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olha queria muito a ajuda de quem fes o soul system... pois eu instalei desisnstalei

fiz tudo no maximo cuidado tudo certinho .. mas quando eu mato um dragon lord

e pego a alma dele aparece a letra "A" maiuscula em cima de mim ai depois disso so da

pra resucitar o bixo, não da pra fazer mais nada eu digo !aura ice !aura death !aura

e não acontece nada.. ajuda ae passa um tuotrial bem explicadinho por favor

obrigado!

PS: esse Soul System eu acho quem fez foi o MaXwEllDeN não tenho certeza :OKAY:

Editado por kbsao500 (veja o histórico de edições)

Si liga

REP não é grana..

Creditos não é Fama..

Daqui uns dias se alguem esscrever a letra "A" tera que coloca creditos! kkkkkkk

é tanto nego se matando por essa tao de REP que quando morre vai querer REP+ no funeral

aushauhsuahsuahus

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Sem o script ninguem vai sanar sua dúvida, poste-o no seu tópico se não fica impossivel, acho que nem mesmo o vodkart vai lembrar qual é o script dele

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é muito grande o escript e eu não sei coloca em partes escondidos no forum.. mais la vai

esta parte é da pasta lib

--[[

System developed by MaXwEllDeN[[email protected]]

Version 1.0

]]

L_Soul = {

souls = {

["dark"] = {effects = {distance = 31, eff = 17}, combat = COMBAT_DEATHDAMAGE},

["flame"] = {effects = {distance = 3, eff = 15}, combat = COMBAT_FIREDAMAGE},

["frozen"] = {effects = {distance = 36, eff = 43}, combat = COMBAT_ICEDAMAGE},

["holy"] = {effects = {distance = 37, eff = 39}, combat = COMBAT_HOLYDAMAGE},

["electric"] = {effects = {distance = 35, eff = 11}, combat = COMBAT_ENERGYDAMAGE},

},

creatures = {

["Necromancer"] = {chance = 50, type = "dark",

summ = {

hp = {hpb = 50, maxb = 700},

needSoulPoints = 50,

needMana = 0,

needHealth = 20,

minP = 50,

},

enchant = {charges = 100, min = 10, max = 60, attack_speed = 250},

},

["Dragon Lord"] = {chance = 100, type = "flame",

summ = {

hp = {hpb = 50, maxb = 700},

needSoulPoints = 50,

needMana = 0,

needHealth = 20,

minP = 50,

},

enchant = {charges = 200, min = 50, max = 150, attack_speed = 1000},

},

["Frost Dragon"] = {chance = 100, type = "frozen",

summ = {

hp = {hpb = 50, maxb = 700},

needSoulPoints = 50,

needMana = 0,

needHealth = 20,

minP = 50,

},

enchant = {charges = 200, min = 50, max = 160, attack_speed = 1500},

},

["Wyrm"] = {chance = 100, type = "electric",

summ = {

hp = {hpb = 50, maxb = 700},

needSoulPoints = 50,

needMana = 0,

needHealth = 20,

minP = 50,

},

enchant = {charges = 200, min = 50, max = 160, attack_speed = 550},

},

["Monk"] = {chance = 150, type = "holy",

summ = {

hp = {hpb = 50, maxb = 700},

needSoulPoints = 50,

needMana = 0,

needHealth = 20,

minP = 50,

},

enchant = {charges = 200, min = 50, max = 160, attack_speed = 550},

},

},

ids = {8300},

max_distance = 5,

language = "en",

auras_sto = 77143,

soul_t = 10, -- Em Minutos

}

---------------------- A U R A S ----------------------------

L_Soul.auras = {

["dark"] = {stones_n = 7, damage = {25, 250}, interval = 1200, duration = 120, raio = 4, speed = 150},

["flame"] = {stones_n = 5, damage = {250, 650}, interval = 500, duration = 60, raio = 7, speed = 75},

["frozen"] = {stones_n = 2, damage = {150, 350}, interval = 750, duration = 60, raio = 2, speed = 150},

["electric"] = {stones_n = 5, damage = {150, 350}, interval = 750, duration = 60, raio = 2, speed = 150},

["holy"] = {stones_n = 0, damage = {150, 350}, interval = 750, duration = 60, raio = 7, speed = 150},

}

------------------- E N C A N T A M E N T O -----------------

L_Soul.enchant = {

weapons = {

[2408] = {"dark", "flame", "frozen"}, -- Warlord Sword

[2190] = {"dark", "holy"}, -- Wand of Vortex

[2456] = {"dark", "holy"}, -- Bow

[2400] = {"dark", "holy", "frozen", "flame", "electric"}, -- Magic Sword(SOV)

