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Postado

Boa tarde galera !

Seguinte, estava configurando meu site, na primeira vez, dava pra clicar pra comprar o item e talz gastava o ponto la, mas não chegava no dp o item. Agora eu resolvi esse problema, mas apareceu outro rs, quando o player compra o item, não chega apenas 1, mas sim vários :/ , e parece que não para de chegar rs, alguém poderia ajudar ? '-'

Vaaleu !

Postado

Tente usar esse shop.lua

vá em data/globalevents/scripts

Mostrar conteúdo oculto

-- ### CONFIG ###

-- message send to player by script "type" (types you can check in "global.lua")

SHOP_MSG_TYPE = 19

-- time (in seconds) between connections to SQL database by shop script

SQL_interval = 30

-- ### END OF CONFIG ###

function onThink(interval, lastExecution)

local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")

if(result_plr:getID() ~= -1) then

while(true) do

id = tonumber(result_plr:getDataInt("id"))

action = tostring(result_plr:getDataString("action"))

delete = tonumber(result_plr:getDataInt("delete_it"))

cid = getCreatureByName(tostring(result_plr:getDataString("name")))

if isPlayer(cid) == TRUE then

local itemtogive_id = tonumber(result_plr:getDataInt("param1"))

local itemtogive_count = tonumber(result_plr:getDataInt("param2"))

local container_id = tonumber(result_plr:getDataInt("param3"))

local container_count = tonumber(result_plr:getDataInt("param4"))

local add_item_type = tostring(result_plr:getDataString("param5"))

local add_item_name = tostring(result_plr:getDataString("param6"))

local received_item = 0

local full_weight = 0

if add_item_type == 'container' then

full_weight = getItemWeightById(itemtogive_id, 1)

end

local free_cap = getPlayerFreeCap(cid)

if full_weight <= free_cap then

if add_item_type == 'container' then

local new_container = doCreateItemEx(container_id, 1)

local iter = 0

while iter ~= container_count do

doAddContainerItem(new_container, itemtogive_id, itemtogive_count)

iter = iter + 1

end

received_item = doPlayerAddItemEx(cid, new_container)

else

local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)

received_item = doPlayerAddItemEx(cid, new_item)

end

if received_item == RETURNVALUE_NOERROR then

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You just got a >> '.. add_item_name ..' << from the Tibera-World Shop Offert. Please logout so your character can save.')

db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")

db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> The item '.. add_item_name ..' << that you just bought on the website couldnt be added. Han error has ocurred, please wait '.. SQL_interval ..' seconds.. Shop ID: '.. id ..'')

end

else

doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> The item '.. add_item_name ..' << that you just bought on the website couldnt be added. Han error has ocurred, please wait '.. SQL_interval ..' seconds.. Shop ID: '.. id ..'')

end

end

if not(result_plr:next()) then

break

end

end

result_plr:free()

end

return TRUE

end

Postado

na função do "additem, 6300" ou algo parecido, coloque "additem, id do item, 1"

Simplificando:

Adicione

",1"

Sem as aspas após a função que adiciona o item pelo id.

Postado
  • Autor
  Em 26/11/2012 em 17:09, Fabiano Alberto disse:
Tente usar esse shop.lua vá em data/globalevents/scripts

Mostrar conteúdo oculto

-- ### CONFIG ### -- message send to player by script "type" (types you can check in "global.lua") SHOP_MSG_TYPE = 19 -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';") if(result_plr:getID() ~= -1) then while(true) do id = tonumber(result_plr:getDataInt("id")) action = tostring(result_plr:getDataString("action")) delete = tonumber(result_plr:getDataInt("delete_it")) cid = getCreatureByName(tostring(result_plr:getDataString("name"))) if isPlayer(cid) == TRUE then local itemtogive_id = tonumber(result_plr:getDataInt("param1")) local itemtogive_count = tonumber(result_plr:getDataInt("param2")) local container_id = tonumber(result_plr:getDataInt("param3")) local container_count = tonumber(result_plr:getDataInt("param4")) local add_item_type = tostring(result_plr:getDataString("param5")) local add_item_name = tostring(result_plr:getDataString("param6")) local received_item = 0 local full_weight = 0 if add_item_type == 'container' then full_weight = getItemWeightById(itemtogive_id, 1) end local free_cap = getPlayerFreeCap(cid) if full_weight <= free_cap then if add_item_type == 'container' then local new_container = doCreateItemEx(container_id, 1) local iter = 0 while iter ~= container_count do doAddContainerItem(new_container, itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = doPlayerAddItemEx(cid, new_container) else local new_item = doCreateItemEx(itemtogive_id, itemtogive_count) received_item = doPlayerAddItemEx(cid, new_item) end if received_item == RETURNVALUE_NOERROR then doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You just got a >> '.. add_item_name ..' << from the Tibera-World Shop Offert. Please logout so your character can save.') db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";") else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> The item '.. add_item_name ..' << that you just bought on the website couldnt be added. Han error has ocurred, please wait '.. SQL_interval ..' seconds.. Shop ID: '.. id ..'') end else doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> The item '.. add_item_name ..' << that you just bought on the website couldnt be added. Han error has ocurred, please wait '.. SQL_interval ..' seconds.. Shop ID: '.. id ..'') end end if not(result_plr:next()) then break end end result_plr:free() end return TRUE end

Pow cara, fiz isso que voce falou, mas esta dando isso agora:

[27/11/2012 17:09:08] [Error - GlobalEvent Interface]

[27/11/2012 17:09:08] data/globalevents/scripts/shop.lua:onThink

[27/11/2012 17:09:08] Description:

[27/11/2012 17:09:08] data/globalevents/scripts/shop.lua:43: attempt to call field 'executeQuery' (a nil value)

[27/11/2012 17:09:08] stack traceback:

[27/11/2012 17:09:08] data/globalevents/scripts/shop.lua:43: in function <data/globalevents/scripts/shop.lua:7>

[27/11/2012 17:09:08] [Error - GlobalEvents::think] Couldn't execute event: shop

E os itens ficam enviando sem parar.

:/

  Em 26/11/2012 em 17:49, alfbru disse:
na função do "additem, 6300" ou algo parecido, coloque "additem, id do item, 1" Simplificando: Adicione ",1" Sem as aspas após a função que adiciona o item pelo id.

Pow amigo, nao encontrei essa função o.O , poderia especificar mais ?

Valeu !

  • 2 weeks later...

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