1, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
	[8472] = {empty = 7635, splash = 3, health = {40,50}, mana = {45, 50}, level = 1, vocations = {3, 7}, vocStr = "paladins"}, -- great spirit potion
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
	local potion = POTIONS[item.itemid] 
	if(not potion) then 
		return false 
	end 
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
		if(not config.splashable) then 
			return false 
		end 
		if(toPosition.x == CONTAINER_POSITION) then 
			toPosition = getThingPos(item.uid) 
		end 
		doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
		doTransformItem(item.uid, potion.empty) 
		return TRUE 
	end 
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
		return TRUE 
	end 
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
	then 
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
		return TRUE 
	end 
	local health = math.random(potion.health[1], potion.health[2]) 
	if health and doSendAnimatedText(getThingPos(itemEx.uid), "+"..health.."%", TEXTCOLOR_GREEN) and not doCreatureAddHealth(itemEx.uid, math.ceil(getCreatureMaxHealth(cid) * (health / 100))) then 
		return false 
	end 
	local mana = math.random(potion.mana[1], potion.mana[2]) 
	if mana and doSendAnimatedText(getThingPos(itemEx.uid), "+"..mana.."%", TEXTCOLOR_BLUE) and not doCreatureAddMana(itemEx.uid, math.ceil(getCreatureMaxMana(cid) * (mana / 100))) then 
		return false 
	end 
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1) 
	else 
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
			if(isPlayer(tid)) then 
				doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1, false, tid) 
			end 
		end 
	end 
	doAddCondition(cid, exhaust) 
	if(not potion.empty or config.removeOnUse) then 
		doRemoveItem(item.uid, 1) 
		return true
	end 
	doRemoveItem(item.uid, 0) 
	doPlayerAddItem(cid, potion.empty, 0) 
	doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	return true 
end

 

Deu o Seguinte erro man !

error.png

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4 horas atrás, Doidodepeda disse:

Deu o Seguinte erro man !

error.png

 

Testei aqui e funcionou mano... vc editou alguma coisa? se sim me manda ai.

 

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[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

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9 horas atrás, Vodkart disse:

 

Testei aqui e funcionou mano... vc editou alguma coisa? se sim me manda ai.

 

Nao editei nada. Do do jeito que voce me mandou eu botei no XML
Acabei de copiar e colar novamente, e da o mesmo erro !

aaaaaaaaa.png

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  • Solução
4 horas atrás, Doidodepeda disse:

Nao editei nada. Do do jeito que voce me mandou eu botei no XML
Acabei de copiar e colar novamente, e da o mesmo erro !

aaaaaaaaa.png

 

testa assim:

 

local config = { 
	removeOnUse = "no", 
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
	splashable = "no", 
	realAnimation = "no", -- make text effect visible only for players in range 1x1 
	healthMultiplier = 1.0, 
	manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
	[8704] = {empty = 7636, splash = 2, health = {2,5}}, -- small health potion 
	[7618] = {empty = 7636, splash = 2, health = {2,5}}, -- health potion 
	[7588] = {empty = 7634, splash = 2, health = {8,13}, level = 1, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
	[7591] = {empty = 7635, splash = 2, health = {9,15}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
	[8473] = {empty = 7635, splash = 2, health = {15,20}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
	[7620] = {empty = 7636, splash = 7, mana = {20,25}}, -- mana potion 
	[7589] = {empty = 7634, splash = 7, mana = {25,30}, level = 1, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
	[7590] = {empty = 7635, splash = 7, mana = {30,35}, level = 1, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
	[8472] = {empty = 7635, splash = 3, health = {40,50}, mana = {45, 50}, level = 1, vocations = {3, 7}, vocStr = "paladins"}, -- great spirit potion
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
	local potion = POTIONS[item.itemid] 
	if(not potion) then 
		return false 
	end 
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
		if(not config.splashable) then 
			return false 
		end 
		if(toPosition.x == CONTAINER_POSITION) then 
			toPosition = getThingPos(item.uid) 
		end 
		doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
		doTransformItem(item.uid, potion.empty) 
		return true 
	end 
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
		return true 
	end 
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
	then 
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
		return true 
	end
	if potion.health ~= nil then 
		local health = math.random(potion.health[1], potion.health[2]) 
		doSendAnimatedText(getThingPos(itemEx.uid), "+"..health.."%", TEXTCOLOR_GREEN)
		if not doCreatureAddHealth(itemEx.uid, math.ceil(getCreatureMaxHealth(cid) * (health / 100))) then
			return false
		end 
	end
	if potion.mana ~= nil then 
		local mana = math.random(potion.mana[1], potion.mana[2]) 
		doSendAnimatedText(getThingPos(itemEx.uid), "+"..mana.."%", TEXTCOLOR_BLUE)
		if not doCreatureAddMana(itemEx.uid, math.ceil(getCreatureMaxMana(cid) * (mana / 100))) then
			return false 
		end 
	end 
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1) 
	else 
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
			if(isPlayer(tid)) then 
				doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1, false, tid) 
			end 
		end 
	end 
	doAddCondition(cid, exhaust) 
	if(not potion.empty or config.removeOnUse) then 
		doRemoveItem(item.uid, 1) 
		return true
	end 
	doRemoveItem(item.uid, 0) 
	doPlayerAddItem(cid, potion.empty, 0) 
	doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	return true 
end