},

}

------------------ L I N G U A G E M ------------------------

L_Soul.lang = {

["en"] = {

"This soul stone is filled with a %s's %s soul!",

"This soul stone must be near the creature's corpse.",

"There's no soul!",

"Your soul stone didn't supported the soul and broke! This %s's %s soul escaped!",

"Congratulations, you caught a %s's soul[%s]!",

"Filled with a %s's %s soul.",

"This item can't be enchanted.",

"To summon a %s you must have at least %d soul points.",

"You can't summon a %s there.",

"To summon a %s you must have at least %d mana points.",

"To summon a %s you must have at least %d health points.",

"The soul stone broke and the corpse was possessed by %s's %s soul!",

"This corpse doesn't support this %s's powerful %s soul. The soul has escaped and is roaming the world and tormenting people.",

"A body can't have two souls.",

"The %s's soul was aprisioned in weapon.",

"This weapon is enchanted with a %s's soul. Charges: %d/%d.",

"Your %s lost charm.",

"This weapon already is enchanted with a soul!", -- 18

--> AURAS <--

"You haven't enought %s souls[%d].",

"You need wait %d minutes to use an aura protection again.",

"You can't use an aura protection on protected zones.",

{

"Alive again!? How!? AH! It doesn't matter, i just want to get my revenge! MUHAUHAUHUAUA!",

"OH how is sweet live!",

},

}

}

function isWeapon(uid) -- Function by Mock the bear.

local uid = uid or 0

local f = getItemWeaponType(uid)

return (f == 1 or f == 2 or f == 3) or false

end

function string:formal()

local self = self:sub(1, 1):upper() .. self:sub(2, #self)

while (self:find(" (%l)")) do

local a = self:find(" (%l)")

self = self:sub(1, a) .. self:sub(a + 1, a + 1):upper() .. self:sub(a + 2, #self)

end

return self

end

function getUidsInArea(ext1, ext2)

local uids = {}

for a = 0, ext2.x-ext1.x do

for b = 0, ext2.y-ext1.y do

local pos = {x = ext1.x+a, y = ext1.y+b, z = ext1.z, stackpos = 255}

local cid = getTopCreature(pos).uid

if (isCreature(cid)) then

table.insert(uids, cid)

end

end

end

return uids

end

function getItemsInContainerById(container, itemid) -- Function By Kydrai

local items = {}

if isContainer(container) and getContainerSize(container) > 0 then

for slot = 0, getContainerSize(container) - 1 do

local item = getContainerItem(container, slot)

if isContainer(item.uid) then

for i, v in ipairs (getItemsInContainerById(item.uid, itemid)) do

table.insert(items, v)

end

elseif itemid == item.itemid then

table.insert(items, item)

end

end

end

return items

end

function getAllPlayerItemsById(uid, itemid)

local items = {}

for a = CONST_SLOT_FIRST, CONST_SLOT_LAST do

local item = getPlayerSlotItem(uid, a)

if ((item.uid > 0) and (item.itemid == itemid)) then

table.insert(items, item)

end

if ((isContainer(item.uid)) and (getContainerSize(item.uid) > 0)) then

for i, v in ipairs(getItemsInContainerById(item.uid, itemid)) do

table.insert(items, v)

end

end

end

return items

end

function getAllPlayerSoulStones(uid, empty)

local stones = {}

for _, s in ipairs(L_Soul.ids) do

for _, v in pairs(getAllPlayerItemsById(uid, s)) do

if not ((empty) and (not getItemAttribute(v.uid, "Soul"))) then

table.insert(stones, v)

end

end

end

return stones

end

function getPlayerSoulStonesByType(uid, type)

local stones = {}

for _, v in pairs(getAllPlayerSoulStones(uid)) do

if ((getItemAttribute(v.uid, "Soul")) and (L_Soul.creatures[getItemAttribute(v.uid, "Soul")].type:lower() == type:lower())) then

table.insert(stones, v)

end

end

return stones

end

function doPlayerRemoveSoulStoneByType(uid, type, ammount)

local stones = getPlayerSoulStonesByType(uid, type)

local ammount = ammount or 1

if (#stones < ammount) then

return false

end

local a = 0

for _, v in pairs(stones) do

if (a ~= ammount) then

a = a + 1

doRemoveItem(v.uid, 1)

else

break

end

end

return true

end

function getPlayerSoulStonesCount(uid, type)

return #getPlayerSoulStonesByType(uid, type)

end

--------------------

esta parte é da pasta mods.xml

<?xml version = "1.0" encoding = "UTF-8" ?>

<mod name="Soul System" version="1.0" author="MaXwEllDeN" contact="tibiaking.com" enabled="yes">

