Ir para conteúdo

Featured Replies

Postado
  • Autor
  Em 07/01/2013 em 20:05, comedinhasss disse:

Se o script não está em mods ele pode estar em creaturescripts como Ariius falou.

@Tiago.

Tente não agir como um membro da equipe, isso é contra as regras. Não tire o assunto do tópico falando que reportou e fazer o trabalho da equipe, somente reporte.

Mano Saka minha creaturescripts:

Mostrar conteúdo oculto

<?xml version="1.0" encoding="UTF-8"?>

<creaturescripts>

<event type="login" name="PlayerLogin" event="script" value="login.lua"/>

<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>

<event type="receivemail" name="Mail" event="script" value="mail.lua"/>

<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>

<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>

<event type="think" name="Idle" event="script" value="idle.lua"/>

<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>

<event type="death" name="PythiusDead" script="pythius_the_rotten.lua" />

<event type="death" name="monster2" event="script" value="monster2.lua"/>

<event type="death" name="inquisitionPortals" script="teleports_inquisition.lua"/>

<event type="kill" name="SpiritsOfInfernia" script="SpiritsOfInfernia.lua"/>

<event type="death" name="tel" event="script" value="tel.lua"/>

<event type="advance" name="upgain" event="script" value="upgain.lua"/>

<event type="login" name="MutePlayer" event="script" value="mute_check.lua"/>

<event type="preparedeath" name="onPrepareDeath" event="script" value="preparedeath.lua"/>

<event type="kill" name="wote" script="wote.lua"/>

<event type="login" name="Castle" script="castle.lua"/>

<event type="statschange" name="DPScounter" event="script" value="dpscounter.lua"/>

<event type="advance" name="SpellUp" event="script" value="spellup.lua"/>

<!-- Defend The King -->

<event type="death" name="gate" event="script" value="dtk/death_gate.lua"/>

<event type="kill" name="death_king" event="script" value="dtk/death_king.lua"/>

<event type="combat" name="king" event="script" value="dtk/king-combat.lua"/>

<event type="combat" name="player_combat" event="script" value="dtk/player-combat.lua"/>

<event type="think" name="king_sinc" event="script" value="dtk/sincronia.lua"/>

<event type="preparedeath" name="player_death_dtk" event="script" value="dtk/player_death.lua"/>

<!-- Custom systems -->

<event type="kill" name="PlayerKill" event="script" value="arenakill.lua"/>

<event type="death" name="inquisitionPortals" event="script" value="inquisitionPortals.lua"/>

<event type="death" name="bluelegs" event="script" value="bluelegs.lua"/>

<event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/>

<event type="attack" name="AttackGuild" script="attackguild.lua"/>

<event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/>

<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/>

<event type="death" name="Azerus" event="script" value="azerus.lua"/>

<event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/>

<event type="kill" name="killbossesbroadcast" event="script" value="killbossesbroadcast.lua"/>

<event type="login" name="Welcome" script="welcome.lua"/>

<event type="advance" name="levelUp" event="script" value="levelUp.lua"/>

<!-- Zombie Event -->

<event type="think" name="ZombieThink" event="script" value="zombie/onthink.lua"/>

<event type="statschange" name="ZombieAttack" event="script" value="zombie/onattack.lua"/>

<event type="death" name="ZombieDeath" event="script" value="zombie/ondeath.lua"/>

<!-- WoE -->

<event type="death" name="empe_broken" event="script" value="empe_broken.lua"/>

<event type="death" name="pre_empes" event="script" value="pre_empes.lua"/>

<event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/>

<event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/>

<event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/>

</creaturescripts>

só de lêr da pra saber qq eh cada e kd o de firstitens? :O Já li todas essas ae e a maioria fui eu q adicionei '-'

  • Respostas 15
  • Visualizações 2.3k
  • Created
  • Última resposta

Top Posters In This Topic

Postado
  • Autor
  Em 07/01/2013 em 20:26, comedinhasss disse:

Tem uma grande chance de esse:


<event type="login" name="Welcome" script="welcome.lua"/>

Poderia postar o script?

function onLogin(cid)

local storage = getPlayerStorageValue(cid, 1000)

if storage == -1 then

doPlayerSendTextMessage(cid, 22, "Hello "..getPlayerName(cid).." this is your first visit to the server, enjoy your stay!")

setPlayerStorageValue(cid, 1000, 1)

else

playerpos = getPlayerPosition(cid)

--doSendMagicEffect(getCreaturePosition(cid), CONST_ME_FIREWORK_BLUE)--

--doSendAnimatedText(playerpos, "Welcome!", TEXTCOLOR_LIGHTBLUE)--

doPlayerSendTextMessage(cid, 22, "Welcome back "..getPlayerName(cid).."!")

end

return TRUE

end

Postado
  • Autor
  Em 07/01/2013 em 20:46, comedinhasss disse:

Não é esse, você poderia colocar o download da pasta creaturescripts para mim visualizar melhor?

http://www.4shared.com/dir/9RwO5P-u/creaturescripts.html#dir=649533203

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo