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Bom a minha dor da arena ta com um erro horrivel, o cara entra na porta e se mexe a porta em vez de ficar uma porta pro lado > vira uma reta e dps vira um food, qnd eu faço isso na distro acontece esse erro:

[Error - Action Interface]
data/actions/scripts/other/doors.lua:onUse
Description
<luaDoTransformItem> Item not found

 

doors.lua

local function checkStackpos(item, position)
    position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
    local thing = getThingFromPos(position)

    position.stackpos = STACKPOS_TOP_FIELD
    local field = getThingFromPos(position)

    return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
    doTransformItem(item.uid, item.itemid + 1)
    doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
    if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
        return true
    end

    if(getItemLevelDoor(item.itemid) > 0) then
        if(item.actionid == 189) then
            if(not isPremium(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local gender = item.actionid - 186
        if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
            if(gender ~= getPlayerSex(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local skull = item.actionid - 180
        if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
            if(skull ~= getCreatureSkullType(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local group = item.actionid - 150
        if(group >= 0 and group < 30) then
            if(group > getPlayerGroupId(cid)) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        local vocation = item.actionid - 100
        if(vocation >= 0 and vocation < 50) then
            local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
            if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
                return true
            end

            doorEnter(cid, item, toPosition)
            return true
        end

        if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
        end

        return true
    end

    if(isInArray(specialDoors, item.itemid)) then
        if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
            doorEnter(cid, item, toPosition)
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
        end

        return true
    end

    if(isInArray(keys, item.itemid)) then
        if(itemEx.actionid > 0) then
            if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
                doTransformItem(itemEx.uid, doors[itemEx.itemid])
                return true
            end

            doPlayerSendCancel(cid, "The key does not match.")
            return true
        end

        return false
    end

    if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.y = newPosition.y + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            local pzDoorPosition = getTileInfo(doorPosition).protection
            local pzNewPosition = getTileInfo(newPosition).protection
            if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
                (not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
        local newPosition = toPosition
        newPosition.x = newPosition.x + 1
        local doorPosition = fromPosition
        doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
        local doorCreature = getThingfromPos(doorPosition)
        if(doorCreature.itemid ~= 0) then
            if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
                doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
            else
                doTeleportThing(doorCreature.uid, newPosition)
                if(not isInArray(closingDoors, item.itemid)) then
                    doTransformItem(item.uid, item.itemid - 1)
                end
            end

            return true
        end

        doTransformItem(item.uid, item.itemid - 1)
        return true
    end

    if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
        if(item.actionid == 0) then
            doTransformItem(item.uid, doors[item.itemid])
        else
            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
        end

        return true
    end

    return false
end
 

 

Arena MOD:

 

<?xml version="1.0" encoding="UTF-8"?>
<mod name="Arena Svargrond" version="1.0" author="Tommy" contact="[email protected]" enabled="yes">
<config name="arenaFunctions"><![CDATA[
KickPosition = {x=1145, y=271, z=7} --if the player leave the arena or time is over, where he go.
RewardsRoom = {x=1147, y=256, z=6} --rewards room position.
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.
OpenDoorsID = 5109 --if you change doors item ids, change me =D

TimeStor = 42350 --here will be saved the time.
myArenaLevel = 45450 --here will be saved the arena level.
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.
isIN = 42352 --to check if the player is in the arena.
myRoom = 46000 --here will be saved the current room.
MonStor = 47000 --here will be saved the monster uid.

DoorsActID = 42357 --Doors near the npc.
LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

Cancel = {
        --message when use door and have not paid to the npc.
        [1] = "You have not paid NPC yet.",
        --message when leave arena.
        [2] = "You have been kicked!",
        --message when the player can't get the reward.
        [3] = "You can\'t get this item.",
        --message when already got any reward.
        [4] = "It is empty.",
        --when try to open a reward door and haven't completed the level.
        [5] = "You have not finished this arena level.",
        --NPC answer if the player completed all arena levels.
        [6] = "You already did all the arena levels.",
        --message when time is over
        [7] = "The time is over.",
        --message when you can go to the next room, LoL >_> this is not a cancel btw.
        [8] = "You can go to the next room.",
        --when try to go to the next room and not killed the monster yet.
        [9] = "Kill the monster first!",
        --when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text
        [10] = "Is in the room yet."
        }

Completed = {
        [1] = "Congatulations! You have completed the arena in",
        --HERE WILL BE THE ARENA NAME.
        [2] = "difficulty! Now you go take your reward."}
        --then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."