<talkaction words="dark protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/>

<talkaction words="flame protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/>

<talkaction words="frozen protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/>

<talkaction words="electric protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/>

<talkaction words="holy protection" filter="word-spaced" event="script" value = "Soul System/Auras.lua"/>

<action itemid="8300" event="script" value="Soul System/Action.lua" allowfaruse="1"/>

<event type = "login" name = "SoulL" event="script" value="Soul System/Creaturescript.lua"/>

<event type = "kill" name = "SoulKill" event="script" value="Soul System/Creaturescript.lua"/>

<event type = "death" name = "SoulD" event="script" value="Soul System/Creaturescript.lua"/>

<event type = "attack" name = "SoulATK" event="script" value="Soul System/Creaturescript.lua"/>

</mod>

---------------------

esta parte é da pasta mods/script/soul system

dentro da pasta sol system tem 3 arquivos lua vou posta eles abaixo

Action.lua

--[[

System developed by MaXwEllDeN[[email protected]]

Version 1.0

]]

function onUse(cid, item, fromPos, item2, toPos)

doCreatureSay(cid, "A")

if (getItemAttribute(item2.uid, "M_Soul")) and (os.clock() - getItemAttribute(item2.uid, "M_Time") > L_Soul.soul_t) then

doItemSetAttribute(item2.uid, "M_Soul", false)

end

local fromPos = (fromPos.x ~= 65535) and fromPos or getThingPos(cid)

local lan = L_Soul.lang[L_Soul.language]

if (getItemAttribute(item.uid, "Soul")) then

if (toPos.x ~= 65535) and (getItemAttribute(item2.uid, "criaturaS")) then

if (getItemAttribute(item2.uid, "M_Soul")) then

return doPlayerSendCancel(cid, lan[14])

end

local soulT = L_Soul.creatures[getItemAttribute(item.uid, "Soul")].type

local summ = L_Soul.creatures[getItemAttribute(item.uid, "Soul")].summ

local tos = getMonsterInfo(getItemAttribute(item2.uid, "criaturaS"))

if (tos.experience < getMonsterInfo(getItemAttribute(item.uid, "Soul")).experience) then

doSendMagicEffect(fromPos, L_Soul.souls[soulT].effects.eff)

doPlayerSendTextMessage(cid, 27, string.format(lan[13], getItemAttribute(item.uid, "Soul"), soulT))

return doRemoveItem(item.uid, 1)

elseif (getPlayerSoul(cid) < summ.needSoulPoints) then

return doPlayerSendCancel(cid, string.format(lan[8], getItemAttribute(item.uid, "Soul"), summ.needSoulPoints))

elseif (getCreatureMana(cid) < summ.needMana) then

return doPlayerSendCancel(cid, string.format(lan[10], getItemAttribute(item.uid, "Soul"), summ.needMana))

elseif (getCreatureHealth(cid) < summ.needHealth) then

return doPlayerSendCancel(cid, string.format(lan[11], getItemAttribute(item.uid, "Soul"), summ.needHealth))

elseif (getTopCreature(toPos).uid > 0) then

return doPlayerSendCancel(cid, string.format(lan[9], getItemAttribute(item.uid, "Soul")))

elseif (getTileInfo(toPos).protection) then

return doPlayerSendCancel(cid, string.format(lan[9], getItemAttribute(item.uid, "Soul")))

end

doPlayerAddSoul(cid, -summ.needSoulPoints)

doCreatureAddMana(cid, -summ.needMana)

doCreatureAddHealth(cid, -summ.needHealth)

local crea = doCreateMonster(getItemAttribute(item.uid, "Soul"), toPos)

if (summ.needMana > 0) then doSendAnimatedText(getThingPos(cid), -summ.needMana, 120) end

if (summ.needHealth > 0) then doSendAnimatedText(getThingPos(cid), -summ.needHealth, 180) end

setCreatureMaxHealth(crea, summ.hp.maxb)

doCreatureAddHealth(crea, summ.hp.maxb)

doCreatureChangeOutfit(crea, tos.outfit)

doCreatureAddHealth(crea, (-summ.hp.maxb + 1) + summ.hp.hpb - 1)