 

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[*Ninguém será digno do sucesso se não usar suas derrotas para conquistá-lo.*]

 

DISCORDvodkart#6090

 

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32 minutos atrás, Vodkart disse:

 

testa assim:

 


local config = { 
	removeOnUse = "no", 
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend) 
	splashable = "no", 
	realAnimation = "no", -- make text effect visible only for players in range 1x1 
	healthMultiplier = 1.0, 
	manaMultiplier = 1.0 
} 

config.removeOnUse = getBooleanFromString(config.removeOnUse) 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget) 
config.splashable = getBooleanFromString(config.splashable) 
config.realAnimation = getBooleanFromString(config.realAnimation) 

local POTIONS = { 
	[8704] = {empty = 7636, splash = 2, health = {2,5}}, -- small health potion 
	[7618] = {empty = 7636, splash = 2, health = {2,5}}, -- health potion 
	[7588] = {empty = 7634, splash = 2, health = {8,13}, level = 1, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion 
	[7591] = {empty = 7635, splash = 2, health = {9,15}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- great health potion 
	[8473] = {empty = 7635, splash = 2, health = {15,20}, level = 1, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion 
	[7620] = {empty = 7636, splash = 7, mana = {20,25}}, -- mana potion 
	[7589] = {empty = 7634, splash = 7, mana = {25,30}, level = 1, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion 
	[7590] = {empty = 7635, splash = 7, mana = {30,35}, level = 1, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion 
	[8472] = {empty = 7635, splash = 3, health = {40,50}, mana = {45, 50}, level = 1, vocations = {3, 7}, vocStr = "paladins"}, -- great spirit potion
} 

local exhaust = createConditionObject(CONDITION_EXHAUST) 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100)) 

function onUse(cid, item, fromPosition, itemEx, toPosition) 
	local potion = POTIONS[item.itemid] 
	if(not potion) then 
		return false 
	end 
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then 
		if(not config.splashable) then 
			return false 
		end 
		if(toPosition.x == CONTAINER_POSITION) then 
			toPosition = getThingPos(item.uid) 
		end 
		doDecayItem(doCreateItem(2016, potion.splash, toPosition)) 
		doTransformItem(item.uid, potion.empty) 
		return true 
	end 
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then 
		doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED) 
		return true 
	end 
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and 
	not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) 
	then 
		doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1) 
		return true 
	end
	if potion.health ~= nil then 
		local health = math.random(potion.health[1], potion.health[2]) 
		doSendAnimatedText(getThingPos(itemEx.uid), "+"..health.."%", TEXTCOLOR_GREEN)
		if not doCreatureAddHealth(itemEx.uid, math.ceil(getCreatureMaxHealth(cid) * (health / 100))) then
			return false
		end 
	end
	if potion.mana ~= nil then 
		local mana = math.random(potion.mana[1], potion.mana[2]) 
		doSendAnimatedText(getThingPos(itemEx.uid), "+"..mana.."%", TEXTCOLOR_BLUE)
		if not doCreatureAddMana(itemEx.uid, math.ceil(getCreatureMaxMana(cid) * (mana / 100))) then
			return false 
		end 
	end 
	if(not realAnimation) then
		doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1) 
	else 
		for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do 
			if(isPlayer(tid)) then 
				doCreatureSay(itemEx.uid, "", TALKTYPE_ORANGE_1, false, tid) 
			end 
		end 
	end 
	doAddCondition(cid, exhaust) 
	if(not potion.empty or config.removeOnUse) then 
		doRemoveItem(item.uid, 1) 
		return true
	end 
	doRemoveItem(item.uid, 0) 
	doPlayerAddItem(cid, potion.empty, 0) 
	doPlayerRemoveItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	doPlayerAddItem(cid, potion.empty, getPlayerItemCount(cid, potion.empty)) 
	return true 
end

 

Funcionou man. Muitoooooooooooooooo Obrigado !
Voce sempre ''salvando vidas'' ! 

VLWWWWWWWWWWWWWWWW

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