Arena = {
        --greenshore
        [0] = {
                Cost = 1000,
                LevelName = 'greenshore',
                LevelNeeded = 30,
                Goblet = 5807
                },
        --scrapper
        [1] = {
                Cost = 5000,
                LevelName = 'scrapper',
                LevelNeeded = 50,
                Goblet = 5806
                },
        --warlord
        [2] = {
                Cost = 10000,
                LevelName = 'warlord',  
                LevelNeeded = 80,
                Goblet = 5805
                }
        }

Rewards = {
        --greenshore
        --present with items.
        [42361] = {
                Stor = RewardsStor[1],
                Cont = 1990,
                items = {7372, 6569, 6574, 2114},
                count = {1, 10, 1, 1}
                },
        --blacksteel sword.
        [42362] = {
                Stor = RewardsStor[1],
                Cont = nil,
                item = 7406
                },
        --headchopper.
        [42363] = {
                Stor = RewardsStor[1],
                Cont = nil,
                item = 7380
                },
        --orcish maul.
        [42364] = {
                Stor = RewardsStor[1],
                Cont = nil,
                item = 7392
                },
        --backpack with items.
        [42365] = {
                Stor = RewardsStor[1],
                Cont = 7342,
                items = {7365, 7364},
                count = {100, 100}
                },
        --scrapper
        --present with items.
        [42371] = {
                Stor = RewardsStor[2],
                Cont = 1990,
                items = {7372, 6569, 6574, 7183},
                count = {1, 10, 1, 1}
                },
        --mystic blade.
        [42372] = {
                Stor = RewardsStor[2],
                Cont = nil,
                item = 7384
                },
        --heroic axe.
        [42373] = {
                Stor = RewardsStor[2],
                Cont = nil,
                item = 7389
                },
        --cranial basher
        [42374] = {
                Stor = RewardsStor[2],
                Cont = nil,
                item = 7415
                },
        --backpack with items.
        [42375] = {
                Stor = RewardsStor[2],
                Cont = 7342,
                items = {7365, 2547, 2547, 2311, 2304},
                count = {100, 100, 100, 50, 50}
                },
        --warlord
        --present with items.
        [42381] = {
                Stor = RewardsStor[3],
                Cont = 1990,
                items = {7372, 6569, 6574, 6568},
                count = {1, 10, 1, 1}
                },
        --justice seeker
        [42382] = {
                Stor = RewardsStor[3],
                Cont = nil,
                item = 7390
                },
        --royal axe.
        [42383] = {
                Stor = RewardsStor[3],
                Cont = nil,
                item = 7434
                },
        --blessed sceptre.
        [42384] = {
                Stor = RewardsStor[3],
                Cont = nil,
                item = 7429
                },
        --backpack with items.
        [42385] = {
                Stor = RewardsStor[3],
                Cont = 7342,
                items = {2273, 2268, 7443, 7440, 7529},
                count = {50, 50, 1, 1, 100}
                }
        }

arena_monsters = {
        --greenshore                                                    -scrapper                                                       --warlord
        [45300] = "Frostfur",                           [45310] = "Avalanche",                  [45320] = "Webster",
        [45301] = "Bloodpaw",                           [45311] = "Kreebosh the Exile", [45321] = "Darakan the Executioner",
        [45302] = "Bovinus",                            [45312] = "The Dark Dancer",    [45322] = "Norgle Glacierbeard",
        [45303] = "Achad",                                      [45313] = "The Hag",                    [45323] = "The Pit Lord",
        [45304] = "Colerian The Barbarian",     [45314] = "Slim",                               [45324] = "Svoren the Mad",
        [45305] = "The Hairy One",                      [45315] = "Grimgor Guteater",   [45325] = "The Masked Marauder",
        [45306] = "Axeitus Headbanger",         [45316] = "Drasilla",                   [45326] = "Gnorre Chyllson",
        [45307] = "Rocky",                                      [45317] = "Spirit of Earth",    [45327] = "Fallen Mooh'tah Master Ghar",
        [45308] = "Cursed Gladiator",           [45318] = "Spirit of Water",    [45328] = "Deathbringer",
        [45309] = "Orcus the Cruel",            [45319] = "Spirit of Fire",             [45329] = "The Obliverator"}

Checking = false

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

Goblets = {
        [42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},
        [42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},
        [42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

function myArenaLevelIs(cid)
        Stor = getPlayerStorageValue(cid, myArenaLevel)
        if Stor == -1 then
                setPlayerStorageValue(cid, myArenaLevel, 0)
                Stor = 0
        elseif Stor == 3 then Stor = 2
        end
        return {
                RC = Arena[stor].Cost,
                LN = Arena[stor].LevelName,
                RLV = Arena[stor].LevelNeeded,
                LV = getPlayerStorageValue(cid, myArenaLevel)
        }
end

function getDirectionmove(cid, itempos)
        --function by Nahruto
        p = getCreaturePosition(cid)
        i = itempos
        if p.x > i.x then
                if p.y > i.y then
                        ret = NORTHWEST
                elseif p.y < i.y then
                        ret = SOUTHWEST
                else
                        ret = WEST
                end
        elseif p.x < i.x then
                if p.y > i.y then
                        ret = NORTHEAST
                elseif p.y < i.y then
                        ret = SOUTHEAST
                else
                        ret = EAST
                end
        else
                if p.y > i.y then
                        ret = NORTH
                elseif p.y < i.y then
                        ret = SOUTH
                else
                        ret = nil
                end
        end
        return ret
end

function LeaveArena(cid)
        for i = 45300, 45329 do
                setPlayerStorageValue(cid, i, 0)
        end
        if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then
                doRemoveCreature(getPlayerStorageValue(cid, MonStor))
        end
        setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])
        doTeleportThing(cid, KickPosition, FALSE)
        setPlayerStorageValue(cid, TimeStor, 0)
        setPlayerStorageValue(cid, isIN, 0)
end

function CheckRooms()
        addEvent(CheckRooms, 1000)
        for i = 42300, 42309 do
                local Player = getGlobalStorageValue(i)
                if isPlayer(Player) == TRUE then
                        local PlayerTime = getPlayerStorageValue(Player, TimeStor)
                        if PlayerTime <= os.time() then
                                doTeleportThing(Player, KickPosition, FALSE)
                                setPlayerStorageValue(Player, TimeStor, 0)
                                setGlobalStorageValue(i, 0)
                                doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])
                                if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then
                                        doRemoveCreature(getPlayerStorageValue(Player, MonStor))
                                end
                        elseif PlayerTime - 10 <= os.time() then
                                doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")
                        end
                else
                        setGlobalStorageValue(i, 0)
                end
        end
end

function getArenaMonsterIdByName(name)
        for i = 45300, 45329 do
                if tostring(arena_monsters) == string.lower(tostring(name)) then
                        return i
                end
        end
        return false
end]]></config>
<event type="login" name="arenaRegister" event="script"><![CDATA[
                domodlib('arenaFunctions')
                function onLogin(cid)
        registerCreatureEvent(cid, "PlayerArena")
        registerCreatureEvent(cid, "ArenaKill")
                return true
end]]></event>

<event type="death" name="PlayerArena" event="script"><![CDATA[
        domodlib('arenaFunctions')
        function onDeath(cid, corpse, deathList)
                if getPlayerStorageValue(cid, isIN) == 1 then
                        I = 0           
                        for i = 45300, 45329 do
                                if getPlayerStorageValue(cid, i) == 1 then
                                        I = i
                                end
                        end
                        GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]
                        setGlobalStorageValue(GlobalStor, 0)
                        setPlayerStorageValue(cid, isIN, 0)
                        if isCreature(getPlayerStorageValue(cid, MonStor)) then
                                doRemoveCreature(getPlayerStorageValue(cid, MonStor))
                        end
                end
                return true
        end
]]></event>

<event type="kill" name="ArenaKill" event="script"><![CDATA[
                domodlib('arenaFunctions')
function onKill(cid, target, lastHit)
        if getPlayerStorageValue(cid, isIN) == 1 then
                local Room = getArenaMonsterIdByName(getCreatureName(target))
                if Room ~= 0 then
                        setPlayerStorageValue(cid, Room, 1)
                        doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])
                end
           end
                return true
end]]></event>