doMonsterSetTarget(crea, cid)

setPlayerStorageValue(crea, 7148, getItemAttribute(item2.uid, "criaturaS"))

doSendMagicEffect(toPos, L_Soul.souls[soulT].effects.eff)

doSendDistanceShoot(fromPos, toPos, L_Soul.souls[soulT].effects.distance)

doPlayerSendTextMessage(cid, 27, string.format(lan[12], getItemAttribute(item.uid, "Soul"), soulT))

doRemoveItem(item.uid, 1)

doCreatureSay(crea, lan[#lan][math.random(#lan[#lan])], 19)

return doRemoveItem(item2.uid, 1)

elseif (toPos.x == 65535) then

local enchant = L_Soul.creatures[getItemAttribute(item.uid, "Soul")].enchant

if not (L_Soul.enchant.weapons[item2.itemid] or (L_Soul.enchant.weapons[item2.itemid] and not isInArray(L_Soul.enchant.weapons[item2.itemid], soulT:lower()))) then

return doPlayerSendCancel(cid, lan[7])

end

if (getItemAttribute(item2.uid, "ES_Charges")) then

return doPlayerSendCancel(cid, lan[18])

end

doItemSetAttribute(item2.uid, "description", string.format(lan[16], getItemAttribute(item.uid, "Soul"), enchant.charges, enchant.charges))

doItemSetAttribute(item2.uid, "ES_Charges", enchant.charges)

doItemSetAttribute(item2.uid, "ES_Type", getItemAttribute(item.uid, "Soul"))

doPlayerSendTextMessage(cid, 27, string.format(lan[15], getItemAttribute(item.uid, "Soul")))

doSendMagicEffect(toPos, L_Soul.souls[L_Soul.creatures[getItemAttribute(item.uid, "Soul")].type].effects.eff)

return doRemoveItem(item.uid, 1)

end

end

if not (isContainer(item2.uid)) or not (getItemAttribute(item2.uid, "M_Soul")) then

return doPlayerSendCancel(cid, lan[3])

end

if (getItemAttribute(item.uid, "Soul")) then

return doPlayerSendCancel(cid, string.format(lan[1], getItemAttribute(item.uid, "Soul"), L_Soul.creatures[getItemAttribute(item.uid, "Soul")].type))

end

if (getDistanceBetween(fromPos, toPos) > L_Soul.max_distance) then

return doPlayerSendCancel(cid, lan[2])

end

if (isCreature(item2.uid)) then

return true

end

local soul = L_Soul.creatures[getItemAttribute(item2.uid, "M_Soul")]

if not (soul) then

return true

end

if (math.random(100) + soul.chance < 100 + math.floor(soul.chance/2)) then

doRemoveItem(item.uid, 1)

doSendMagicEffect(toPos, L_Soul.souls[L_Soul.creatures[getItemAttribute(item2.uid, "M_Soul")].type].effects.eff)

doPlayerSendTextMessage(cid, 27, string.format(lan[4], getItemAttribute(item2.uid, "M_Soul"), soul.type:formal()))

doSendMagicEffect(fromPos, 2)

return doItemSetAttribute(item2.uid, "M_Soul", false)

end

doSendDistanceShoot(toPos, fromPos, L_Soul.souls[soul.type].effects.distance)

doPlayerSendTextMessage(cid, 27, string.format(lan[5], getItemAttribute(item2.uid, "M_Soul"), soul.type:formal()))

doItemSetAttribute(item.uid, "Soul", getItemAttribute(item2.uid, "M_Soul"))

doItemSetAttribute(item.uid, "description", string.format(lan[6], getItemAttribute(item2.uid, "M_Soul"), soul.type))

doSendMagicEffect(fromPos, 28)

doSendMagicEffect(fromPos, 29)

doSendMagicEffect(fromPos, 30)

return doItemSetAttribute(item2.uid, "M_Soul", false)

end

Auras.lua

-- ######################################################## --

-- ## Aura System ## --

-- ## Developed by MaXwEllDeN[[email protected]] ## --

-- ## Version: 1.0 ## --

-- ######################################################## --

function checkDam(uid, AurAz, st)

if (isCreature(uid)) and (os.time() - st < L_Soul.auras[AurAz].duration)then

local p = getThingPos(uid)

local poz = {{x = p.x, y = p.y - 2, z = p.z},

{x = p.x - 2, y = p.y, z = p.z},

{x = p.x, y = p.y + 2, z = p.z},

{x = p.x + 2, y = p.y, z = p.z},}

if (getTileInfo(p).protection) then

st = st - L_Soul.auras[AurAz].duration

end

local function getBest(a)

local pz = poz[1]

for i, v in pairs(poz) do

if (getDistanceBetween(v, getThingPos(a)) < getDistanceBetween(pz, getThingPos(a))) then

pz = v

end

end

return pz

end

local creat = getUidsInArea({x = p.x - L_Soul.auras[AurAz].raio, y = p.y - L_Soul.auras[AurAz].raio, z = p.z}, {x = p.x + L_Soul.auras[AurAz].raio, y = p.y + L_Soul.auras[AurAz].raio, z = p.z})

local target = ((isCreature(getCreatureTarget(uid))) and getCreatureTarget(uid)) or 0

local cs = {}

if (target == 0) then

for _, v in pairs(creat) do

if ((getCreatureTarget(v) == uid)) or ((isMonster(v)) or ((getCreatureSkullType(v) > 2) and (getCreatureTarget(v) == uid))) and (v ~= uid) then

table.insert(cs, v)

end

end

target = (#cs > 0 and cs[math.random(#cs)]) or 0

end

if (target ~= 0) then

doSendDistanceShoot(getBest(target), getThingPos(target), L_Soul.souls[AurAz].effects.distance)

doTargetCombatHealth(uid, target, L_Soul.souls[AurAz].combat, -L_Soul.auras[AurAz].damage[1], -L_Soul.auras[AurAz].damage[2], 255)

end

addEvent(checkDam, L_Soul.auras[AurAz].interval, uid, AurAz, st)

end

end

function sendEffect(uid, interval, at, st, AurAz)

local at = at or 1

if (isCreature(uid)) then

local p = getThingPos(uid)

if (getTileInfo(p).protection) then

st = st - L_Soul.auras[AurAz].duration

end

local poz = {{x = p.x, y = p.y - 2, z = p.z},

{x = p.x - 2, y = p.y, z = p.z},

{x = p.x, y = p.y + 2, z = p.z},

{x = p.x + 2, y = p.y, z = p.z},}

if (os.time() - st > L_Soul.auras[AurAz].duration) then

for i, v in ipairs(poz) do

doSendDistanceShoot(v, p, L_Soul.souls[AurAz].effects.distance)

end

setPlayerStorageValue(uid, L_Soul.auras_sto, -1)

addEvent(doSendMagicEffect, 250, p, L_Soul.souls[AurAz].effects.eff)

return true

end

local next = poz[at + 1] and at+1 or 1

doSendDistanceShoot(poz[at], poz[next], L_Soul.souls[AurAz].effects.distance)

addEvent(sendEffect, interval, uid, interval, next, st, AurAz)

end

return true

end

function onSay(cid, words, param)

domodlib("Soul System[LIB]")

local lan = L_Soul.lang[L_Soul.language]

local AurAz = words:explode(" ")[1]

if not (L_Soul.auras[AurAz]) then

return false

end

if (#getPlayerSoulStonesByType(cid, AurAz) < L_Soul.auras[AurAz].stones_n) then

return doPlayerSendCancel(cid, string.format(lan[19], AurAz, L_Soul.auras[AurAz].stones_n))

end

if (getPlayerStorageValue(cid, L_Soul.auras_sto) > 0) then

return doPlayerSendCancel(cid, string.format(lan[20], math.floor(L_Soul.auras[AurAz].duration/60)))

end

if (getTileInfo(getThingPos(cid)).protection) then

return doPlayerSendCancel(cid, lan[21])

end

setPlayerStorageValue(cid, L_Soul.auras_sto, os.time())

doPlayerRemoveSoulStoneByType(cid, AurAz, L_Soul.auras[AurAz].stones_n)

sendEffect(cid, L_Soul.auras[AurAz].speed, nil, os.time(), AurAz)

checkDam(cid, AurAz, os.time())

return true

end

Creaturescript.lua

--[[

System developed by MaXwEllDeN[[email protected]]