<action fromaid="42357" toaid="42386" event="script"><![CDATA[
                domodlib('arenaFunctions')
function onUse(cid, item, fromPosition, itemEx, toPosition)
        local myMove = getDirectionmove(cid, fromPosition)
        if myMove == nil then
                return FALSE
        end
        local Reward = Rewards[item.actionid]
        if Reward then
                if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then
                        local reward = nil
                        if Reward.Cont ~= nil then
                                reward = doCreateItemEx(Reward.Cont, 1)
                                for i = 1, #Reward.items do
                                        doAddContainerItem(reward, Reward.items, Reward.count)
                                end
                        else
                                reward = doCreateItemEx(Reward.item, 1)
                        end
                        if reward ~= nil then
                                if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then
                                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')
                                        setPlayerStorageValue(cid, Reward.Stor, 1)
                                else
                                   doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])
                                end
                        end
                else
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])
                end
        elseif RewardsDoors[item.actionid] then
                if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then
                        doTransformItem(item.uid, OpenDoorsID)
                        doMoveCreature(cid, myMove)
                else
                        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])
                end
        elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then
                doTransformItem(item.uid, OpenDoorsID)
                doMoveCreature(cid, myMove)
        else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
end
        return TRUE
end]]></action>

<movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[
                domodlib('arenaFunctions')
function onStepIn(cid, item, position, fromPosition)
        local ArenaRoom = item.actionid
        if item.actionid == LeavePortals then
                LeaveArena(cid)
        elseif isInArray(GobletTiles, item.actionid) == TRUE then
                local gobletPos = getThingPos(item.uid)
                if getPlayerStorageValue(cid, item.actionid) ~= 1 then
                        setPlayerStorageValue(cid, item.actionid, 1)
                        local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)
                        doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")
                        gobletPos.y = gobletPos.y - 1
                        doTileAddItemEx(gobletPos, Goblet)
                end
                doTransformItem(item.uid, item.itemid - 1)
        elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then
                if Checking == FALSE then Checking = TRUE CheckRooms() end
                local myLevelArena = myArenaLevelIs(cid).LV
                if ArenaAdding[myLevelArena] then
                        Mons = ArenaRoom + ArenaAdding[myLevelArena]
                end
                if getGlobalStorageValue(ArenaRoom) == 0 then
                        if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then
                                if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then
                                        setPlayerStorageValue(cid, talkNPC, 0)
                                        setPlayerStorageValue(cid, isIN, 1)
                                        P = 1
                                elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then
                                        P = 1
                                else
                                        P = nil
                                end             
                                if P ~= nil then
                                        local SpawnPos = getThingPos(ArenaRoom)
                                        doTeleportThing(cid, SpawnPos, FALSE)
                                        SpawnPos.x = SpawnPos.x - 1
                                        SpawnPos.y = SpawnPos.y - 1
                                        local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)
                                        setGlobalStorageValue(ArenaRoom, cid)
                                        setGlobalStorageValue(ArenaRoom - 1, 0)
                                        setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)
                                        setPlayerStorageValue(cid, MonStor, Monster)
                                        setPlayerStorageValue(cid, myRoom, ArenaRoom)
                                else
                                        LeaveArena(cid)
                                end
                        else
                                doTeleportThing(cid, fromPosition, TRUE)
                                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])
                        end
                else
                        doTeleportThing(cid, fromPosition, TRUE)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")
                end
        elseif ArenaRoom == 42310 then
                if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then
                        doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")
                        setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)
                        setGlobalStorageValue(ArenaRoom - 1, 0)
                        setPlayerStorageValue(cid, TimeStor, 0)
                        setPlayerStorageValue(cid, isIN, 0)
                        doTeleportThing(cid, RewardsRoom, TRUE)
                else
                        doTeleportThing(cid, fromPosition, TRUE)
                        doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')
                end
        end
        return TRUE
end]]></movevent>

<movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[
                domodlib('arenaFunctions')
function onStepOut(cid, item, position, fromPosition)
        if item.actionid == DoorsActID or RewardsDoors[item.actionid] then
                doTransformItem(item.uid, item.itemid - 2)
        elseif isInArray(GobletTiles, item.actionid) == TRUE then
                doTransformItem(item.uid, item.itemid + 1)
           end
        return TRUE
end]]></movevent>

</mod>

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  • 2 years later...

Poste seu items.xml (em spoiler pls) e o ID da porta que esta com o actionID

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