Version 1.0

]]

function onKill(cid, target, lastHit)

if (getPlayerStorageValue(target, 7148) ~= -1) then

doCreatureSetDropLoot(target, {})

end

return registerCreatureEvent(target, "SoulD")

end

function onLogin(cid)

setPlayerStorageValue(cid, 7126, -1)

registerCreatureEvent(cid, "SoulATK")

setPlayerStorageValue(cid, L_Soul.auras_sto, -1)

return registerCreatureEvent(cid, "SoulKill")

end

local function TransformAMerda(cas)

for a = 0, 255 do

local pos = cas.pos

pos.stackpos = a

local item = getThingFromPos(pos)

if (item.uid > 0) and (item.itemid == cas.it.itemid) and (cas.n == getItemAttribute(item.uid, "criaturaS")) and (not getItemAttribute(item.uid, "M_Time")) then

return doTransformItem(item.uid, cas.nid)

end

end

return false

end

function onDeath(cid, corpse, deathList)

doItemSetAttribute(corpse.uid, "criaturaS", getCreatureName(cid):formal())

if (getPlayerStorageValue(cid, 7148) ~= -1) then

addEvent(TransformAMerda, 1, {pos = getThingPos(cid), it = corpse, n = getCreatureName(cid), nid = getMonsterInfo(getPlayerStorageValue(cid, 7148)).lookCorpse})

return true

end

doItemSetAttribute(corpse.uid, "M_Time", os.clock())

return doItemSetAttribute(corpse.uid, "M_Soul", getCreatureName(cid):formal())

end

local function Atacar(cid)

if (not isCreature(cid)) then

return false

elseif (not isCreature(getCreatureTarget(cid))) then

setPlayerStorageValue(cid, 7126, -1)

return false

end

local target = getCreatureTarget(cid)

local enc = isWithEnchantedW(cid)

local lan = L_Soul.lang[L_Soul.language]

if (enc) then

if (isWeapon(enc.arma.uid)) and (getDistanceBetween(getThingPos(getCreatureTarget(cid)), getThingPos(cid)) > 1) then

setPlayerStorageValue(cid, 7126, -1)

return false

end

local typ, enchant = L_Soul.souls[L_Soul.creatures[getItemAttribute(enc.arma.uid, "ES_Type")].type:lower()], L_Soul.creatures[getItemAttribute(enc.arma.uid, "ES_Type")].enchant

doTargetCombatHealth(cid, target, typ.combat, -enchant.min, -enchant.max, typ.effects.eff)

doSendDistanceShoot(getThingPos(cid), getThingPos(target), typ.effects.distance)

if (enc.at == 1) then

doPlayerSendTextMessage(cid, 27, string.format(lan[17], getItemNameById(enc.arma.itemid)))

doItemSetAttribute(enc.arma.uid, "description", false)

doItemSetAttribute(enc.arma.uid, "ES_Charges", false)

else

doItemSetAttribute(enc.arma.uid, "description", string.format(lan[16], getItemAttribute(enc.arma.uid, "ES_Type"), enc.at - 1, enchant.charges))

doItemSetAttribute(enc.arma.uid, "ES_Charges", enc.at - 1)

end

addEvent(Atacar, enchant.attack_speed, cid)

else

setPlayerStorageValue(cid, 7126, -1)

end

end

function onAttack(cid, target)

if (getPlayerStorageValue(cid, 7126) < 1) then

setPlayerStorageValue(cid, 7126, 5)

Atacar(cid)

end

return true

end

function isWithEnchantedW(uid)

for a = 5, 6 do

local item = getPlayerSlotItem(uid, a)

if (item.uid > 2) and (getItemAttribute(item.uid, "ES_Charges")) then

return {arma = item, at = getItemAttribute(item.uid, "ES_Charges")}

end

end

return false

end

la no perfil do maxwell tem pra fazer download mais não funfa os escript queria uma explicação mais clara!

desculpa por ta tao grande cara eu não sei mexe direito no forum!

Si liga

REP não é grana..

Creditos não é Fama..

Daqui uns dias se alguem esscrever a letra "A" tera que coloca creditos! kkkkkkk

é tanto nego se matando por essa tao de REP que quando morre vai querer REP+ no funeral

aushauhsuahsuahus

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vlw!

Editado por kbsao500 (veja o histórico de edições)

Si liga

REP não é grana..

Creditos não é Fama..

Daqui uns dias se alguem esscrever a letra "A" tera que coloca creditos! kkkkkkk

é tanto nego se matando por essa tao de REP que quando morre vai querer REP+ no funeral

aushauhsuahsuahus

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Compartilhar em outros sites

Bem cara, dê mais explicações, se ocorre algum erro no executável do seu servidor, esse tipo de informação é necessária para desvendar qual o problema. Pode ser um problema de incompatibilidade ou qualquer coisa do tipo. Mas tenho quase certeza que você não instalou corretamente, pois eu testei ele várias vezes e funcionou perfeitamente.

-"Supra Omnes Lux Lucis"

- Acima de todos brilha a Luz -

5VGnDyBz.png

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